Include <algorithm> when std::min/max is used.

It won't build in Visual Studio 2013 unless we do this.
This commit is contained in:
rude
2013-10-23 00:09:12 +02:00
parent 037ba6f93d
commit 27de844472
2 changed files with 2 additions and 0 deletions
@@ -27,6 +27,7 @@
#include "OpenGL.h"
// STD
#include <algorithm>
#include <cmath>
#include <cstdlib>