mirror of
https://github.com/love2d/love.git
synced 2026-08-16 16:20:42 +02:00
Abstractify some modules completely: timer, keyboard and mouse.
If this commit breaks some project file(s), well ... I AM RUDE AND I WILL BREAK EVERYTHING, AHAHAHAHAHAHAHHAHAHAHAHA!
This commit is contained in:
@@ -91,19 +91,6 @@ namespace sdl
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return (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON ? true : false);
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}
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EnumMap<Mouse::Button, unsigned, Mouse::BUTTON_MAX_ENUM>::Entry Mouse::buttonEntries[] =
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{
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{ Mouse::BUTTON_LEFT, SDL_BUTTON_LEFT},
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{ Mouse::BUTTON_MIDDLE, SDL_BUTTON_MIDDLE},
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{ Mouse::BUTTON_RIGHT, SDL_BUTTON_RIGHT},
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{ Mouse::BUTTON_WHEELUP, SDL_BUTTON_WHEELUP},
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{ Mouse::BUTTON_WHEELDOWN, SDL_BUTTON_WHEELDOWN},
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{ Mouse::BUTTON_X1, SDL_BUTTON_X1},
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{ Mouse::BUTTON_X2, SDL_BUTTON_X2},
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};
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EnumMap<Mouse::Button, unsigned, Mouse::BUTTON_MAX_ENUM> Mouse::buttons(Mouse::buttonEntries, sizeof(Mouse::buttonEntries));
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} // sdl
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} // mouse
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} // love
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@@ -23,7 +23,6 @@
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// LOVE
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#include <mouse/Mouse.h>
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#include <common/EnumMap.h>
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namespace love
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{
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@@ -47,12 +46,6 @@ namespace sdl
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bool isVisible() const;
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void setGrab(bool grab);
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bool isGrabbed() const;
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public:
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static EnumMap<Button, unsigned, BUTTON_MAX_ENUM>::Entry buttonEntries[];
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static EnumMap<Button, unsigned, BUTTON_MAX_ENUM> buttons;
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}; // Mouse
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} // sdl
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@@ -1,147 +0,0 @@
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/**
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* Copyright (c) 2006-2011 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "wrap_Mouse.h"
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namespace love
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{
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namespace mouse
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{
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namespace sdl
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{
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static Mouse * instance = 0;
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int w_getX(lua_State * L)
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{
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lua_pushnumber(L, instance->getX());
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return 1;
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}
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int w_getY(lua_State * L)
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{
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lua_pushnumber(L, instance->getY());
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return 1;
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}
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int w_getPosition(lua_State * L)
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{
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int x, y;
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instance->getPosition(x, y);
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lua_pushinteger(L, x);
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lua_pushinteger(L, y);
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return 2;
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}
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int w_setPosition(lua_State * L)
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{
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int x = luaL_checkint(L, 1);
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int y = luaL_checkint(L, 2);
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instance->setPosition(x, y);
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return 0;
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}
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int w_isDown(lua_State * L)
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{
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Mouse::Button b;
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unsigned int num = lua_gettop(L);
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Mouse::Button * buttonlist = new Mouse::Button[num+1];
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unsigned int counter = 0;
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for (unsigned int i = 0; i < num; i++)
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{
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if(Mouse::getConstant(luaL_checkstring(L, i+1), b))
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buttonlist[counter++] = b;
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}
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buttonlist[counter] = Mouse::BUTTON_MAX_ENUM;
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luax_pushboolean(L, instance->isDown(buttonlist));
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delete[] buttonlist;
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return 1;
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}
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int w_setVisible(lua_State * L)
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{
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bool b = luax_toboolean(L, 1);
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instance->setVisible(b);
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return 0;
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}
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int w_isVisible(lua_State * L)
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{
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luax_pushboolean(L, instance->isVisible());
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return 1;
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}
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int w_setGrab(lua_State * L)
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{
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bool b = luax_toboolean(L, 1);
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instance->setGrab(b);
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return 0;
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}
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int w_isGrabbed(lua_State * L)
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{
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luax_pushboolean(L, instance->isGrabbed());
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return 1;
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}
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// List of functions to wrap.
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static const luaL_Reg functions[] = {
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{ "getX", w_getX },
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{ "getY", w_getY },
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{ "setPosition", w_setPosition },
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{ "isDown", w_isDown },
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{ "setVisible", w_setVisible },
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{ "isVisible", w_isVisible },
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{ "getPosition", w_getPosition },
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{ "setGrab", w_setGrab },
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{ "isGrabbed", w_isGrabbed },
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{ 0, 0 }
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};
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int luaopen_love_mouse(lua_State * L)
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{
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if(instance == 0)
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{
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try
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{
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instance = new Mouse();
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}
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catch(Exception & e)
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{
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return luaL_error(L, e.what());
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}
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}
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else
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instance->retain();
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WrappedModule w;
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w.module = instance;
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w.name = "mouse";
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w.flags = MODULE_T;
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w.functions = functions;
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w.types = 0;
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return luax_register_module(L, w);
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}
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} // sdl
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} // mouse
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} // love
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@@ -1,50 +0,0 @@
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/**
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* Copyright (c) 2006-2011 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_MOUSE_SDL_WRAP_MOUSE_H
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#define LOVE_MOUSE_SDL_WRAP_MOUSE_H
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// LOVE
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#include <common/config.h>
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#include "Mouse.h"
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namespace love
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{
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namespace mouse
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{
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namespace sdl
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{
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int w_getX(lua_State * L);
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int w_getY(lua_State * L);
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int w_getPosition(lua_State * L);
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int w_setPosition(lua_State * L);
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int w_isDown(lua_State * L);
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int w_setVisible(lua_State * L);
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int w_isVisible(lua_State * L);
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int w_setGrap(lua_State * L);
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int w_isGrabbed(lua_State * L);
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extern "C" LOVE_EXPORT int luaopen_love_mouse(lua_State * L);
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} // sdl
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} // mouse
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} // love
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#endif // LOVE_MOUSE_SDL_WRAP_MOUSE_H
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