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Use uint32 instead of int for some internal bit-flags.
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@@ -1778,7 +1778,7 @@ PixelFormat Graphics::getSizedFormat(PixelFormat format, bool /*rendertarget*/,
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}
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}
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bool Graphics::isPixelFormatSupported(PixelFormat format, int usage, bool sRGB)
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bool Graphics::isPixelFormatSupported(PixelFormat format, uint32 usage, bool sRGB)
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{
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bool rendertarget = (usage & PIXELFORMATUSAGEFLAGS_RENDERTARGET) != 0;
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bool readable = (usage & PIXELFORMATUSAGEFLAGS_SAMPLE) != 0;
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