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@@ -116,8 +116,10 @@ namespace vulkan { extern love::graphics::Graphics *createInstance(); }
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static const Renderer rendererOrder[] = {
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RENDERER_METAL,
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#ifdef LOVE_ANDROID
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// Don't enable vulkan by default yet on android - it needs more testing.
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#if defined(LOVE_ANDROID) || (defined(LOVE_WINDOWS) && defined(_M_ARM64))
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// Don't prioritize Vulkan by default yet on Android - it needs more testing.
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// Also don't prioritize Vulkan on Windows ARM64 because it doesn't work.
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// See https://github.com/love2d/love/issues/2196
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RENDERER_OPENGL,
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RENDERER_VULKAN,
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#else
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