mirror of
https://github.com/love2d/love.git
synced 2026-08-16 00:02:12 +02:00
Abstractify some modules completely: timer, keyboard and mouse.
If this commit breaks some project file(s), well ... I AM RUDE AND I WILL BREAK EVERYTHING, AHAHAHAHAHAHAHHAHAHAHAHA!
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@@ -25,7 +25,7 @@
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#include <SDL.h>
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// LOVE
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#include <common/Module.h>
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#include <timer/Timer.h>
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namespace love
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{
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@@ -37,10 +37,33 @@ namespace sdl
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* An SDL timer module. Can keep track of time between certain function
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* calls, and provides access to a FPS metric which updates once each second.
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**/
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class Timer : public Module
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class Timer : public love::timer::Timer
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{
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public:
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/**
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* Constructor. Initializes the SDL/timer subsystem.
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**/
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Timer();
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/**
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* Destructor.
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**/
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virtual ~Timer();
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const char * getName() const;
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void step();
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void sleep(double seconds);
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double getDelta() const;
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double getFPS() const;
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double getTime() const;
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double getMicroTime() const;
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private:
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// Timing vars for benchmarking.
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Uint32 time_init;
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// Frame delta vars.
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Uint32 currTime;
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Uint32 prevTime;
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@@ -58,64 +81,6 @@ namespace sdl
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// The current timestep.
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double dt;
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public:
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/**
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* Constructor. Initializes the SDL/timer subsystem.
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**/
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Timer();
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/**
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* Destructor.
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**/
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~Timer();
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/**
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* Gets the name of the module.
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* @return Always returns "love.timer.sdl".
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**/
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const char * getName() const;
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/**
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* Measures the time between this call and the previous call,
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* and updates internal values accordinly.
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**/
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void step();
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/**
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* Tries to sleep for the specified amount of time. The precision is
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* usually 1ms.
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* @param seconds The number of seconds to sleep for.
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**/
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void sleep(double seconds);
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/**
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* Gets the time between the last two frames, assuming step is called
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* each frame.
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**/
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double getDelta() const;
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/**
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* Gets the average FPS over the last second. Beucase the value is only updated
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* once per second, it does not look erratic when displayed on screen.
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* @return The "current" FPS.
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**/
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double getFPS() const;
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/**
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* Gets the amount of time since the program started. Only useful for timing
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* code or measuring intervals.
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* @return The time (in seconds) since the program started.
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**/
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double getTime() const;
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/**
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* Gets the amount of time passed since an unspecified time. The time is accurate
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* to the microsecond, and is limited to 24 hours.
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* @return The time (in seconds)
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**/
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double getMicroTime() const;
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}; // Timer
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} // sdl
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@@ -1,108 +0,0 @@
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/**
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* Copyright (c) 2006-2011 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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// LOVE
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#include "wrap_Timer.h"
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namespace love
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{
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namespace timer
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{
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namespace sdl
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{
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static Timer * instance = 0;
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int w_step(lua_State *)
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{
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instance->step();
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return 0;
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}
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int w_getDelta(lua_State * L)
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{
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lua_pushnumber(L, instance->getDelta());
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return 1;
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}
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int w_getFPS(lua_State * L)
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{
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lua_pushnumber(L, instance->getFPS());
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return 1;
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}
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int w_sleep(lua_State * L)
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{
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instance->sleep((float) luaL_checknumber(L, 1));
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return 0;
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}
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int w_getTime(lua_State * L)
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{
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lua_pushnumber(L, instance->getTime());
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return 1;
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}
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int w_getMicroTime(lua_State * L)
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{
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lua_pushnumber(L, instance->getMicroTime());
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return 1;
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}
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// List of functions to wrap.
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static const luaL_Reg functions[] = {
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{ "step", w_step },
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{ "getDelta", w_getDelta },
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{ "getFPS", w_getFPS },
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{ "sleep", w_sleep },
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{ "getTime", w_getTime },
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{ "getMicroTime", w_getMicroTime },
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{ 0, 0 }
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};
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int luaopen_love_timer(lua_State * L)
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{
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if(instance == 0)
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{
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try
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{
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instance = new Timer();
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}
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catch(Exception & e)
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{
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return luaL_error(L, e.what());
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}
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}
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else
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instance->retain();
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WrappedModule w;
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w.module = instance;
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w.name = "timer";
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w.flags = MODULE_T;
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w.functions = functions;
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w.types = 0;
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return luax_register_module(L, w);
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}
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} // sdl
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} // timer
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} // love
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@@ -1,46 +0,0 @@
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/**
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* Copyright (c) 2006-2011 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_TIMER_SDL_WRAP_TIMER_H
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#define LOVE_TIMER_SDL_WRAP_TIMER_H
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// LOVE
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#include <common/config.h>
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#include "Timer.h"
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namespace love
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{
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namespace timer
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{
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namespace sdl
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{
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int w_step(lua_State * L);
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int w_getDelta(lua_State * L);
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int w_getFPS(lua_State * L);
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int w_sleep(lua_State * L);
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int w_getTime(lua_State * L);
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int w_getMicroTime(lua_State * L);
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extern "C" LOVE_EXPORT int luaopen_love_timer(lua_State * L);
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} // sdl
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} // timer
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} // love
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#endif // LOVE_TIMER_SDL_WRAP_TIMER_H
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