diff --git a/changes.txt b/changes.txt index d0c4203b2..322b55a06 100644 --- a/changes.txt +++ b/changes.txt @@ -12,17 +12,21 @@ LOVE 0.9.2 [Baby Inspector] * Added optional duration argument to Joystick:setVibration. * Added love.joystick.loadGamepadMappings and love.joystick.saveGamepadMappings. * Added Joint:setUserData and Joint:getUserData. + * Added Contact:getFixtures and Body:getContactList. * Added Body:getWorld. * Added love.window.getDisplayName. * Added love.window.minimize. + * Added love.window.showMessageBox. + * Added love.filesystem.isSymlink, love.filesystem.setSymlinksEnabled, and love.filesystem.areSymlinksEnabled. * Deprecated SpriteBatch:bind and SpriteBatch:unbind. * Deprecated all uses of the name 'FSAA' in favor of 'MSAA'. * Deprecated the 'hdrcanvas' graphics feature enum in favor of getCanvasFormats. * Deprecated the 'dxt' and 'bc5' graphics feature enums in favor of getCompressedImageFormats. - * Fixed shader:getWarnings returning unnecessary information. * Fixed love.filesystem.setIdentity breaking in some situations when called multiple times. + * Fixed love.system.openURL sometimes blocking indefinitely on Linux. + * Fixed shader:getWarnings returning unnecessary information. * Fixed a potential crash when Shader objects are garbage collected. * Fixed love.graphics.newMesh(vertexcount, ...) causing the Mesh to do instanced rendering. * Fixed Mesh:getVertexMap. @@ -30,14 +34,23 @@ LOVE 0.9.2 [Baby Inspector] * Fixed Mesh:setDrawRange when the Mesh has a vertex map set. * Fixed internal detection of the 'position' and 'effect' shader functions. * Fixed Texture memory leak when Meshes are garbage collected. + * Fixed the default line join mode to be 'miter' instead of an undefined value. + * Fixed the default error handler text size when highdpi mode is enabled on a Retina monitor. + * Fixed love.window.setMode to fall back to the largest available mode if a width or height greater than the largest supported is specified and fullscreen=true. + * Fixed the state of wireframe mode when love.window.setMode is called. * Renamed all cases of FSAA to MSAA. The FSAA names still exist for backward-compatibility. - * Updated error message when love.math.setRandomseed(0) is attempted. + * Updated the Lua wrapper code for modules to avoid crashes when the module's instance is created, deleted, and recreated. + * Updated internal code for handling garbage collection of love objects to be more efficient. + * Updated the paths returned by love.filesystem.getSaveDirectory and friends to strip double-slashes from the string. + * Updated the error message when love.filesystem.write or File:open fails because the directory doesn't exist. + * Updated the error message when love.math.setRandomseed(0) is attempted. * Updated love.physics.newChainShape to error if the number of arguments is invalid. * Updated love-created threads to use names visible in external debuggers. * Updated SpriteBatch:unbind to use less VRAM if the SpriteBatch has the static usage hint. * Updated love.graphics.newImage, love.image.newImageData, etc. to leave less Lua-owned memory around. + * Updated love.graphics.push to accept different stack types to push. Current types are "transform" and "all". LOVE 0.9.1 [Baby Inspector] ---------------------------