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Font texture atlases can be created in Core Profile GL3.
--HG-- branch : minor
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@@ -92,6 +92,9 @@ public:
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GLenum internalformat = 0;
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GLenum externalformat = 0;
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GLenum type = 0;
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bool swizzled = false;
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GLint swizzle[4];
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};
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class TempDebugGroup
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