Windows: Prefer OpenGL on Windows ARM64.

Closes #2196.
This commit is contained in:
Miku AuahDark
2025-06-10 20:25:27 +08:00
parent 0111d70ead
commit 24dfbad024
+4 -2
View File
@@ -116,8 +116,10 @@ namespace vulkan { extern love::graphics::Graphics *createInstance(); }
static const Renderer rendererOrder[] = {
RENDERER_METAL,
#ifdef LOVE_ANDROID
// Don't enable vulkan by default yet on android - it needs more testing.
#if defined(LOVE_ANDROID) || (defined(LOVE_WINDOWS) && defined(_M_ARM64))
// Don't prioritize Vulkan by default yet on Android - it needs more testing.
// Also don't prioritize Vulkan on Windows ARM64 because it doesn't work.
// See https://github.com/love2d/love/issues/2196
RENDERER_OPENGL,
RENDERER_VULKAN,
#else