vulkan: convert clear colors from sRGB to linear when gamma-correct rendering is on

This commit is contained in:
slime
2022-09-20 19:13:12 -03:00
parent 45c3638209
commit 26ec23f4ba
+14 -8
View File
@@ -121,11 +121,14 @@ void Graphics::clear(OptionalColorD color, OptionalInt stencil, OptionalDouble d
if (color.hasValue)
{
Colorf cf((float)color.value.r, (float)color.value.g, (float)color.value.b, (float)color.value.a);
gammaCorrectColor(cf);
attachment.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
attachment.clearValue.color.float32[0] = static_cast<float>(color.value.r);
attachment.clearValue.color.float32[1] = static_cast<float>(color.value.g);
attachment.clearValue.color.float32[2] = static_cast<float>(color.value.b);
attachment.clearValue.color.float32[3] = static_cast<float>(color.value.a);
attachment.clearValue.color.float32[0] = static_cast<float>(cf.r);
attachment.clearValue.color.float32[1] = static_cast<float>(cf.g);
attachment.clearValue.color.float32[2] = static_cast<float>(cf.b);
attachment.clearValue.color.float32[3] = static_cast<float>(cf.a);
}
VkClearAttachment depthStencilAttachment{};
@@ -168,11 +171,14 @@ void Graphics::clear(const std::vector<OptionalColorD> &colors, OptionalInt sten
VkClearAttachment attachment{};
if (color.hasValue)
{
Colorf cf((float)color.value.r, (float)color.value.g, (float)color.value.b, (float)color.value.a);
gammaCorrectColor(cf);
attachment.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
attachment.clearValue.color.float32[0] = static_cast<float>(color.value.r);
attachment.clearValue.color.float32[1] = static_cast<float>(color.value.g);
attachment.clearValue.color.float32[2] = static_cast<float>(color.value.b);
attachment.clearValue.color.float32[3] = static_cast<float>(color.value.a);
attachment.clearValue.color.float32[0] = static_cast<float>(cf.r);
attachment.clearValue.color.float32[1] = static_cast<float>(cf.g);
attachment.clearValue.color.float32[2] = static_cast<float>(cf.b);
attachment.clearValue.color.float32[3] = static_cast<float>(cf.a);
}
attachments.push_back(attachment);
}