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Add new mesh data formats: int32, uint32, [u]int8, [u]int16, snorm8, and snorm16.
Integer formats for vertex attributes are only supported in glsl3 shaders. They use ivec/uvec types in glsl. --HG-- branch : minor
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@@ -404,7 +404,7 @@ public:
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static GLenum getGLPrimitiveType(PrimitiveType type);
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static GLenum getGLBufferType(BufferType type);
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static GLenum getGLIndexDataType(IndexDataType type);
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static GLenum getGLVertexDataType(vertex::DataType type, GLboolean &normalized);
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static GLenum getGLVertexDataType(vertex::DataType type, GLboolean &normalized, bool &intformat);
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static GLenum getGLBufferUsage(vertex::Usage usage);
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static GLenum getGLTextureType(TextureType type);
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static GLint getGLWrapMode(Texture::WrapMode wmode);
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