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Fix table creation for getList() functions, and ignore the ground body
--HG-- branch : box2d-update
This commit is contained in:
@@ -405,7 +405,8 @@ namespace box2d
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Fixture * fixture = (Fixture *)Memoizer::find(f);
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if (!fixture) throw love::Exception("A fixture has escaped Memoizer!");
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luax_newtype(L, "Fixture", PHYSICS_FIXTURE_T, (void*)fixture);
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lua_rawseti(L, -1, i);
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lua_rawseti(L, -2, i);
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i++;
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} while ((f = f->GetNext()));
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return 1;
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}
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@@ -357,7 +357,7 @@ namespace box2d
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int World::getBodyCount() const
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{
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return world->GetBodyCount();
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return world->GetBodyCount()-1; // ignore the ground body
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}
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int World::getJointCount() const
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@@ -374,15 +374,16 @@ namespace box2d
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{
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lua_newtable(L);
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b2Body * b = world->GetBodyList();
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for (int i = 1; i <= world->GetBodyCount(); i++) {
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if (!b) return 1;
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int i = 1;
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do {
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if (!b) break;
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if (b == groundBody) continue;
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Body * body = (Body *)Memoizer::find(b);
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if (!body) throw love::Exception("A body has escaped Memoizer!");
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body->retain();
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luax_newtype(L, "Body", PHYSICS_BODY_T, (void*)body);
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lua_rawseti(L, -1, i);
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b = b->GetNext();
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}
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lua_rawseti(L, -2, i);
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i++;
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} while ((b = b->GetNext()));
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return 1;
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}
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@@ -390,15 +391,15 @@ namespace box2d
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{
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lua_newtable(L);
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b2Joint * j = world->GetJointList();
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for (int i = 1; i <= world->GetJointCount(); i++) {
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if (!j) return 1;
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int i = 1;
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do {
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if (!j) break;
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Joint * joint = (Joint *)Memoizer::find(j);
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if (!joint) throw love::Exception("A joint has escaped Memoizer!");
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joint->retain();
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luax_newtype(L, "Joint", PHYSICS_JOINT_T, (void*)joint);
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lua_rawseti(L, -1, i);
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j = j->GetNext();
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}
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lua_rawseti(L, -2, i);
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i++;
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} while ((j = j->GetNext()));
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return 1;
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}
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@@ -406,15 +407,15 @@ namespace box2d
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{
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lua_newtable(L);
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b2Contact * c = world->GetContactList();
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for (int i = 1; i <= world->GetContactCount(); i++) {
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if (!c) return 1;
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Contact * contact = (Contact *)Memoizer::find(c);
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int i = 1;
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do {
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if (!c) break;
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Contact * contact = (Contact *)Memoizer::find(c);
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if (!contact) throw love::Exception("A contact has escaped Memoizer!");
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contact->retain();
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luax_newtype(L, "Contact", PHYSICS_CONTACT_T, (void*)contact);
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lua_rawseti(L, -1, i);
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c = c->GetNext();
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}
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lua_rawseti(L, -2, i);
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i++;
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} while ((c = c->GetNext()));
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return 1;
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}
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