diff --git a/src/modules/physics/box2d/Contact.cpp b/src/modules/physics/box2d/Contact.cpp index b8ed65fca..a556f2766 100644 --- a/src/modules/physics/box2d/Contact.cpp +++ b/src/modules/physics/box2d/Contact.cpp @@ -61,8 +61,8 @@ namespace box2d love::luax_assert_argc(L, 1, 1); b2WorldManifold manifold; contact->GetWorldManifold(&manifold); - lua_pushnumber(L, Physics::scaleUp(manifold.normal.x)); - lua_pushnumber(L, Physics::scaleUp(manifold.normal.y)); + lua_pushnumber(L, manifold.normal.x); + lua_pushnumber(L, manifold.normal.y); return 2; } diff --git a/src/modules/physics/box2d/Fixture.cpp b/src/modules/physics/box2d/Fixture.cpp index 56d59e462..f5689649e 100644 --- a/src/modules/physics/box2d/Fixture.cpp +++ b/src/modules/physics/box2d/Fixture.cpp @@ -269,8 +269,8 @@ namespace box2d b2RayCastOutput output; if (!fixture->RayCast(&output, input, childIndex)) return 0; // Nothing hit. - lua_pushnumber(L, Physics::scaleUp(output.normal.x)); - lua_pushnumber(L, Physics::scaleUp(output.normal.y)); + lua_pushnumber(L, output.normal.x); + lua_pushnumber(L, output.normal.y); lua_pushnumber(L, output.fraction); return 3; } diff --git a/src/modules/physics/box2d/Shape.cpp b/src/modules/physics/box2d/Shape.cpp index e7be203b3..de20bacc7 100644 --- a/src/modules/physics/box2d/Shape.cpp +++ b/src/modules/physics/box2d/Shape.cpp @@ -111,8 +111,8 @@ namespace box2d b2RayCastOutput output; if (!shape->RayCast(&output, input, transform, childIndex)) return 0; // No hit. - lua_pushnumber(L, Physics::scaleUp(output.normal.x)); - lua_pushnumber(L, Physics::scaleUp(output.normal.y)); + lua_pushnumber(L, output.normal.x); + lua_pushnumber(L, output.normal.y); lua_pushnumber(L, output.fraction); return 3; } diff --git a/src/modules/physics/box2d/World.cpp b/src/modules/physics/box2d/World.cpp index 15fddc463..b8c39a8a3 100644 --- a/src/modules/physics/box2d/World.cpp +++ b/src/modules/physics/box2d/World.cpp @@ -190,9 +190,8 @@ namespace box2d b2Vec2 scaledPoint = Physics::scaleUp(point); lua_pushnumber(L, scaledPoint.x); lua_pushnumber(L, scaledPoint.y); - b2Vec2 scaledNormal = Physics::scaleUp(normal); - lua_pushnumber(L, scaledNormal.x); - lua_pushnumber(L, scaledNormal.y); + lua_pushnumber(L, normal.x); + lua_pushnumber(L, normal.y); lua_pushnumber(L, fraction); lua_call(L, 6, 1); if (!lua_isnumber(L, -1))