Added BezierCurve:renderSegment

This commit is contained in:
muddmaker
2014-09-30 17:36:10 -07:00
parent d3e1993673
commit 238656ecc1
5 changed files with 68 additions and 0 deletions
+23
View File
@@ -165,6 +165,28 @@ int w_BezierCurve_render(lua_State *L)
return 1;
}
int w_BezierCurve_renderSegment(lua_State *L)
{
BezierCurve *curve = luax_checkbeziercurve(L, 1);
double start = luaL_checknumber(L, 2);
double end = luaL_checknumber(L, 3);
int accuracy = luaL_optinteger(L, 4, 5);
std::vector<Vector> points;
luax_catchexcept(L, [&](){ points = curve->renderSegment(start, end, accuracy); });
lua_createtable(L, points.size()*2, 0);
for (size_t i = 0; i < points.size(); ++i)
{
lua_pushnumber(L, points[i].x);
lua_rawseti(L, -2, 2*i+2);
lua_pushnumber(L, points[i].y);
lua_rawseti(L, -2, 2*i+2);
}
return 1;
}
static const luaL_Reg functions[] =
{
{"getDegree", w_BezierCurve_getDegree},
@@ -178,6 +200,7 @@ static const luaL_Reg functions[] =
{"scale", w_BezierCurve_scale},
{"evaluate", w_BezierCurve_evaluate},
{"render", w_BezierCurve_render},
{"renderSegment", w_BezierCurve_renderSegment},
{ 0, 0 }
};