test updates

- update main love readme to include note on tests
- added module tests for Sensor, Keyboard, Touch, Joystick, Mouse, and Love (for hooks + basic love-level methods)
- general clean-up of main class logic
- couple fixes for runner-specific failures (physics.Joint, audio.getActiveSourceCount, mouse.getPosition)
- change window.close test to run last
This commit is contained in:
ell
2023-12-04 16:13:38 +00:00
parent 8951635abc
commit 2875a96e92
19 changed files with 2917 additions and 381 deletions
+7 -1
View File
@@ -188,6 +188,10 @@ love.test.audio.Source = function(test)
local filtersettings = effsource:getEffect('effectthatdoesntexist', {})
test:assertNotNil(filtersettings)
love.audio.stop(stereo)
love.audio.stop(mono)
love.audio.stop(effsource)
end
@@ -218,6 +222,7 @@ love.test.audio.getActiveSourceCount = function(test)
test:assertNotNil(love.audio.getActiveSourceCount())
-- check source isn't active by default
local testsource = love.audio.newSource('resources/click.ogg', 'static')
love.audio.stop(testsource)
test:assertEquals(0, love.audio.getActiveSourceCount(), 'check not active')
-- check playing a source marks it as active
love.audio.play(testsource)
@@ -363,6 +368,7 @@ love.test.audio.pause = function(test)
love.audio.play(source)
local onepause = love.audio.pause()
test:assertEquals(1, #onepause, 'check 1 paused')
love.audio.stop(source)
end
@@ -372,7 +378,7 @@ love.test.audio.play = function(test)
local source = love.audio.newSource('resources/click.ogg', 'static')
love.audio.play(source)
test:assertTrue(source:isPlaying(), 'check something playing')
love.audio.pause()
love.audio.stop()
end