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Abstractify some modules completely: timer, keyboard and mouse.
If this commit breaks some project file(s), well ... I AM RUDE AND I WILL BREAK EVERYTHING, AHAHAHAHAHAHAHHAHAHAHAHA!
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@@ -25,7 +25,7 @@
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#include <SDL.h>
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// LOVE
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#include <common/Module.h>
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#include <timer/Timer.h>
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namespace love
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{
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@@ -37,10 +37,33 @@ namespace sdl
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* An SDL timer module. Can keep track of time between certain function
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* calls, and provides access to a FPS metric which updates once each second.
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**/
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class Timer : public Module
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class Timer : public love::timer::Timer
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{
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public:
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/**
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* Constructor. Initializes the SDL/timer subsystem.
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**/
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Timer();
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/**
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* Destructor.
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**/
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virtual ~Timer();
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const char * getName() const;
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void step();
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void sleep(double seconds);
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double getDelta() const;
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double getFPS() const;
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double getTime() const;
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double getMicroTime() const;
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private:
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// Timing vars for benchmarking.
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Uint32 time_init;
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// Frame delta vars.
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Uint32 currTime;
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Uint32 prevTime;
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@@ -58,64 +81,6 @@ namespace sdl
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// The current timestep.
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double dt;
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public:
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/**
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* Constructor. Initializes the SDL/timer subsystem.
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**/
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Timer();
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/**
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* Destructor.
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**/
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~Timer();
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/**
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* Gets the name of the module.
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* @return Always returns "love.timer.sdl".
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**/
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const char * getName() const;
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/**
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* Measures the time between this call and the previous call,
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* and updates internal values accordinly.
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**/
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void step();
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/**
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* Tries to sleep for the specified amount of time. The precision is
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* usually 1ms.
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* @param seconds The number of seconds to sleep for.
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**/
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void sleep(double seconds);
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/**
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* Gets the time between the last two frames, assuming step is called
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* each frame.
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**/
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double getDelta() const;
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/**
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* Gets the average FPS over the last second. Beucase the value is only updated
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* once per second, it does not look erratic when displayed on screen.
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* @return The "current" FPS.
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**/
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double getFPS() const;
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/**
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* Gets the amount of time since the program started. Only useful for timing
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* code or measuring intervals.
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* @return The time (in seconds) since the program started.
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**/
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double getTime() const;
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/**
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* Gets the amount of time passed since an unspecified time. The time is accurate
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* to the microsecond, and is limited to 24 hours.
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* @return The time (in seconds)
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**/
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double getMicroTime() const;
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}; // Timer
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} // sdl
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