Updated Xcode project and removed now-unneeded Quad source files

This commit is contained in:
Alex Szpakowski
2013-04-21 10:13:20 -07:00
parent 71317c4359
commit 27bbfaac42
9 changed files with 24 additions and 545 deletions
-81
View File
@@ -1,81 +0,0 @@
/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
// LOVE
#include "wrap_Quad.h"
namespace love
{
namespace graphics
{
namespace opengl
{
Quad *luax_checkquad(lua_State *L, int idx)
{
return luax_checktype<Quad>(L, idx, "Quad", GRAPHICS_QUAD_T);
}
int w_Quad_flip(lua_State *L)
{
Quad *quad = luax_checktype<Quad>(L, 1, "Quad", GRAPHICS_QUAD_T);
quad->flip(luax_toboolean(L, 2), luax_toboolean(L, 3));
return 0;
}
int w_Quad_setViewport(lua_State *L)
{
Quad *quad = luax_checktype<Quad>(L, 1, "Quad", GRAPHICS_QUAD_T);
Quad::Viewport v;
v.x = (float) luaL_checknumber(L, 2);
v.y = (float) luaL_checknumber(L, 3);
v.w = (float) luaL_checknumber(L, 4);
v.h = (float) luaL_checknumber(L, 5);
quad->setViewport(v);
return 0;
}
int w_Quad_getViewport(lua_State *L)
{
Quad *quad = luax_checktype<Quad>(L, 1, "Quad", GRAPHICS_QUAD_T);
Quad::Viewport v = quad->getViewport();
lua_pushnumber(L, v.x);
lua_pushnumber(L, v.y);
lua_pushnumber(L, v.w);
lua_pushnumber(L, v.h);
return 4;
}
static const luaL_Reg w_Quad_functions[] =
{
{ "flip", w_Quad_flip },
{ "setViewport", w_Quad_setViewport },
{ "getViewport", w_Quad_getViewport },
{ 0, 0 }
};
extern "C" int luaopen_quad(lua_State *L)
{
return luax_register_type(L, "Quad", w_Quad_functions);
}
} // opengl
} // graphics
} // love