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Renamed all cases of FSAA to the more accurately-named MSAA. The FSAA names (canvas:getFSAA, t.window.fsaa, etc.) still exist for now, for backwards-compatibility.
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@@ -208,7 +208,7 @@ public:
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ParticleSystem *newParticleSystem(Texture *texture, int size);
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Canvas *newCanvas(int width, int height, Canvas::Format format = Canvas::FORMAT_NORMAL, int fsaa = 0);
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Canvas *newCanvas(int width, int height, Canvas::Format format = Canvas::FORMAT_NORMAL, int msaa = 0);
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Shader *newShader(const Shader::ShaderSources &sources);
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