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Remove more obsolete code.
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@@ -1045,8 +1045,6 @@ void Graphics::setRenderTargets(const RenderTargets &rts)
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if (rtcount > capabilities.limits[LIMIT_RENDER_TARGETS])
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throw love::Exception("This system can't simultaneously render to %d textures.", rtcount);
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bool multiformatsupported = capabilities.features[FEATURE_MULTI_RENDER_TARGET_FORMATS];
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PixelFormat firstcolorformat = PIXELFORMAT_UNKNOWN;
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if (!rts.colors.empty())
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firstcolorformat = rts.colors[0].texture->getPixelFormat();
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@@ -1087,9 +1085,6 @@ void Graphics::setRenderTargets(const RenderTargets &rts)
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if (c->getPixelWidth(mip) != pixelw || c->getPixelHeight(mip) != pixelh)
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throw love::Exception("All textures must have the same pixel dimensions.");
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if (!multiformatsupported && format != firstcolorformat)
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throw love::Exception("This system doesn't support multi-render-target rendering with different texture formats.");
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if (c->getRequestedMSAA() != reqmsaa)
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throw love::Exception("All textures must have the same MSAA value.");
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@@ -163,9 +163,6 @@ void Mesh::finalizeAttribute(Graphics *gfx, BufferAttribute &attrib) const
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if ((attrib.buffer->getUsageFlags() & BUFFERUSAGEFLAG_VERTEX) == 0)
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throw love::Exception("Buffer must be created with vertex buffer support to be used as a Mesh vertex attribute.");
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if (attrib.step == STEP_PER_INSTANCE && !gfx->getCapabilities().features[Graphics::FEATURE_INSTANCING])
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throw love::Exception("Vertex attribute instancing is not supported on this system.");
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if (attrib.startArrayIndex < 0 || attrib.startArrayIndex >= (int)attrib.buffer->getArrayLength())
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throw love::Exception("Invalid start array index %d.", attrib.startArrayIndex + 1);
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@@ -562,9 +559,6 @@ void Mesh::drawInternal(Graphics *gfx, const Matrix4 &m, int instancecount, Buff
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if (vertexCount <= 0 || (instancecount <= 0 && indirectargs == nullptr))
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return;
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if (instancecount > 1 && !gfx->getCapabilities().features[Graphics::FEATURE_INSTANCING])
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throw love::Exception("Instancing is not supported on this system.");
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if (indirectargs != nullptr)
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{
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if (primitiveType == PRIMITIVE_TRIANGLE_FAN)
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@@ -248,11 +248,6 @@ void OpenGL::setupContext()
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glGetIntegerv(GL_SCISSOR_BOX, (GLint *) &state.scissor.x);
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state.scissor.y = state.viewport.h - (state.scissor.y + state.scissor.h);
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if (GLAD_VERSION_1_0)
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glGetFloatv(GL_POINT_SIZE, &state.pointSize);
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else
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state.pointSize = 1.0f;
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for (int i = 0; i < 2; i++)
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state.boundFramebuffers[i] = std::numeric_limits<GLuint>::max();
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bindFramebuffer(FRAMEBUFFER_ALL, getDefaultFBO());
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@@ -511,8 +511,6 @@ private:
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Rect viewport;
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Rect scissor;
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float pointSize;
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bool depthWritesEnabled = true;
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uint32 stencilWriteMask = LOVE_UINT32_MAX;
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uint32 colorWriteMask = LOVE_UINT32_MAX;
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