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Fixed Geometry:flip when the Geometry was created with newQuad (resolves issue #671)
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@@ -246,6 +246,7 @@
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FA636D8B171B70920065623F /* RandomGenerator.h in Headers */ = {isa = PBXBuildFile; fileRef = FA636D89171B70920065623F /* RandomGenerator.h */; };
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FA636D8E171B72A70065623F /* wrap_RandomGenerator.cpp in Sources */ = {isa = PBXBuildFile; fileRef = FA636D8C171B72A70065623F /* wrap_RandomGenerator.cpp */; };
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FA636D8F171B72A70065623F /* wrap_RandomGenerator.h in Headers */ = {isa = PBXBuildFile; fileRef = FA636D8D171B72A70065623F /* wrap_RandomGenerator.h */; };
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FA7175AA178E8418001FE7FE /* lua.h in Headers */ = {isa = PBXBuildFile; fileRef = FA7175A9178E8418001FE7FE /* lua.h */; };
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FA7C937A16DCC6C2006F2BEE /* wrap_Math.cpp in Sources */ = {isa = PBXBuildFile; fileRef = FA7C937516DCC6C2006F2BEE /* wrap_Math.cpp */; };
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FA7C937B16DCC6C2006F2BEE /* wrap_Math.h in Headers */ = {isa = PBXBuildFile; fileRef = FA7C937616DCC6C2006F2BEE /* wrap_Math.h */; };
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FA9FC0B0173D6E3E005027FF /* wrap_Window.cpp in Sources */ = {isa = PBXBuildFile; fileRef = FA9FC0AE173D6E3E005027FF /* wrap_Window.cpp */; };
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@@ -767,6 +768,7 @@
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FA636D89171B70920065623F /* RandomGenerator.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = RandomGenerator.h; sourceTree = "<group>"; };
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FA636D8C171B72A70065623F /* wrap_RandomGenerator.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = wrap_RandomGenerator.cpp; sourceTree = "<group>"; };
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FA636D8D171B72A70065623F /* wrap_RandomGenerator.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = wrap_RandomGenerator.h; sourceTree = "<group>"; };
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FA7175A9178E8418001FE7FE /* lua.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = lua.h; sourceTree = "<group>"; };
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FA7C937516DCC6C2006F2BEE /* wrap_Math.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = wrap_Math.cpp; sourceTree = "<group>"; };
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FA7C937616DCC6C2006F2BEE /* wrap_Math.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = wrap_Math.h; sourceTree = "<group>"; };
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FA9FC0AE173D6E3E005027FF /* wrap_Window.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = wrap_Window.cpp; sourceTree = "<group>"; };
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@@ -960,6 +962,7 @@
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1350109F709C227D4AFD423C /* libluasocket */ = {
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isa = PBXGroup;
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children = (
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FA7175A9178E8418001FE7FE /* lua.h */,
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1CD02D1975803957282F28AB /* auxiliar.c */,
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1F6F652A57F8098E5CCA6F9A /* auxiliar.h */,
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21B25A7E333315172B754D4F /* buffer.c */,
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@@ -1858,6 +1861,7 @@
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FA5FDC851788D548002F0ED2 /* utility.h in Headers */,
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FA5FDC861788D548002F0ED2 /* win32.h in Headers */,
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FA5FDC8F1788D548002F0ED2 /* lua-enet.h in Headers */,
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FA7175AA178E8418001FE7FE /* lua.h in Headers */,
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);
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runOnlyForDeploymentPostprocessing = 0;
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};
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@@ -77,10 +77,10 @@ Geometry::Geometry(float x, float y, float w, float h, float sw, float sh)
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, vertexCount(4)
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, elementArray(NULL)
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, elementCount(0)
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, x_min(x)
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, x_max(x+w)
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, y_min(y)
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, y_max(y+h)
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, x_min(0)
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, x_max(w)
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, y_min(0)
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, y_max(h)
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, vertexColors(false)
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, drawMode(DRAW_MODE_FAN)
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{
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@@ -184,6 +184,7 @@ void Shader::createProgram(const std::vector<GLuint> &shaderids)
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{
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std::string warnings = getProgramWarnings();
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glDeleteProgram(program);
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program = 0;
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throw love::Exception("Cannot link shader program object:\n%s", warnings.c_str());
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}
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@@ -265,9 +266,10 @@ void Shader::unloadVolatile()
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glUseProgram(0);
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if (program != 0)
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{
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glDeleteProgram(program);
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program = 0;
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}
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// decrement global texture id counters for texture units which had textures bound from this shader
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for (size_t i = 0; i < activeTextureUnits.size(); ++i)
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@@ -324,9 +326,10 @@ std::string Shader::getWarnings() const
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void Shader::attach(bool temporary)
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{
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if (current != this)
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{
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glUseProgram(program);
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current = this;
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}
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if (!temporary)
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{
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@@ -337,6 +340,8 @@ void Shader::attach(bool temporary)
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if (activeTextureUnits[i] > 0)
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gl.bindTextureToUnit(activeTextureUnits[i], i + 1, false);
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}
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// We always want to use texture unit 0 for everyhing else.
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gl.setActiveTextureUnit(0);
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}
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}
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@@ -319,7 +319,7 @@ int w_newGeometry(lua_State *L)
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{
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lua_rawgeti(L, 1, i+1);
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if (!lua_istable(L, -1))
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return luaL_typerror(L, 1, "table of tables");
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return luax_typerror(L, 1, "table of tables");
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}
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else
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{
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