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Renamed all cases of FSAA to the more accurately-named MSAA. The FSAA names (canvas:getFSAA, t.window.fsaa, etc.) still exist for now, for backwards-compatibility.
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@@ -90,8 +90,8 @@ public:
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private:
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bool setContext(int fsaa, bool vsync, bool sRGB);
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void setWindowGLAttributes(int fsaa, bool sRGB) const;
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bool setContext(int msaa, bool vsync, bool sRGB);
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void setWindowGLAttributes(int msaa, bool sRGB) const;
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// Update the saved window settings based on the window's actual state.
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void updateSettings(const WindowSettings &newsettings);
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