Move some code from Mesh wrapper to Buffer wrapper

This commit is contained in:
Alex Szpakowski
2020-02-22 18:58:41 -04:00
parent b1c028a4d3
commit 2828761060
14 changed files with 251 additions and 335 deletions
-4
View File
@@ -59,10 +59,6 @@ void Buffer::initialize(const void *data)
mapType = BUFFERTYPE_VERTEX;
else if (typeFlags & TYPEFLAG_INDEX)
mapType = BUFFERTYPE_INDEX;
else if (typeFlags & TYPEFLAG_UNIFORM)
mapType = BUFFERTYPE_UNIFORM;
else if (typeFlags & TYPEFLAG_SHADER_STORAGE)
mapType = BUFFERTYPE_SHADER_STORAGE;
target = OpenGL::getGLBufferType(mapType);