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https://github.com/love2d/love.git
synced 2026-08-16 08:11:02 +02:00
Added SpriteBatch:setDrawRange(start, count) and SpriteBatch:getDrawRange.
--HG-- branch : minor
This commit is contained in:
@@ -533,7 +533,7 @@ void Mesh::setDrawRange()
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bool Mesh::getDrawRange(int &start, int &count) const
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{
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if (rangeStart < 0 || rangeCount < 0)
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if (rangeStart < 0 || rangeCount <= 0)
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return false;
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start = rangeStart;
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@@ -576,6 +576,9 @@ int Mesh::bindAttributeToShaderInput(int attributeindex, const std::string &inpu
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void Mesh::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
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{
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if (vertexCount <= 0)
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return;
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OpenGL::TempDebugGroup debuggroup("Mesh draw");
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uint32 enabledattribs = 0;
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@@ -48,6 +48,8 @@ SpriteBatch::SpriteBatch(Texture *texture, int size, Mesh::Usage usage)
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, color(0)
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, array_buf(nullptr)
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, quad_indices(size)
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, range_start(-1)
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, range_count(-1)
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{
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if (size <= 0)
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throw love::Exception("Invalid SpriteBatch size.");
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@@ -223,6 +225,30 @@ void SpriteBatch::attachAttribute(const std::string &name, Mesh *mesh)
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attached_attributes[name] = newattrib;
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}
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void SpriteBatch::setDrawRange(int start, int count)
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{
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if (start < 0 || count <= 0)
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throw love::Exception("Invalid draw range.");
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range_start = start;
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range_count = count;
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}
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void SpriteBatch::setDrawRange()
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{
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range_start = range_count = -1;
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}
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bool SpriteBatch::getDrawRange(int &start, int &count) const
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{
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if (range_start < 0 || range_count <= 0)
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return false;
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start = range_start;
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count = range_count;
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return true;
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}
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void SpriteBatch::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
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{
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const size_t pos_offset = offsetof(Vertex, x);
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@@ -279,8 +305,19 @@ void SpriteBatch::draw(float x, float y, float angle, float sx, float sy, float
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gl.prepareDraw();
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int start = std::min(std::max(0, range_start), next - 1);
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int count = next;
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if (range_count > 0)
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count = std::min(count, range_count);
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count = std::min(count, next - start);
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GLBuffer::Bind element_bind(*quad_indices.getBuffer());
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gl.drawElements(GL_TRIANGLES, (GLsizei) quad_indices.getIndexCount(next), quad_indices.getType(), quad_indices.getPointer(0));
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const void *indices = quad_indices.getPointer(start * quad_indices.getElementSize());
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if (count > 0)
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gl.drawElements(GL_TRIANGLES, (GLsizei) quad_indices.getIndexCount(count), quad_indices.getType(), indices);
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}
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void SpriteBatch::addv(const Vertex *v, const Matrix3 &m, int index)
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@@ -101,6 +101,10 @@ public:
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**/
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void attachAttribute(const std::string &name, Mesh *mesh);
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void setDrawRange(int start, int count);
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void setDrawRange();
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bool getDrawRange(int &start, int &count) const;
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// Implements Drawable.
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void draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky);
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@@ -146,6 +150,9 @@ private:
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std::unordered_map<std::string, AttachedAttribute> attached_attributes;
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int range_start;
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int range_count;
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}; // SpriteBatch
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} // opengl
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@@ -205,6 +205,36 @@ int w_SpriteBatch_attachAttribute(lua_State *L)
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return 0;
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}
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int w_SpriteBatch_setDrawRange(lua_State *L)
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{
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SpriteBatch *t = luax_checkspritebatch(L, 1);
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if (lua_isnoneornil(L, 2))
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t->setDrawRange();
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else
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{
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int start = (int) luaL_checknumber(L, 2) - 1;
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int count = (int) luaL_checknumber(L, 3);
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luax_catchexcept(L, [&](){ t->setDrawRange(start, count); });
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}
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return 0;
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}
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int w_SpriteBatch_getDrawRange(lua_State *L)
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{
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SpriteBatch *t = luax_checkspritebatch(L, 1);
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int start = 0;
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int count = 1;
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if (!t->getDrawRange(start, count))
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return 0;
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lua_pushnumber(L, start + 1);
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lua_pushnumber(L, count);
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return 2;
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}
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static const luaL_Reg w_SpriteBatch_functions[] =
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{
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{ "add", w_SpriteBatch_add },
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@@ -218,6 +248,8 @@ static const luaL_Reg w_SpriteBatch_functions[] =
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{ "getCount", w_SpriteBatch_getCount },
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{ "getBufferSize", w_SpriteBatch_getBufferSize },
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{ "attachAttribute", w_SpriteBatch_attachAttribute },
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{ "setDrawRange", w_SpriteBatch_setDrawRange },
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{ "getDrawRange", w_SpriteBatch_getDrawRange },
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{ 0, 0 }
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};
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