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Renamed all cases of FSAA to the more accurately-named MSAA. The FSAA names (canvas:getFSAA, t.window.fsaa, etc.) still exist for now, for backwards-compatibility.
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@@ -40,7 +40,7 @@ int w_Canvas_getImageData(lua_State *L);
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int w_Canvas_getPixel(lua_State * L);
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int w_Canvas_clear(lua_State *L);
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int w_Canvas_getFormat(lua_State *L);
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int w_Canvas_getFSAA(lua_State *L);
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int w_Canvas_getMSAA(lua_State *L);
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extern "C" int luaopen_canvas(lua_State *L);
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} // opengl
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