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Meshes expose vertex buffers, part 1
(compiles, but is currently half-implemented and broken)
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@@ -69,7 +69,7 @@ public:
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};
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Buffer(size_t size, BufferTypeFlags typeflags, BufferUsage usage, uint32 mapflags);
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Buffer(Graphics *gfx, const Settings &settings, const std::vector<DataMember> &format, size_t arraylength);
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Buffer(Graphics *gfx, const Settings &settings, const std::vector<DataMember> &members, size_t arraylength);
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virtual ~Buffer();
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size_t getSize() const { return size; }
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@@ -78,6 +78,13 @@ public:
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bool isMapped() const { return mapped; }
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uint32 getMapFlags() const { return mapFlags; }
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size_t getArrayLength() const { return arrayLength; }
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size_t getArrayStride() const { return arrayStride; }
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const std::vector<DataMember> &getDataMembers() const { return dataMembers; }
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const DataMember &getDataMember(int index) const { return dataMembers[index]; }
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size_t getMemberOffset(int index) const { return memberOffsets[index]; }
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int getDataMemberIndex(const std::string &name) const;
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/**
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* Map the Buffer to client memory.
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*
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@@ -138,8 +145,9 @@ public:
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protected:
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std::vector<DataMember> format;
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std::vector<DataMember> dataMembers;
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std::vector<size_t> memberOffsets;
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size_t arrayLength;
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size_t arrayStride;
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// The size of the buffer, in bytes.
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