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Added body:getTransform method
--HG-- branch : bodygettransform
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@@ -69,6 +69,19 @@ int w_Body_getPosition(lua_State *L)
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return 2;
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}
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int w_Body_getTransform(lua_State *L)
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{
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Body *t = luax_checkbody(L, 1);
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float x_o, y_o;
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t->getPosition(x_o, y_o);
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lua_pushnumber(L, x_o);
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lua_pushnumber(L, y_o);
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lua_pushnumber(L, t->getAngle());
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return 3;
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}
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int w_Body_getLinearVelocity(lua_State *L)
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{
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Body *t = luax_checkbody(L, 1);
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@@ -617,6 +630,7 @@ static const luaL_Reg w_Body_functions[] =
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{ "getY", w_Body_getY },
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{ "getAngle", w_Body_getAngle },
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{ "getPosition", w_Body_getPosition },
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{ "getTransform", w_Body_getTransform },
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{ "getLinearVelocity", w_Body_getLinearVelocity },
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{ "getWorldCenter", w_Body_getWorldCenter },
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{ "getLocalCenter", w_Body_getLocalCenter },
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