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https://github.com/love2d/love.git
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@@ -1358,7 +1358,7 @@ bool Graphics::dispatch(int x, int y, int z)
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void Graphics::setRenderTargetsInternal(const RenderTargets &rts, int /*pixelw*/, int /*pixelh*/, bool /*hasSRGBtexture*/)
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{ @autoreleasepool {
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endPass();
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endPass(false);
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bool isbackbuffer = rts.getFirstTarget().texture == nullptr;
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@@ -1410,7 +1410,7 @@ void Graphics::setRenderTargetsInternal(const RenderTargets &rts, int /*pixelw*/
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dirtyRenderState = STATEBIT_ALL;
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}}
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void Graphics::endPass()
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void Graphics::endPass(bool presenting)
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{
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// Make sure the encoder gets set up, if nothing else has done it yet.
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useRenderEncoder();
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@@ -1421,9 +1421,9 @@ void Graphics::endPass()
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love::graphics::Texture *depthstencil = rts.depthStencil.texture.get();
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// Discard the depth/stencil buffer if we're using an internal cached one,
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// or if this is the backbuffer.
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// or if we're presenting the backbuffer to the display.
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if ((depthstencil == nullptr && (rts.temporaryRTFlags & (TEMPORARY_RT_DEPTH | TEMPORARY_RT_STENCIL)) != 0)
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|| !rts.getFirstTarget().texture.get())
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|| (presenting && !rts.getFirstTarget().texture.get()))
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{
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attachmentStoreActions.depth = MTLStoreActionDontCare;
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attachmentStoreActions.stencil = MTLStoreActionDontCare;
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@@ -1562,7 +1562,7 @@ void Graphics::present(void *screenshotCallbackData)
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// endPass calls useRenderEncoder, which makes sure activeDrawable is set
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// when possible.
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endPass();
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endPass(true);
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id<MTLBuffer> screenshotbuffer = nil;
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