replaced a hardcoded radian conversion with the appropriate macro

This commit is contained in:
Bill Meltsner
2010-03-24 00:43:37 -05:00
parent 60133f8d9a
commit 23a03d6db4
+2 -2
View File
@@ -147,7 +147,7 @@ namespace opengl
void TrueTypeFont::print(string text, float x, float y) const
{
glPushMatrix();
glTranslatef(ceil(x), ceil(y), 0.0f); // + getHeight() to make the x,y coordiantes the top left corner
glTranslatef(ceil(x), ceil(y), 0.0f); // + getHeight() to make the x,y coordinates the top left corner
GLuint TrueTypeFont = list;
glListBase(TrueTypeFont);
glCallLists((int)text.length(), GL_UNSIGNED_BYTE, text.c_str());
@@ -159,7 +159,7 @@ namespace opengl
glPushMatrix();
glTranslatef(ceil(x), ceil(y), 0.0f);
glRotatef(angle * 57.29578f, 0, 0, 1.0f);
glRotatef(LOVE_TORAD(angle), 0, 0, 1.0f);
glScalef(sx, sy, 1.0f);
GLuint TrueTypeFont = list;