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https://github.com/love2d/love.git
synced 2026-08-16 16:20:42 +02:00
vulkan: fix bug: incorrect uniform values
This commit is contained in:
@@ -498,8 +498,6 @@ Graphics::RendererInfo Graphics::getRendererInfo() const
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ss << "Vulkan( ";
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if (optionalDeviceFeatures.extendedDynamicState)
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ss << VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME << " ";
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if (optionalDeviceFeatures.pushDescriptor)
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ss << VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME << " ";
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ss << ")";
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info.name = ss.str();
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@@ -732,7 +730,7 @@ bool Graphics::dispatch(int x, int y, int z)
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vkCmdBindPipeline(commandBuffers.at(currentFrame), VK_PIPELINE_BIND_POINT_COMPUTE, computeShader->getComputePipeline());
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computeShader->cmdPushDescriptorSets(commandBuffers.at(currentFrame), static_cast<uint32_t>(currentFrame), VK_PIPELINE_BIND_POINT_COMPUTE);
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computeShader->cmdPushDescriptorSets(commandBuffers.at(currentFrame), VK_PIPELINE_BIND_POINT_COMPUTE);
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vkCmdDispatch(commandBuffers.at(currentFrame), static_cast<uint32_t>(x), static_cast<uint32_t>(y), static_cast<uint32_t>(z));
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@@ -836,6 +834,8 @@ void Graphics::beginFrame()
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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Vulkan::resetShaderSwitches();
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usedShadersInFrame.clear();
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}
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void Graphics::startRecordingGraphicsCommands(bool newFrame)
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@@ -883,6 +883,11 @@ uint32_t Graphics::getNumImagesInFlight() const
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return MAX_FRAMES_IN_FLIGHT;
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}
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uint32_t Graphics::getFrameIndex() const
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{
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return currentFrame;
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}
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const VkDeviceSize Graphics::getMinUniformBufferOffsetAlignment() const
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{
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return minUniformBufferOffsetAlignment;
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@@ -1189,8 +1194,6 @@ static void findOptionalDeviceExtensions(VkPhysicalDevice physicalDevice, Option
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{
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if (strcmp(extension.extensionName, VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME) == 0)
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optionalDeviceFeatures.extendedDynamicState = true;
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if (strcmp(extension.extensionName, VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME) == 0)
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optionalDeviceFeatures.pushDescriptor = true;
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}
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}
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@@ -1231,8 +1234,6 @@ void Graphics::createLogicalDevice()
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if (optionalDeviceFeatures.extendedDynamicState)
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enabledExtensions.push_back(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME);
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if (optionalDeviceFeatures.pushDescriptor)
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enabledExtensions.push_back(VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME);
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createInfo.enabledExtensionCount = static_cast<uint32_t>(enabledExtensions.size());
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createInfo.ppEnabledExtensionNames = enabledExtensions.data();
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@@ -1288,14 +1289,6 @@ void Graphics::createLogicalDevice()
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ext.vkCmdSetStencilOpEXT = (PFN_vkCmdSetStencilOpEXT)vkGetDeviceProcAddr(device, "vkCmdSetStencilOpEXT");
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ext.vkCmdSetStencilTestEnableEXT = (PFN_vkCmdSetStencilTestEnableEXT)vkGetDeviceProcAddr(device, "vkCmdSetStencilTestEnableEXT");
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ext.vkCmdSetViewportWithCountEXT = (PFN_vkCmdSetViewportWithCountEXT)vkGetDeviceProcAddr(device, "vkCmdSetViewportWithCountEXT");
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#endif
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}
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if (optionalDeviceFeatures.pushDescriptor)
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{
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#ifdef LOVE_ANDROID
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ext.vkCmdPushDescriptorSetKHR = vkCmdPushDescriptorSetKHR;
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#else
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ext.vkCmdPushDescriptorSetKHR = (PFN_vkCmdPushDescriptorSetKHR)vkGetDeviceProcAddr(device, "vkCmdPushDescriptorSetKHR");
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#endif
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}
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}
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@@ -1852,6 +1845,8 @@ void Graphics::prepareDraw(const VertexAttributes &attributes, const BufferBindi
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if (!renderPassState.active)
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startRenderPass();
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Shader::current->attach();
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GraphicsPipelineConfiguration configuration{};
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configuration.renderPass = renderPassState.renderPass;
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@@ -1892,8 +1887,6 @@ void Graphics::prepareDraw(const VertexAttributes &attributes, const BufferBindi
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offsets.push_back((VkDeviceSize)0);
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}
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auto currentUniformData = getCurrentBuiltinUniformData();
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configuration.shader->setUniformData(currentUniformData);
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if (texture == nullptr)
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configuration.shader->setMainTex(standardTexture.get());
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else
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@@ -1901,7 +1894,7 @@ void Graphics::prepareDraw(const VertexAttributes &attributes, const BufferBindi
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ensureGraphicsPipelineConfiguration(configuration);
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configuration.shader->cmdPushDescriptorSets(commandBuffers.at(currentFrame), static_cast<uint32_t>(currentFrame), VK_PIPELINE_BIND_POINT_GRAPHICS);
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configuration.shader->cmdPushDescriptorSets(commandBuffers.at(currentFrame), VK_PIPELINE_BIND_POINT_GRAPHICS);
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vkCmdBindVertexBuffers(commandBuffers.at(currentFrame), 0, static_cast<uint32_t>(bufferVector.size()), bufferVector.data(), offsets.data());
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}
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@@ -2074,6 +2067,11 @@ void Graphics::setComputeShader(Shader *shader)
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computeShader = shader;
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}
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std::set<Shader*> &Graphics::getUsedShadersInFrame()
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{
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return usedShadersInFrame;
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}
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const OptionalDeviceFeatures &Graphics::getOptionalDeviceFeatures() const
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{
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return optionalDeviceFeatures;
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@@ -17,6 +17,7 @@
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#include <iostream>
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#include <memory>
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#include <functional>
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#include <set>
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namespace love
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@@ -99,7 +100,6 @@ struct OptionalInstanceExtensions
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struct OptionalDeviceFeatures
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{
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bool extendedDynamicState = false;
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bool pushDescriptor = false;
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};
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struct OptionalDeviceExtensionFunctions
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@@ -116,9 +116,6 @@ struct OptionalDeviceExtensionFunctions
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PFN_vkCmdSetStencilOpEXT vkCmdSetStencilOpEXT = nullptr;
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PFN_vkCmdSetStencilTestEnableEXT vkCmdSetStencilTestEnableEXT = nullptr;
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PFN_vkCmdSetViewportWithCountEXT vkCmdSetViewportWithCountEXT = nullptr;
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// push descriptor
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PFN_vkCmdPushDescriptorSetKHR vkCmdPushDescriptorSetKHR = nullptr;
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};
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struct GraphicsPipelineConfiguration
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@@ -232,7 +229,7 @@ public:
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virtual ~Graphics();
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const char* getName() const override;
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const char *getName() const override;
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const VkDevice getDevice() const;
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const VkPhysicalDevice getPhysicalDevice() const;
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const VmaAllocator getVmaAllocator() const;
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@@ -281,15 +278,20 @@ public:
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void submitGpuCommands(bool present);
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uint32_t getNumImagesInFlight() const;
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uint32_t getFrameIndex() const;
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const VkDeviceSize getMinUniformBufferOffsetAlignment() const;
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graphics::Texture *getDefaultTexture() const;
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VkSampler getCachedSampler(const SamplerState&);
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void setComputeShader(Shader*);
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std::set<Shader*> &getUsedShadersInFrame();
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const OptionalDeviceFeatures &getOptionalDeviceFeatures() const;
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const OptionalDeviceExtensionFunctions &getExtensionFunctions() const;
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graphics::Shader::BuiltinUniformData getCurrentBuiltinUniformData();
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protected:
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graphics::ShaderStage *newShaderStageInternal(ShaderStageType stage, const std::string &cachekey, const std::string &source, bool gles) override;
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graphics::Shader *newShaderInternal(StrongRef<love::graphics::ShaderStage> stages[SHADERSTAGE_MAX_ENUM]) override;
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@@ -319,11 +321,11 @@ private:
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void createImageViews();
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void createDefaultRenderPass();
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void createDefaultFramebuffers();
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VkFramebuffer createFramebuffer(FramebufferConfiguration&);
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VkFramebuffer getFramebuffer(FramebufferConfiguration&);
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VkFramebuffer createFramebuffer(FramebufferConfiguration &);
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VkFramebuffer getFramebuffer(FramebufferConfiguration &);
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void createDefaultShaders();
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VkRenderPass createRenderPass(RenderPassConfiguration&);
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VkPipeline createGraphicsPipeline(GraphicsPipelineConfiguration&);
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VkRenderPass createRenderPass(RenderPassConfiguration &);
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VkPipeline createGraphicsPipeline(GraphicsPipelineConfiguration &);
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void createColorResources();
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VkFormat findSupportedFormat(const std::vector<VkFormat> &candidates, VkImageTiling tiling, VkFormatFeatureFlags features);
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VkFormat findDepthFormat();
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@@ -339,10 +341,9 @@ private:
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void beginFrame();
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void startRecordingGraphicsCommands(bool newFrame);
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void endRecordingGraphicsCommands(bool present);
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void ensureGraphicsPipelineConfiguration(GraphicsPipelineConfiguration&);
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graphics::Shader::BuiltinUniformData getCurrentBuiltinUniformData();
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void ensureGraphicsPipelineConfiguration(GraphicsPipelineConfiguration &);
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void updatedBatchedDrawBuffers();
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bool usesConstantVertexColor(const VertexAttributes&);
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bool usesConstantVertexColor(const VertexAttributes &);
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void createVulkanVertexFormat(
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VertexAttributes vertexAttributes,
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std::vector<VkVertexInputBindingDescription> &bindingDescriptions,
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@@ -405,6 +406,7 @@ private:
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// just like batchedDrawBuffers we need a vector for each frame in flight.
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std::vector<std::vector<std::function<void()>>> cleanUpFunctions;
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std::vector<std::vector<std::function<void()>>> readbackCallbacks;
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std::set<Shader*> usedShadersInFrame;
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RenderpassState renderPassState;
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};
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@@ -160,8 +160,6 @@ Shader::Shader(StrongRef<love::graphics::ShaderStage> stages[])
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auto gfx = Module::getInstance<Graphics>(Module::ModuleType::M_GRAPHICS);
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vgfx = dynamic_cast<Graphics*>(gfx);
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auto &optionalDeviceFeaures = vgfx->getOptionalDeviceFeatures();
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if (optionalDeviceFeaures.pushDescriptor)
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pfn_vkCmdPushDescriptorSetKHR = vgfx->getExtensionFunctions().vkCmdPushDescriptorSetKHR;
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loadVolatile();
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}
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@@ -232,7 +230,7 @@ VkPipeline Shader::getComputePipeline() const
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return computePipeline;
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}
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static VkDescriptorImageInfo* createDescriptorImageInfo(graphics::Texture *texture, bool sampler)
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static VkDescriptorImageInfo* createDescriptorImageInfo(graphics::Texture* texture, bool sampler)
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{
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auto vkTexture = (Texture*)texture;
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@@ -246,90 +244,38 @@ static VkDescriptorImageInfo* createDescriptorImageInfo(graphics::Texture *textu
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return imageInfo;
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}
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void Shader::cmdPushDescriptorSets(VkCommandBuffer commandBuffer, uint32_t frameIndex, VkPipelineBindPoint bindPoint)
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void Shader::newFrame(uint32_t frameIndex)
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{
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// detect whether a new frame has begun
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if (currentFrame != frameIndex)
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currentFrame = frameIndex;
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currentUsedUniformStreamBuffersCount = 0;
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currentUsedDescriptorSetsCount = 0;
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if (streamBuffers.at(currentFrame).size() > 1)
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{
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currentFrame = frameIndex;
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currentUsedUniformStreamBuffersCount = 0;
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currentUsedDescriptorSetsCount = 0;
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// we needed more memory last frame, let's collapse all buffers into a single one.
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if (streamBuffers.at(currentFrame).size() > 1)
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size_t newSize = 0;
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for (auto streamBuffer : streamBuffers.at(currentFrame))
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{
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size_t newSize = 0;
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for (auto streamBuffer : streamBuffers.at(currentFrame))
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{
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newSize += streamBuffer->getSize();
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delete streamBuffer;
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}
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streamBuffers.at(currentFrame).clear();
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streamBuffers.at(currentFrame).push_back(new StreamBuffer(vgfx, BUFFERUSAGE_UNIFORM, newSize));
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newSize += streamBuffer->getSize();
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delete streamBuffer;
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}
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// no collapse necessary, can just call nextFrame to reset the current (only) streambuffer
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else
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streamBuffers.at(currentFrame).at(0)->nextFrame();
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streamBuffers.at(currentFrame).clear();
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streamBuffers.at(currentFrame).push_back(new StreamBuffer(vgfx, BUFFERUSAGE_UNIFORM, newSize));
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}
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// still the same frame
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else
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{
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auto usedStreamBufferMemory = currentUsedUniformStreamBuffersCount * uniformBufferSizeAligned;
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if (usedStreamBufferMemory >= streamBuffers.at(currentFrame).back()->getSize())
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{
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// we ran out of memory in the current frame, need to allocate more.
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streamBuffers.at(currentFrame).push_back(new StreamBuffer(vgfx, BUFFERUSAGE_UNIFORM, STREAMBUFFER_DEFAULT_SIZE * uniformBufferSizeAligned));
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currentUsedUniformStreamBuffersCount = 0;
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}
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}
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streamBuffers.at(currentFrame).at(0)->nextFrame();
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VkDescriptorSet currentDescriptorSet;
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if (currentUsedDescriptorSetsCount >= static_cast<uint32_t>(descriptorSetsVector.at(currentFrame).size()))
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descriptorSetsVector.at(currentFrame).push_back(allocateDescriptorSet());
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if (pfn_vkCmdPushDescriptorSetKHR)
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currentDescriptorSet = 0;
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else
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{
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if (currentUsedDescriptorSetsCount >= static_cast<uint32_t>(descriptorSetsVector.at(currentFrame).size()))
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descriptorSetsVector.at(currentFrame).push_back(allocateDescriptorSet());
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currentDescriptorSet = descriptorSetsVector.at(currentFrame).at(currentUsedDescriptorSetsCount);
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}
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currentDescriptorSet = descriptorSetsVector.at(currentFrame).at(currentUsedDescriptorSetsCount);
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std::vector<VkWriteDescriptorSet> descriptorWrite{};
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VkDescriptorBufferInfo* bufferInfo = nullptr;
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if (!localUniformStagingData.empty()) {
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// additional data is always added onto the last stream buffer in the current frame
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auto currentStreamBuffer = streamBuffers.at(currentFrame).back();
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auto mapInfo = currentStreamBuffer->map(uniformBufferSizeAligned);
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memcpy(mapInfo.data, localUniformStagingData.data(), localUniformStagingData.size());
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currentStreamBuffer->unmap(uniformBufferSizeAligned);
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currentStreamBuffer->markUsed(uniformBufferSizeAligned);
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bufferInfo = new VkDescriptorBufferInfo();
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bufferInfo->buffer = (VkBuffer)currentStreamBuffer->getHandle();
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bufferInfo->offset = currentUsedUniformStreamBuffersCount * uniformBufferSizeAligned;
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bufferInfo->range = localUniformStagingData.size();
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VkWriteDescriptorSet uniformWrite{};
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uniformWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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uniformWrite.dstSet = currentDescriptorSet;
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uniformWrite.dstBinding = uniformLocation;
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uniformWrite.dstArrayElement = 0;
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uniformWrite.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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uniformWrite.descriptorCount = 1;
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uniformWrite.pBufferInfo = bufferInfo;
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descriptorWrite.push_back(uniformWrite);
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}
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std::vector<VkDescriptorImageInfo*> imageInfos;
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// update everything other than uniform buffers (since that's already taken care of.
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for (const auto& [key, val] : uniformInfos) {
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// update everything other than uniform buffers
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for (const auto &[key, val] : uniformInfos) {
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// fixme: other types.
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if (val.baseType == UNIFORM_SAMPLER) {
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VkWriteDescriptorSet write{};
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@@ -364,29 +310,93 @@ void Shader::cmdPushDescriptorSets(VkCommandBuffer commandBuffer, uint32_t frame
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}
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}
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if (pfn_vkCmdPushDescriptorSetKHR)
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pfn_vkCmdPushDescriptorSetKHR(
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commandBuffer,
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bindPoint,
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pipelineLayout,
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0,
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static_cast<uint32_t>(descriptorWrite.size()),
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descriptorWrite.data());
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else
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{
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(descriptorWrite.size()), descriptorWrite.data(), 0, nullptr);
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vkCmdBindDescriptorSets(commandBuffer, bindPoint, pipelineLayout, 0, 1, ¤tDescriptorSet, 0, nullptr);
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currentUsedDescriptorSetsCount++;
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}
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(descriptorWrite.size()), descriptorWrite.data(), 0, nullptr);
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for (const auto imageInfo : imageInfos)
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delete imageInfo;
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if (bufferInfo)
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delete bufferInfo;
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}
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currentUsedUniformStreamBuffersCount++;
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void Shader::cmdPushDescriptorSets(VkCommandBuffer commandBuffer, VkPipelineBindPoint bindPoint)
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{
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if (!localUniformData.empty())
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{
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auto usedStreamBufferMemory = currentUsedUniformStreamBuffersCount * uniformBufferSizeAligned;
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if (usedStreamBufferMemory >= streamBuffers.at(currentFrame).back()->getSize())
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{
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streamBuffers.at(currentFrame).push_back(new StreamBuffer(vgfx, BUFFERUSAGE_UNIFORM, STREAMBUFFER_DEFAULT_SIZE * uniformBufferSizeAligned));
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currentUsedUniformStreamBuffersCount = 0;
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}
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if (builtinUniformDataOffset.has_value())
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{
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auto builtinData = vgfx->getCurrentBuiltinUniformData();
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auto dst = localUniformData.data() + builtinUniformDataOffset.value();
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memcpy(dst, &builtinData, sizeof(builtinData));
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}
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// additional data is always added onto the last stream buffer in the current frame
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auto currentStreamBuffer = streamBuffers.at(currentFrame).back();
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auto mapInfo = currentStreamBuffer->map(uniformBufferSizeAligned);
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memcpy(mapInfo.data, localUniformData.data(), localUniformData.size());
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currentStreamBuffer->unmap(uniformBufferSizeAligned);
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currentStreamBuffer->markUsed(uniformBufferSizeAligned);
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VkDescriptorBufferInfo bufferInfo{};
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bufferInfo.buffer = (VkBuffer)currentStreamBuffer->getHandle();
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bufferInfo.offset = currentUsedUniformStreamBuffersCount * uniformBufferSizeAligned;
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bufferInfo.range = localUniformData.size();
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VkWriteDescriptorSet uniformWrite{};
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uniformWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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uniformWrite.dstSet = currentDescriptorSet;
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uniformWrite.dstBinding = uniformLocation;
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uniformWrite.dstArrayElement = 0;
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uniformWrite.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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uniformWrite.descriptorCount = 1;
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uniformWrite.pBufferInfo = &bufferInfo;
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vkUpdateDescriptorSets(device, 1, &uniformWrite, 0, nullptr);
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currentUsedUniformStreamBuffersCount++;
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}
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static const std::vector<BuiltinUniform> builtinUniformTextures = {
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BUILTIN_TEXTURE_MAIN,
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BUILTIN_TEXTURE_VIDEO_Y,
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BUILTIN_TEXTURE_VIDEO_CB,
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BUILTIN_TEXTURE_VIDEO_CR,
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};
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for (const auto &builtin : builtinUniformTextures)
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if (builtinUniformInfo[builtin] != nullptr)
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{
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auto texture = dynamic_cast<Texture*>(builtinUniformInfo[builtin]->textures[0]);
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VkDescriptorImageInfo imageInfo{};
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imageInfo.imageLayout = texture->getImageLayout();
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imageInfo.imageView = (VkImageView)texture->getRenderTargetHandle();
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imageInfo.sampler = (VkSampler)texture->getSamplerHandle();
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VkWriteDescriptorSet mainTexWrite{};
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mainTexWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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mainTexWrite.dstSet = currentDescriptorSet;
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mainTexWrite.dstBinding = builtinUniformInfo[builtin]->location;
|
||||
mainTexWrite.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
mainTexWrite.descriptorCount = 1;
|
||||
mainTexWrite.pImageInfo = &imageInfo;
|
||||
|
||||
vkUpdateDescriptorSets(device, 1, &mainTexWrite, 0, nullptr);
|
||||
}
|
||||
|
||||
vkCmdBindDescriptorSets(commandBuffer, bindPoint, pipelineLayout, 0, 1, ¤tDescriptorSet, 0, nullptr);
|
||||
|
||||
currentUsedDescriptorSetsCount++;
|
||||
|
||||
if (currentUsedDescriptorSetsCount >= static_cast<uint32_t>(descriptorSetsVector.at(currentFrame).size()))
|
||||
descriptorSetsVector.at(currentFrame).push_back(allocateDescriptorSet());
|
||||
|
||||
currentDescriptorSet = descriptorSetsVector.at(currentFrame).at(currentUsedDescriptorSetsCount);
|
||||
}
|
||||
|
||||
Shader::~Shader()
|
||||
@@ -396,6 +406,13 @@ Shader::~Shader()
|
||||
|
||||
void Shader::attach()
|
||||
{
|
||||
auto &usedShadersInFrame = vgfx->getUsedShadersInFrame();
|
||||
if (usedShadersInFrame.find(this) == usedShadersInFrame.end())
|
||||
{
|
||||
newFrame(vgfx->getFrameIndex());
|
||||
usedShadersInFrame.insert(this);
|
||||
}
|
||||
|
||||
if (!isCompute)
|
||||
{
|
||||
if (Shader::current != this)
|
||||
@@ -415,25 +432,68 @@ int Shader::getVertexAttributeIndex(const std::string &name)
|
||||
return it == attributes.end() ? -1 : it->second;
|
||||
}
|
||||
|
||||
const Shader::UniformInfo* Shader::getUniformInfo(const std::string &name) const
|
||||
const Shader::UniformInfo *Shader::getUniformInfo(const std::string &name) const
|
||||
{
|
||||
return &uniformInfos.at(name);
|
||||
}
|
||||
|
||||
const Shader::UniformInfo* Shader::getUniformInfo(BuiltinUniform builtin) const
|
||||
const Shader::UniformInfo *Shader::getUniformInfo(BuiltinUniform builtin) const
|
||||
{
|
||||
return builtinUniformInfo[builtin];
|
||||
}
|
||||
|
||||
void Shader::updateUniform(const UniformInfo* info, int count)
|
||||
static bool usesLocalUniformData(const graphics::Shader::UniformInfo *info)
|
||||
{
|
||||
return info->baseType == graphics::Shader::UNIFORM_BOOL ||
|
||||
info->baseType == graphics::Shader::UNIFORM_FLOAT ||
|
||||
info->baseType == graphics::Shader::UNIFORM_INT ||
|
||||
info->baseType == graphics::Shader::UNIFORM_MATRIX ||
|
||||
info->baseType == graphics::Shader::UNIFORM_UINT;
|
||||
}
|
||||
|
||||
void Shader::updateUniform(const UniformInfo *info, int count)
|
||||
{
|
||||
if (current == this)
|
||||
Graphics::flushBatchedDrawsGlobal();
|
||||
|
||||
if (usesLocalUniformData(info))
|
||||
memcpy(localUniformData.data(), localUniformStagingData.data(), localUniformStagingData.size());
|
||||
else if (info->baseType == UNIFORM_SAMPLER || info->baseType == UNIFORM_STORAGETEXTURE)
|
||||
{
|
||||
bool isSampler = info->baseType == UNIFORM_SAMPLER;
|
||||
|
||||
std::vector<VkDescriptorImageInfo> imageInfos;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
auto vkTexture = dynamic_cast<Texture*>(info->textures[i]);
|
||||
|
||||
VkDescriptorImageInfo imageInfo{};
|
||||
|
||||
imageInfo.imageLayout = vkTexture->getImageLayout();
|
||||
imageInfo.imageView = (VkImageView)vkTexture->getRenderTargetHandle();
|
||||
if (isSampler)
|
||||
imageInfo.sampler = (VkSampler)vkTexture->getSamplerHandle();
|
||||
|
||||
imageInfos.push_back(imageInfo);
|
||||
}
|
||||
|
||||
VkWriteDescriptorSet write{};
|
||||
write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
write.dstSet = currentDescriptorSet;
|
||||
write.dstBinding = info->location;
|
||||
write.dstArrayElement = 0;
|
||||
write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
write.descriptorCount = static_cast<uint32_t>(count);
|
||||
write.pImageInfo = imageInfos.data();
|
||||
|
||||
vkUpdateDescriptorSets(device, 1, &write, 0, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
void Shader::sendTextures(const UniformInfo *info, graphics::Texture **textures, int count)
|
||||
{
|
||||
for (unsigned i = 0; i < count; i++)
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
auto oldTexture = info->textures[i];
|
||||
info->textures[i] = textures[i];
|
||||
@@ -457,11 +517,11 @@ void Shader::buildLocalUniforms(spirv_cross::Compiler &comp, const spirv_cross::
|
||||
{
|
||||
using namespace spirv_cross;
|
||||
|
||||
const auto& membertypes = type.member_types;
|
||||
const auto &membertypes = type.member_types;
|
||||
|
||||
for (size_t uindex = 0; uindex < membertypes.size(); uindex++)
|
||||
{
|
||||
const auto& memberType = comp.get_type(membertypes[uindex]);
|
||||
const auto &memberType = comp.get_type(membertypes[uindex]);
|
||||
size_t memberSize = comp.get_declared_struct_member_size(type, uindex);
|
||||
size_t offset = baseoff + comp.type_struct_member_offset(type, uindex);
|
||||
|
||||
@@ -505,11 +565,11 @@ void Shader::buildLocalUniforms(spirv_cross::Compiler &comp, const spirv_cross::
|
||||
u.matrix.columns = memberType.columns;
|
||||
}
|
||||
|
||||
const auto& reflectionIt = validationReflection.localUniforms.find(u.name);
|
||||
const auto &reflectionIt = validationReflection.localUniforms.find(u.name);
|
||||
if (reflectionIt != validationReflection.localUniforms.end())
|
||||
{
|
||||
const auto& localUniform = reflectionIt->second;
|
||||
const auto& values = localUniform.initializerValues;
|
||||
const auto &localUniform = reflectionIt->second;
|
||||
const auto &values = localUniform.initializerValues;
|
||||
if (!values.empty())
|
||||
memcpy(
|
||||
u.data,
|
||||
@@ -562,8 +622,8 @@ void Shader::compileShaders()
|
||||
tshader->setGlobalUniformBinding(0);
|
||||
tshader->setGlobalUniformSet(0);
|
||||
|
||||
auto& glsl = stages[i]->getSource();
|
||||
const char* csrc = glsl.c_str();
|
||||
auto &glsl = stages[i]->getSource();
|
||||
const char *csrc = glsl.c_str();
|
||||
const int sourceLength = static_cast<int>(glsl.length());
|
||||
tshader->setStringsWithLengths(&csrc, &sourceLength, 1);
|
||||
|
||||
@@ -574,8 +634,8 @@ void Shader::compileShaders()
|
||||
|
||||
if (!tshader->parse(&defaultTBuiltInResource, defaultVersion, defaultProfile, forceDefault, forwardCompat, EShMsgSuppressWarnings))
|
||||
{
|
||||
const char* msg1 = tshader->getInfoLog();
|
||||
const char* msg2 = tshader->getInfoDebugLog();
|
||||
const char *msg1 = tshader->getInfoLog();
|
||||
const char *msg2 = tshader->getInfoDebugLog();
|
||||
|
||||
throw love::Exception("error while parsing shader");
|
||||
}
|
||||
@@ -640,7 +700,7 @@ void Shader::compileShaders()
|
||||
auto shaderResources = comp.get_shader_resources(active);
|
||||
comp.set_enabled_interface_variables(std::move(active));
|
||||
|
||||
for (const auto& resource : shaderResources.uniform_buffers)
|
||||
for (const auto &resource : shaderResources.uniform_buffers)
|
||||
{
|
||||
if (resource.name == "gl_DefaultUniformBlock")
|
||||
{
|
||||
@@ -648,22 +708,26 @@ void Shader::compileShaders()
|
||||
size_t uniformBufferObjectSize = comp.get_declared_struct_size(type);
|
||||
auto defaultUniformBlockSize = comp.get_declared_struct_size(type);
|
||||
localUniformStagingData.resize(defaultUniformBlockSize);
|
||||
localUniformData.resize(defaultUniformBlockSize);
|
||||
uniformLocation = comp.get_decoration(resource.id, spv::DecorationBinding);
|
||||
|
||||
memset(localUniformStagingData.data(), 0, defaultUniformBlockSize);
|
||||
memset(localUniformData.data(), 0, defaultUniformBlockSize);
|
||||
|
||||
std::string basename("");
|
||||
buildLocalUniforms(comp, type, 0, basename);
|
||||
|
||||
memcpy(localUniformData.data(), localUniformStagingData.data(), localUniformStagingData.size());
|
||||
}
|
||||
else
|
||||
throw love::Exception("unimplemented: non default uniform blocks.");
|
||||
}
|
||||
|
||||
for (const auto& r : shaderResources.sampled_images)
|
||||
for (const auto &r : shaderResources.sampled_images)
|
||||
{
|
||||
const SPIRType& basetype = comp.get_type(r.base_type_id);
|
||||
const SPIRType& type = comp.get_type(r.type_id);
|
||||
const SPIRType& imagetype = comp.get_type(basetype.image.type);
|
||||
const SPIRType &basetype = comp.get_type(r.base_type_id);
|
||||
const SPIRType &type = comp.get_type(r.type_id);
|
||||
const SPIRType &imagetype = comp.get_type(basetype.image.type);
|
||||
|
||||
graphics::Shader::UniformInfo info;
|
||||
info.location = comp.get_decoration(r.id, spv::DecorationBinding);
|
||||
@@ -729,9 +793,9 @@ void Shader::compileShaders()
|
||||
builtinUniformInfo[builtin] = &uniformInfos[info.name];
|
||||
}
|
||||
|
||||
for (const auto& r : shaderResources.storage_buffers)
|
||||
for (const auto &r : shaderResources.storage_buffers)
|
||||
{
|
||||
const auto& type = comp.get_type(r.type_id);
|
||||
const auto &type = comp.get_type(r.type_id);
|
||||
|
||||
UniformInfo u{};
|
||||
u.baseType = UNIFORM_STORAGEBUFFER;
|
||||
@@ -752,7 +816,7 @@ void Shader::compileShaders()
|
||||
|
||||
// todo: some stuff missing
|
||||
|
||||
u.buffers = new love::graphics::Buffer * [u.count];
|
||||
u.buffers = new love::graphics::Buffer *[u.count];
|
||||
|
||||
for (int i = 0; i < u.count; i++)
|
||||
u.buffers[i] = nullptr;
|
||||
@@ -760,16 +824,16 @@ void Shader::compileShaders()
|
||||
uniformInfos[u.name] = u;
|
||||
}
|
||||
|
||||
for (const auto& r : shaderResources.storage_images)
|
||||
for (const auto &r : shaderResources.storage_images)
|
||||
{
|
||||
const auto& type = comp.get_type(r.type_id);
|
||||
const auto &type = comp.get_type(r.type_id);
|
||||
|
||||
UniformInfo u{};
|
||||
u.baseType = UNIFORM_STORAGETEXTURE;
|
||||
u.components = 1;
|
||||
u.name = r.name;
|
||||
u.count = type.array.empty() ? 1 : type.array[0];
|
||||
u.textures = new love::graphics::Texture * [u.count];
|
||||
u.textures = new love::graphics::Texture *[u.count];
|
||||
u.location = comp.get_decoration(r.id, spv::DecorationBinding);
|
||||
|
||||
for (int i = 0; i < u.count; i++)
|
||||
@@ -781,9 +845,9 @@ void Shader::compileShaders()
|
||||
}
|
||||
|
||||
if (shaderStage == SHADERSTAGE_VERTEX)
|
||||
for (const auto& r : shaderResources.stage_inputs)
|
||||
for (const auto &r : shaderResources.stage_inputs)
|
||||
{
|
||||
const auto& name = r.name;
|
||||
const auto &name = r.name;
|
||||
const int attributeLocation = static_cast<int>(comp.get_decoration(r.id, spv::DecorationLocation));
|
||||
attributes[name] = attributeLocation;
|
||||
}
|
||||
@@ -798,7 +862,7 @@ void Shader::createDescriptorSetLayout()
|
||||
{
|
||||
std::vector<VkDescriptorSetLayoutBinding> bindings;
|
||||
|
||||
for (auto const& [key, val] : uniformInfos)
|
||||
for (auto const &[key, val] : uniformInfos)
|
||||
{
|
||||
auto type = Vulkan::getDescriptorType(val.baseType);
|
||||
if (type != VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER)
|
||||
@@ -834,8 +898,6 @@ void Shader::createDescriptorSetLayout()
|
||||
layoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
|
||||
layoutInfo.bindingCount = static_cast<uint32_t>(bindings.size());
|
||||
layoutInfo.pBindings = bindings.data();
|
||||
if (pfn_vkCmdPushDescriptorSetKHR)
|
||||
layoutInfo.flags = VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR;
|
||||
|
||||
if (vkCreateDescriptorSetLayout(device, &layoutInfo, nullptr, &descriptorSetLayout) != VK_SUCCESS)
|
||||
throw love::Exception("failed to create descriptor set layout");
|
||||
@@ -874,7 +936,7 @@ void Shader::createStreamBuffers()
|
||||
streamBuffers[i].push_back(new StreamBuffer(vgfx, BUFFERUSAGE_UNIFORM, STREAMBUFFER_DEFAULT_SIZE * uniformBufferSizeAligned));
|
||||
}
|
||||
|
||||
void Shader::setVideoTextures(graphics::Texture* ytexture, graphics::Texture* cbtexture, graphics::Texture* crtexture)
|
||||
void Shader::setVideoTextures(graphics::Texture *ytexture, graphics::Texture *cbtexture, graphics::Texture *crtexture)
|
||||
{
|
||||
// if the shader doesn't actually use these textures they might get optimized out
|
||||
// in that case this function becomes a noop.
|
||||
@@ -901,21 +963,13 @@ void Shader::setVideoTextures(graphics::Texture* ytexture, graphics::Texture* cb
|
||||
}
|
||||
}
|
||||
|
||||
bool Shader::hasUniform(const std::string& name) const
|
||||
bool Shader::hasUniform(const std::string &name) const
|
||||
{
|
||||
return uniformInfos.find(name) != uniformInfos.end();
|
||||
}
|
||||
|
||||
void Shader::setUniformData(BuiltinUniformData& data)
|
||||
void Shader::setMainTex(graphics::Texture *texture)
|
||||
{
|
||||
char* ptr = (char*) builtinUniformInfo[BUILTIN_UNIFORMS_PER_DRAW]->data + builtinUniformDataOffset;
|
||||
memcpy(ptr, &data, sizeof(BuiltinUniformData));
|
||||
}
|
||||
|
||||
void Shader::setMainTex(graphics::Texture* texture)
|
||||
{
|
||||
// if the shader doesn't actually use the texture it might get optimized out
|
||||
// in that case this function becomes a noop.
|
||||
if (builtinUniformInfo[BUILTIN_TEXTURE_MAIN] != nullptr)
|
||||
{
|
||||
auto oldTexture = builtinUniformInfo[BUILTIN_TEXTURE_MAIN]->textures[0];
|
||||
@@ -938,7 +992,7 @@ VkDescriptorSet Shader::allocateDescriptorSet()
|
||||
|
||||
sizes.push_back(size);
|
||||
|
||||
for (const auto& [key, val] : uniformInfos)
|
||||
for (const auto &[key, val] : uniformInfos)
|
||||
{
|
||||
VkDescriptorPoolSize size{};
|
||||
auto type = Vulkan::getDescriptorType(val.baseType);
|
||||
|
||||
@@ -12,9 +12,9 @@
|
||||
// C++
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <iostream>
|
||||
#include <unordered_map>
|
||||
#include <queue>
|
||||
#include <optional>
|
||||
|
||||
|
||||
namespace love
|
||||
@@ -43,7 +43,9 @@ public:
|
||||
|
||||
const VkPipelineLayout getGraphicsPipelineLayout() const;
|
||||
|
||||
void cmdPushDescriptorSets(VkCommandBuffer, uint32_t currentFrame, VkPipelineBindPoint);
|
||||
void newFrame(uint32_t frameIndex);
|
||||
|
||||
void cmdPushDescriptorSets(VkCommandBuffer, VkPipelineBindPoint);
|
||||
|
||||
void attach() override;
|
||||
|
||||
@@ -65,8 +67,6 @@ public:
|
||||
|
||||
void setVideoTextures(graphics::Texture *ytexture, graphics::Texture *cbtexture, graphics::Texture *crtexture) override;
|
||||
|
||||
// fixme: use normal methods for this in the future.
|
||||
void setUniformData(BuiltinUniformData &data);
|
||||
void setMainTex(graphics::Texture *texture);
|
||||
|
||||
private:
|
||||
@@ -83,8 +83,6 @@ private:
|
||||
|
||||
VkDescriptorSet allocateDescriptorSet();
|
||||
|
||||
PFN_vkCmdPushDescriptorSetKHR pfn_vkCmdPushDescriptorSetKHR = nullptr;
|
||||
|
||||
VkDeviceSize uniformBufferSizeAligned;
|
||||
|
||||
VkPipeline computePipeline;
|
||||
@@ -112,12 +110,15 @@ private:
|
||||
UniformInfo *builtinUniformInfo[BUILTIN_MAX_ENUM];
|
||||
|
||||
std::unique_ptr<StreamBuffer> uniformBufferObjectBuffer;
|
||||
std::vector<uint8> localUniformData;
|
||||
std::vector<uint8> localUniformStagingData;
|
||||
uint32_t uniformLocation;
|
||||
size_t builtinUniformDataOffset;
|
||||
std::optional<size_t> builtinUniformDataOffset;
|
||||
|
||||
std::unordered_map<std::string, int> attributes;
|
||||
|
||||
VkDescriptorSet currentDescriptorSet;
|
||||
|
||||
uint32_t currentFrame;
|
||||
uint32_t currentUsedUniformStreamBuffersCount;
|
||||
uint32_t currentUsedDescriptorSetsCount;
|
||||
|
||||
Reference in New Issue
Block a user