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Add pixel effects (love-glsl)
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@@ -28,6 +28,7 @@
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#include "wrap_SpriteBatch.h"
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#include "wrap_ParticleSystem.h"
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#include "wrap_Framebuffer.h"
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#include "wrap_PixelEffect.h"
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#include "Graphics.h"
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namespace love
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@@ -61,6 +62,7 @@ namespace opengl
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int w_newSpriteBatch(lua_State * L);
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int w_newParticleSystem(lua_State * L);
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int w_newFramebuffer(lua_State * L); // comments in function
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int w_newPixelEffect(lua_State * L);
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int w_setColor(lua_State * L);
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int w_getColor(lua_State * L);
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int w_setBackgroundColor(lua_State * L);
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@@ -86,6 +88,9 @@ namespace opengl
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int w_getMaxPointSize(lua_State * L);
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int w_newScreenshot(lua_State * L);
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int w_setRenderTarget(lua_State * L);
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int w_setPixelEffect(lua_State * L);
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int w_hasPixelEffects(lua_State * L);
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int w_getGLSLVersion(lua_State * L);
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int w_draw(lua_State * L);
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int w_drawq(lua_State * L);
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int w_drawTest(lua_State * L);
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