Added SpriteBatch:setDrawRange(start, count) and SpriteBatch:getDrawRange.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2016-09-21 20:03:39 -03:00
parent 7ab76b1ef6
commit 25376ba310
4 changed files with 81 additions and 2 deletions
+4 -1
View File
@@ -533,7 +533,7 @@ void Mesh::setDrawRange()
bool Mesh::getDrawRange(int &start, int &count) const
{
if (rangeStart < 0 || rangeCount < 0)
if (rangeStart < 0 || rangeCount <= 0)
return false;
start = rangeStart;
@@ -576,6 +576,9 @@ int Mesh::bindAttributeToShaderInput(int attributeindex, const std::string &inpu
void Mesh::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
{
if (vertexCount <= 0)
return;
OpenGL::TempDebugGroup debuggroup("Mesh draw");
uint32 enabledattribs = 0;
+38 -1
View File
@@ -48,6 +48,8 @@ SpriteBatch::SpriteBatch(Texture *texture, int size, Mesh::Usage usage)
, color(0)
, array_buf(nullptr)
, quad_indices(size)
, range_start(-1)
, range_count(-1)
{
if (size <= 0)
throw love::Exception("Invalid SpriteBatch size.");
@@ -223,6 +225,30 @@ void SpriteBatch::attachAttribute(const std::string &name, Mesh *mesh)
attached_attributes[name] = newattrib;
}
void SpriteBatch::setDrawRange(int start, int count)
{
if (start < 0 || count <= 0)
throw love::Exception("Invalid draw range.");
range_start = start;
range_count = count;
}
void SpriteBatch::setDrawRange()
{
range_start = range_count = -1;
}
bool SpriteBatch::getDrawRange(int &start, int &count) const
{
if (range_start < 0 || range_count <= 0)
return false;
start = range_start;
count = range_count;
return true;
}
void SpriteBatch::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
{
const size_t pos_offset = offsetof(Vertex, x);
@@ -279,8 +305,19 @@ void SpriteBatch::draw(float x, float y, float angle, float sx, float sy, float
gl.prepareDraw();
int start = std::min(std::max(0, range_start), next - 1);
int count = next;
if (range_count > 0)
count = std::min(count, range_count);
count = std::min(count, next - start);
GLBuffer::Bind element_bind(*quad_indices.getBuffer());
gl.drawElements(GL_TRIANGLES, (GLsizei) quad_indices.getIndexCount(next), quad_indices.getType(), quad_indices.getPointer(0));
const void *indices = quad_indices.getPointer(start * quad_indices.getElementSize());
if (count > 0)
gl.drawElements(GL_TRIANGLES, (GLsizei) quad_indices.getIndexCount(count), quad_indices.getType(), indices);
}
void SpriteBatch::addv(const Vertex *v, const Matrix3 &m, int index)
@@ -101,6 +101,10 @@ public:
**/
void attachAttribute(const std::string &name, Mesh *mesh);
void setDrawRange(int start, int count);
void setDrawRange();
bool getDrawRange(int &start, int &count) const;
// Implements Drawable.
void draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky);
@@ -146,6 +150,9 @@ private:
std::unordered_map<std::string, AttachedAttribute> attached_attributes;
int range_start;
int range_count;
}; // SpriteBatch
} // opengl
@@ -205,6 +205,36 @@ int w_SpriteBatch_attachAttribute(lua_State *L)
return 0;
}
int w_SpriteBatch_setDrawRange(lua_State *L)
{
SpriteBatch *t = luax_checkspritebatch(L, 1);
if (lua_isnoneornil(L, 2))
t->setDrawRange();
else
{
int start = (int) luaL_checknumber(L, 2) - 1;
int count = (int) luaL_checknumber(L, 3);
luax_catchexcept(L, [&](){ t->setDrawRange(start, count); });
}
return 0;
}
int w_SpriteBatch_getDrawRange(lua_State *L)
{
SpriteBatch *t = luax_checkspritebatch(L, 1);
int start = 0;
int count = 1;
if (!t->getDrawRange(start, count))
return 0;
lua_pushnumber(L, start + 1);
lua_pushnumber(L, count);
return 2;
}
static const luaL_Reg w_SpriteBatch_functions[] =
{
{ "add", w_SpriteBatch_add },
@@ -218,6 +248,8 @@ static const luaL_Reg w_SpriteBatch_functions[] =
{ "getCount", w_SpriteBatch_getCount },
{ "getBufferSize", w_SpriteBatch_getBufferSize },
{ "attachAttribute", w_SpriteBatch_attachAttribute },
{ "setDrawRange", w_SpriteBatch_setDrawRange },
{ "getDrawRange", w_SpriteBatch_getDrawRange },
{ 0, 0 }
};