mirror of
https://github.com/love2d/love.git
synced 2026-08-17 19:23:38 +02:00
Add new mesh data formats: int32, uint32, [u]int8, [u]int16, snorm8, and snorm16.
Integer formats for vertex attributes are only supported in glsl3 shaders. They use ivec/uvec types in glsl. --HG-- branch : minor
This commit is contained in:
@@ -627,18 +627,43 @@ GLenum OpenGL::getGLIndexDataType(IndexDataType type)
|
||||
}
|
||||
}
|
||||
|
||||
GLenum OpenGL::getGLVertexDataType(vertex::DataType type, GLboolean &normalized)
|
||||
GLenum OpenGL::getGLVertexDataType(vertex::DataType type, GLboolean &normalized, bool &intformat)
|
||||
{
|
||||
normalized = GL_FALSE;
|
||||
intformat = false;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case vertex::DATA_SNORM8:
|
||||
normalized = GL_TRUE;
|
||||
return GL_BYTE;
|
||||
case vertex::DATA_UNORM8:
|
||||
normalized = GL_TRUE;
|
||||
return GL_UNSIGNED_BYTE;
|
||||
case vertex::DATA_INT8:
|
||||
intformat = true;
|
||||
return GL_BYTE;
|
||||
case vertex::DATA_UINT8:
|
||||
intformat = true;
|
||||
return GL_UNSIGNED_BYTE;
|
||||
case vertex::DATA_SNORM16:
|
||||
normalized = GL_TRUE;
|
||||
return GL_SHORT;
|
||||
case vertex::DATA_UNORM16:
|
||||
normalized = GL_TRUE;
|
||||
return GL_UNSIGNED_SHORT;
|
||||
case vertex::DATA_INT16:
|
||||
intformat = true;
|
||||
return GL_SHORT;
|
||||
case vertex::DATA_UINT16:
|
||||
intformat = true;
|
||||
return GL_UNSIGNED_SHORT;
|
||||
case vertex::DATA_INT32:
|
||||
intformat = true;
|
||||
return GL_INT;
|
||||
case vertex::DATA_UINT32:
|
||||
intformat = true;
|
||||
return GL_UNSIGNED_INT;
|
||||
case vertex::DATA_FLOAT:
|
||||
normalized = GL_FALSE;
|
||||
return GL_FLOAT;
|
||||
@@ -718,12 +743,17 @@ void OpenGL::setVertexAttributes(const vertex::Attributes &attributes, const ver
|
||||
glVertexAttribDivisor(i, divisor);
|
||||
|
||||
GLboolean normalized = GL_FALSE;
|
||||
GLenum gltype = getGLVertexDataType(attrib.type, normalized);
|
||||
bool intformat = false;
|
||||
GLenum gltype = getGLVertexDataType(attrib.type, normalized, intformat);
|
||||
|
||||
const void *offsetpointer = reinterpret_cast<void*>(bufferinfo.offset + attrib.offsetFromVertex);
|
||||
|
||||
bindBuffer(BUFFER_VERTEX, (GLuint) bufferinfo.buffer->getHandle());
|
||||
glVertexAttribPointer(i, attrib.components, gltype, normalized, layout.stride, offsetpointer);
|
||||
|
||||
if (intformat)
|
||||
glVertexAttribIPointer(i, attrib.components, gltype, layout.stride, offsetpointer);
|
||||
else
|
||||
glVertexAttribPointer(i, attrib.components, gltype, normalized, layout.stride, offsetpointer);
|
||||
}
|
||||
|
||||
i++;
|
||||
|
||||
@@ -404,7 +404,7 @@ public:
|
||||
static GLenum getGLPrimitiveType(PrimitiveType type);
|
||||
static GLenum getGLBufferType(BufferType type);
|
||||
static GLenum getGLIndexDataType(IndexDataType type);
|
||||
static GLenum getGLVertexDataType(vertex::DataType type, GLboolean &normalized);
|
||||
static GLenum getGLVertexDataType(vertex::DataType type, GLboolean &normalized, bool &intformat);
|
||||
static GLenum getGLBufferUsage(vertex::Usage usage);
|
||||
static GLenum getGLTextureType(TextureType type);
|
||||
static GLint getGLWrapMode(Texture::WrapMode wmode);
|
||||
|
||||
Reference in New Issue
Block a user