Move some code from Mesh wrapper to Buffer wrapper

This commit is contained in:
Alex Szpakowski
2020-02-22 18:58:41 -04:00
parent b1c028a4d3
commit 2828761060
14 changed files with 251 additions and 335 deletions
+154
View File
@@ -26,6 +26,160 @@ namespace love
namespace graphics
{
static const double defaultComponents[] = {0.0, 0.0, 0.0, 1.0};
template <typename T>
static inline size_t writeData(lua_State *L, int startidx, int components, char *data)
{
auto componentdata = (T *) data;
for (int i = 0; i < components; i++)
componentdata[i] = (T) (luaL_optnumber(L, startidx + i, defaultComponents[i]));
return sizeof(T) * components;
}
template <typename T>
static inline size_t writeSNormData(lua_State *L, int startidx, int components, char *data)
{
auto componentdata = (T *) data;
const auto maxval = std::numeric_limits<T>::max();
for (int i = 0; i < components; i++)
componentdata[i] = (T) (luax_optnumberclamped(L, startidx + i, -1.0, 1.0, defaultComponents[i]) * maxval);
return sizeof(T) * components;
}
template <typename T>
static inline size_t writeUNormData(lua_State *L, int startidx, int components, char *data)
{
auto componentdata = (T *) data;
const auto maxval = std::numeric_limits<T>::max();
for (int i = 0; i < components; i++)
componentdata[i] = (T) (luax_optnumberclamped01(L, startidx + i, 1.0) * maxval);
return sizeof(T) * components;
}
void luax_writebufferdata(lua_State *L, int startidx, DataFormat format, char *data)
{
switch (format)
{
case DATAFORMAT_FLOAT: writeData<float>(L, startidx, 1, data); break;
case DATAFORMAT_FLOAT_VEC2: writeData<float>(L, startidx, 2, data); break;
case DATAFORMAT_FLOAT_VEC3: writeData<float>(L, startidx, 3, data); break;
case DATAFORMAT_FLOAT_VEC4: writeData<float>(L, startidx, 4, data); break;
case DATAFORMAT_INT32: writeData<int32>(L, startidx, 1, data); break;
case DATAFORMAT_INT32_VEC2: writeData<int32>(L, startidx, 2, data); break;
case DATAFORMAT_INT32_VEC3: writeData<int32>(L, startidx, 3, data); break;
case DATAFORMAT_INT32_VEC4: writeData<int32>(L, startidx, 4, data); break;
case DATAFORMAT_UINT32: writeData<uint32>(L, startidx, 1, data); break;
case DATAFORMAT_UINT32_VEC2: writeData<uint32>(L, startidx, 2, data); break;
case DATAFORMAT_UINT32_VEC3: writeData<uint32>(L, startidx, 3, data); break;
case DATAFORMAT_UINT32_VEC4: writeData<uint32>(L, startidx, 4, data); break;
case DATAFORMAT_SNORM8_VEC4: writeSNormData<int8>(L, startidx, 4, data); break;
case DATAFORMAT_UNORM8_VEC4: writeUNormData<uint8>(L, startidx, 4, data); break;
case DATAFORMAT_INT8_VEC4: writeData<int8>(L, startidx, 4, data); break;
case DATAFORMAT_UINT8_VEC4: writeData<uint8>(L, startidx, 4, data); break;
case DATAFORMAT_SNORM16_VEC2: writeSNormData<int16>(L, startidx, 2, data); break;
case DATAFORMAT_SNORM16_VEC4: writeSNormData<int16>(L, startidx, 4, data); break;
case DATAFORMAT_UNORM16_VEC2: writeUNormData<uint16>(L, startidx, 2, data); break;
case DATAFORMAT_UNORM16_VEC4: writeUNormData<uint16>(L, startidx, 4, data); break;
case DATAFORMAT_INT16_VEC2: writeData<int16>(L, startidx, 2, data); break;
case DATAFORMAT_INT16_VEC4: writeData<int16>(L, startidx, 4, data); break;
case DATAFORMAT_UINT16: writeData<uint16>(L, startidx, 1, data); break;
case DATAFORMAT_UINT16_VEC2: writeData<uint16>(L, startidx, 2, data); break;
case DATAFORMAT_UINT16_VEC4: writeData<uint16>(L, startidx, 4, data); break;
default: break;
}
}
template <typename T>
static inline size_t readData(lua_State *L, int components, const char *data)
{
const auto componentdata = (const T *) data;
for (int i = 0; i < components; i++)
lua_pushnumber(L, (lua_Number) componentdata[i]);
return sizeof(T) * components;
}
template <typename T>
static inline size_t readSNormData(lua_State *L, int components, const char *data)
{
const auto componentdata = (const T *) data;
const auto maxval = std::numeric_limits<T>::max();
for (int i = 0; i < components; i++)
lua_pushnumber(L, std::max(-1.0, (lua_Number) componentdata[i] / (lua_Number)maxval));
return sizeof(T) * components;
}
template <typename T>
static inline size_t readUNormData(lua_State *L, int components, const char *data)
{
const auto componentdata = (const T *) data;
const auto maxval = std::numeric_limits<T>::max();
for (int i = 0; i < components; i++)
lua_pushnumber(L, (lua_Number) componentdata[i] / (lua_Number)maxval);
return sizeof(T) * components;
}
void luax_readbufferdata(lua_State *L, DataFormat format, const char *data)
{
switch (format)
{
case DATAFORMAT_FLOAT: readData<float>(L, 1, data); break;
case DATAFORMAT_FLOAT_VEC2: readData<float>(L, 2, data); break;
case DATAFORMAT_FLOAT_VEC3: readData<float>(L, 3, data); break;
case DATAFORMAT_FLOAT_VEC4: readData<float>(L, 4, data); break;
case DATAFORMAT_INT32: readData<int32>(L, 1, data); break;
case DATAFORMAT_INT32_VEC2: readData<int32>(L, 2, data); break;
case DATAFORMAT_INT32_VEC3: readData<int32>(L, 3, data); break;
case DATAFORMAT_INT32_VEC4: readData<int32>(L, 4, data); break;
case DATAFORMAT_UINT32: readData<uint32>(L, 1, data); break;
case DATAFORMAT_UINT32_VEC2: readData<uint32>(L, 2, data); break;
case DATAFORMAT_UINT32_VEC3: readData<uint32>(L, 3, data); break;
case DATAFORMAT_UINT32_VEC4: readData<uint32>(L, 4, data); break;
case DATAFORMAT_SNORM8_VEC4: readSNormData<int8>(L, 4, data); break;
case DATAFORMAT_UNORM8_VEC4: readUNormData<uint8>(L, 4, data); break;
case DATAFORMAT_INT8_VEC4: readData<int8>(L, 4, data); break;
case DATAFORMAT_UINT8_VEC4: readData<uint8>(L, 4, data); break;
case DATAFORMAT_SNORM16_VEC2: readSNormData<int16>(L, 2, data); break;
case DATAFORMAT_SNORM16_VEC4: readSNormData<int16>(L, 4, data); break;
case DATAFORMAT_UNORM16_VEC2: readUNormData<uint16>(L, 2, data); break;
case DATAFORMAT_UNORM16_VEC4: readUNormData<uint16>(L, 4, data); break;
case DATAFORMAT_INT16_VEC2: readData<int16>(L, 2, data); break;
case DATAFORMAT_INT16_VEC4: readData<int16>(L, 4, data); break;
case DATAFORMAT_UINT16: readData<uint16>(L, 1, data); break;
case DATAFORMAT_UINT16_VEC2: readData<uint16>(L, 2, data); break;
case DATAFORMAT_UINT16_VEC4: readData<uint16>(L, 4, data); break;
default: break;
}
}
Buffer *luax_checkbuffer(lua_State *L, int idx)
{
return luax_checktype<Buffer>(L, idx);