mirror of
https://github.com/love2d/love.git
synced 2026-08-19 20:19:42 +02:00
Fix Shader:getBufferFormat crashing instead of erroring when the buffer name doesn't exist in the shader.
This commit is contained in:
@@ -519,7 +519,7 @@ int w_Shader_getBufferFormat(lua_State *L)
|
|||||||
Shader *shader = luax_checkshader(L, 1);
|
Shader *shader = luax_checkshader(L, 1);
|
||||||
const char *name = luaL_checkstring(L, 2);
|
const char *name = luaL_checkstring(L, 2);
|
||||||
const std::vector<Buffer::DataDeclaration> *format = shader->getBufferFormat(name);
|
const std::vector<Buffer::DataDeclaration> *format = shader->getBufferFormat(name);
|
||||||
if (name != nullptr)
|
if (format != nullptr)
|
||||||
{
|
{
|
||||||
lua_createtable(L, (int)format->size(), 0);
|
lua_createtable(L, (int)format->size(), 0);
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user