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Include <algorithm> when std::min/max is used.
It won't build in Visual Studio 2013 unless we do this.
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@@ -29,6 +29,7 @@
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#include <thread/threads.h>
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// C++
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#include <algorithm>
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#include <iostream>
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#include <cstdio>
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@@ -27,6 +27,7 @@
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#include "OpenGL.h"
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// STD
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#include <algorithm>
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#include <cmath>
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#include <cstdlib>
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