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Move luaopen_love_audio to love.audio.openal
--HG-- branch : minor
This commit is contained in:
@@ -21,7 +21,6 @@
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// LOVE
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#include "wrap_Audio.h"
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#include "openal/Audio.h"
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#include "null/Audio.h"
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#include <scripts/audio.lua.h>
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@@ -32,7 +31,7 @@ namespace love
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{
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namespace audio
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{
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static Audio * instance = 0;
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Audio * instance = 0;
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int w_getNumSources(lua_State * L)
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{
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@@ -235,81 +234,5 @@ namespace audio
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}
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// List of functions to wrap.
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static const luaL_Reg functions[] = {
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{ "getNumSources", w_getNumSources },
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{ "newSource1", w_newSource1 },
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{ "play", w_play },
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{ "stop", w_stop },
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{ "pause", w_pause },
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{ "resume", w_resume },
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{ "rewind", w_rewind },
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{ "setVolume", w_setVolume },
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{ "getVolume", w_getVolume },
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{ "setPosition", w_setPosition },
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{ "getPosition", w_getPosition },
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{ "setOrientation", w_setOrientation },
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{ "getOrientation", w_getOrientation },
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{ "setVelocity", w_setVelocity },
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{ "getVelocity", w_getVelocity },
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/*{ "record", w_record },
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{ "getRecordedData", w_getRecordedData },
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{ "stopRecording", w_stopRecording },*/
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{ 0, 0 }
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};
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static const lua_CFunction types[] = {
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luaopen_source,
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0
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};
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int luaopen_love_audio(lua_State * L)
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{
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if(instance == 0)
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{
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// Try OpenAL first.
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try
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{
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instance = new love::audio::openal::Audio();
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}
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catch(love::Exception & e)
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{
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std::cout << e.what() << std::endl;
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}
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}
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else
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instance->retain();
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if(instance == 0)
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{
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// Fall back to nullaudio.
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try
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{
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instance = new love::audio::null::Audio();
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}
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catch(love::Exception & e)
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{
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std::cout << e.what() << std::endl;
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}
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}
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if(instance == 0)
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return luaL_error(L, "Could not open any audio module.");
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WrappedModule w;
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w.module = instance;
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w.name = "audio";
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w.flags = MODULE_T;
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w.functions = functions;
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w.types = types;
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luax_register_module(L, w);
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if (luaL_loadbuffer(L, (const char *)audio_lua, sizeof(audio_lua), "audio.lua") == 0)
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lua_call(L, 0, 0);
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return 0;
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}
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} // audio
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} // love
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