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synced 2026-08-16 08:11:02 +02:00
Merged love-experiments/love.graphics.setColorMask into default
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@@ -87,6 +87,9 @@ DisplayState Graphics::saveState()
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if (s.scissor)
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glGetIntegerv(GL_SCISSOR_BOX, s.scissorBox);
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for (int i = 0; i < 4; i++)
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s.colorMask[i] = colorMask[i];
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return s;
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}
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@@ -101,6 +104,7 @@ void Graphics::restoreState(const DisplayState &s)
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setScissor(s.scissorBox[0], s.scissorBox[1], s.scissorBox[2], s.scissorBox[3]);
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else
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setScissor();
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setColorMask(s.colorMask[0], s.colorMask[1], s.colorMask[2], s.colorMask[3]);
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}
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bool Graphics::setMode(int width, int height, WindowFlags *flags)
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@@ -135,6 +139,9 @@ bool Graphics::setMode(int width, int height, WindowFlags *flags)
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// "Normal" blending
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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// Enable all color component writes.
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setColorMask(true, true, true, true);
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// Enable line/point smoothing.
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setLineStyle(LINE_SMOOTH);
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glEnable(GL_POINT_SMOOTH);
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@@ -338,12 +345,12 @@ void Graphics::useStencil(bool invert)
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{
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glStencilFunc(GL_EQUAL, (int)(!invert), 1); // invert ? 0 : 1
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glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
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glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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setColorMask(colorMask[0], colorMask[1], colorMask[2], colorMask[3]);
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}
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void Graphics::discardStencil()
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{
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glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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setColorMask(colorMask[0], colorMask[1], colorMask[2], colorMask[3]);
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glDisable(GL_STENCIL_TEST);
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}
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@@ -507,6 +514,21 @@ Font *Graphics::getFont() const
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return currentFont;
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}
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void Graphics::setColorMask(bool r, bool g, bool b, bool a)
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{
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colorMask[0] = r;
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colorMask[1] = g;
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colorMask[2] = b;
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colorMask[3] = a;
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glColorMask((GLboolean) r, (GLboolean) g, (GLboolean) b, (GLboolean) a);
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}
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const bool *Graphics::getColorMask() const
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{
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return colorMask;
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}
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void Graphics::setBlendMode(Graphics::BlendMode mode)
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{
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const int gl_1_4 = GLEE_VERSION_1_4;
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@@ -77,6 +77,9 @@ struct DisplayState
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bool scissor;
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GLint scissorBox[4];
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// Color mask.
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bool colorMask[4];
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// Window info.
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std::string caption;
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bool mouseVisible;
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@@ -94,6 +97,7 @@ struct DisplayState
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pointSize = 1.0f;
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pointStyle = Graphics::POINT_SMOOTH;
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scissor = false;
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colorMask[0] = colorMask[1] = colorMask[2] = colorMask[3] = true;
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caption = "";
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mouseVisible = true;
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}
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@@ -299,6 +303,17 @@ public:
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**/
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Font *getFont() const;
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/**
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* Sets the enabled color components when rendering.
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**/
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void setColorMask(bool r, bool g, bool b, bool a);
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/**
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* Gets the current color mask.
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* Returns an array of 4 booleans representing the mask.
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**/
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const bool *getColorMask() const;
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/**
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* Sets the current blend mode.
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**/
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@@ -495,6 +510,7 @@ private:
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float lineWidth;
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GLint matrixLimit;
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GLint userMatrices;
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bool colorMask[4];
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int getRenderWidth() const;
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int getRenderHeight() const;
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@@ -701,6 +701,28 @@ int w_getFont(lua_State *L)
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return 1;
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}
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int w_setColorMask(lua_State *L)
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{
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bool mask[4];
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for (int i = 0; i < 4; i++)
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mask[i] = luax_toboolean(L, i + 1);
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// r, g, b, a
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instance->setColorMask(mask[0], mask[1], mask[2], mask[3]);
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return 0;
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}
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int w_getColorMask(lua_State *L)
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{
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const bool *mask = instance->getColorMask();
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for (int i = 0; i < 4; i++)
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luax_pushboolean(L, mask[i]);
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return 4;
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}
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int w_setBlendMode(lua_State *L)
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{
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Graphics::BlendMode mode;
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@@ -1483,6 +1505,8 @@ static const luaL_Reg functions[] =
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{ "setFont", w_setFont },
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{ "getFont", w_getFont },
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{ "setColorMask", w_setColorMask },
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{ "getColorMask", w_getColorMask },
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{ "setBlendMode", w_setBlendMode },
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{ "getBlendMode", w_getBlendMode },
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{ "setDefaultFilter", w_setDefaultFilter },
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@@ -71,6 +71,8 @@ int w_setBackgroundColor(lua_State *L);
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int w_getBackgroundColor(lua_State *L);
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int w_setFont(lua_State *L);
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int w_getFont(lua_State *L);
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int w_setColorMask(lua_State *L);
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int w_getColorMask(lua_State *L);
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int w_setBlendMode(lua_State *L);
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int w_getBlendMode(lua_State *L);
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int w_setDefaultFilter(lua_State *L);
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