Renamed all cases of FSAA to the more accurately-named MSAA. The FSAA names (canvas:getFSAA, t.window.fsaa, etc.) still exist for now, for backwards-compatibility.

This commit is contained in:
Alex Szpakowski
2014-06-13 23:28:00 -03:00
parent 431b6a56ce
commit 23d3cbc2e2
16 changed files with 110 additions and 87 deletions
+1 -1
View File
@@ -208,7 +208,7 @@ public:
ParticleSystem *newParticleSystem(Texture *texture, int size);
Canvas *newCanvas(int width, int height, Canvas::Format format = Canvas::FORMAT_NORMAL, int fsaa = 0);
Canvas *newCanvas(int width, int height, Canvas::Format format = Canvas::FORMAT_NORMAL, int msaa = 0);
Shader *newShader(const Shader::ShaderSources &sources);