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Fixed Joystick:getName to be more consistent
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@@ -124,11 +124,13 @@ const char *Joystick::getName() const
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if (!isConnected())
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return name.c_str();
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// Prefer SDL's GameController name, if possible.
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if (isGamepad())
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return SDL_GameControllerName(controller);
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// Prefer the Joystick name for consistency.
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const char *joyname = SDL_JoystickName(joyhandle);
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return SDL_JoystickName(joyhandle);
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if (!joyname && isGamepad())
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joyname = SDL_GameControllerName(controller);
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return joyname;
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}
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int Joystick::getAxisCount() const
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