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Moved anisotropic filtering to Image:setFilter(min, mag, anisotropy), added anisotropic filtering support to canvases and fonts
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@@ -320,10 +320,16 @@ public:
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const Image::Filter &getDefaultImageFilter() const;
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/**
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* Default Image mipmap filtermode, sharpness, and anisotropy values.
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* Default texture anisotropic filtering level.
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**/
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void setDefaultMipmapFilter(Image::FilterMode filter, float sharpness, float anisotropy);
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void getDefaultMipmapFilter(Image::FilterMode *filter, float *sharpness, float *anisotropy) const;
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void setDefaultAnisotropy(float anisotropy);
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float getDefaultAnisotropy() const;
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/**
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* Default Image mipmap filtermode and sharpness values.
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**/
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void setDefaultMipmapFilter(Image::FilterMode filter, float sharpness);
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void getDefaultMipmapFilter(Image::FilterMode *filter, float *sharpness) const;
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/**
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* Sets the line width.
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