Abstractify some modules completely: timer, keyboard and mouse.

If this commit breaks some project file(s), well ...
I AM RUDE AND I WILL BREAK EVERYTHING, AHAHAHAHAHAHAHHAHAHAHAHA!
This commit is contained in:
rude
2011-10-28 10:47:16 +02:00
parent cd66b01da3
commit 2753c62985
18 changed files with 239 additions and 201 deletions
-13
View File
@@ -91,19 +91,6 @@ namespace sdl
return (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON ? true : false);
}
EnumMap<Mouse::Button, unsigned, Mouse::BUTTON_MAX_ENUM>::Entry Mouse::buttonEntries[] =
{
{ Mouse::BUTTON_LEFT, SDL_BUTTON_LEFT},
{ Mouse::BUTTON_MIDDLE, SDL_BUTTON_MIDDLE},
{ Mouse::BUTTON_RIGHT, SDL_BUTTON_RIGHT},
{ Mouse::BUTTON_WHEELUP, SDL_BUTTON_WHEELUP},
{ Mouse::BUTTON_WHEELDOWN, SDL_BUTTON_WHEELDOWN},
{ Mouse::BUTTON_X1, SDL_BUTTON_X1},
{ Mouse::BUTTON_X2, SDL_BUTTON_X2},
};
EnumMap<Mouse::Button, unsigned, Mouse::BUTTON_MAX_ENUM> Mouse::buttons(Mouse::buttonEntries, sizeof(Mouse::buttonEntries));
} // sdl
} // mouse
} // love
-7
View File
@@ -23,7 +23,6 @@
// LOVE
#include <mouse/Mouse.h>
#include <common/EnumMap.h>
namespace love
{
@@ -47,12 +46,6 @@ namespace sdl
bool isVisible() const;
void setGrab(bool grab);
bool isGrabbed() const;
public:
static EnumMap<Button, unsigned, BUTTON_MAX_ENUM>::Entry buttonEntries[];
static EnumMap<Button, unsigned, BUTTON_MAX_ENUM> buttons;
}; // Mouse
} // sdl
-147
View File
@@ -1,147 +0,0 @@
/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_Mouse.h"
namespace love
{
namespace mouse
{
namespace sdl
{
static Mouse * instance = 0;
int w_getX(lua_State * L)
{
lua_pushnumber(L, instance->getX());
return 1;
}
int w_getY(lua_State * L)
{
lua_pushnumber(L, instance->getY());
return 1;
}
int w_getPosition(lua_State * L)
{
int x, y;
instance->getPosition(x, y);
lua_pushinteger(L, x);
lua_pushinteger(L, y);
return 2;
}
int w_setPosition(lua_State * L)
{
int x = luaL_checkint(L, 1);
int y = luaL_checkint(L, 2);
instance->setPosition(x, y);
return 0;
}
int w_isDown(lua_State * L)
{
Mouse::Button b;
unsigned int num = lua_gettop(L);
Mouse::Button * buttonlist = new Mouse::Button[num+1];
unsigned int counter = 0;
for (unsigned int i = 0; i < num; i++)
{
if(Mouse::getConstant(luaL_checkstring(L, i+1), b))
buttonlist[counter++] = b;
}
buttonlist[counter] = Mouse::BUTTON_MAX_ENUM;
luax_pushboolean(L, instance->isDown(buttonlist));
delete[] buttonlist;
return 1;
}
int w_setVisible(lua_State * L)
{
bool b = luax_toboolean(L, 1);
instance->setVisible(b);
return 0;
}
int w_isVisible(lua_State * L)
{
luax_pushboolean(L, instance->isVisible());
return 1;
}
int w_setGrab(lua_State * L)
{
bool b = luax_toboolean(L, 1);
instance->setGrab(b);
return 0;
}
int w_isGrabbed(lua_State * L)
{
luax_pushboolean(L, instance->isGrabbed());
return 1;
}
// List of functions to wrap.
static const luaL_Reg functions[] = {
{ "getX", w_getX },
{ "getY", w_getY },
{ "setPosition", w_setPosition },
{ "isDown", w_isDown },
{ "setVisible", w_setVisible },
{ "isVisible", w_isVisible },
{ "getPosition", w_getPosition },
{ "setGrab", w_setGrab },
{ "isGrabbed", w_isGrabbed },
{ 0, 0 }
};
int luaopen_love_mouse(lua_State * L)
{
if(instance == 0)
{
try
{
instance = new Mouse();
}
catch(Exception & e)
{
return luaL_error(L, e.what());
}
}
else
instance->retain();
WrappedModule w;
w.module = instance;
w.name = "mouse";
w.flags = MODULE_T;
w.functions = functions;
w.types = 0;
return luax_register_module(L, w);
}
} // sdl
} // mouse
} // love
-50
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@@ -1,50 +0,0 @@
/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_MOUSE_SDL_WRAP_MOUSE_H
#define LOVE_MOUSE_SDL_WRAP_MOUSE_H
// LOVE
#include <common/config.h>
#include "Mouse.h"
namespace love
{
namespace mouse
{
namespace sdl
{
int w_getX(lua_State * L);
int w_getY(lua_State * L);
int w_getPosition(lua_State * L);
int w_setPosition(lua_State * L);
int w_isDown(lua_State * L);
int w_setVisible(lua_State * L);
int w_isVisible(lua_State * L);
int w_setGrap(lua_State * L);
int w_isGrabbed(lua_State * L);
extern "C" LOVE_EXPORT int luaopen_love_mouse(lua_State * L);
} // sdl
} // mouse
} // love
#endif // LOVE_MOUSE_SDL_WRAP_MOUSE_H