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Implement experimental fusing method.
https://github.com/love2d/love-android/issues/201#issuecomment-772628115
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@@ -108,6 +108,10 @@ Filesystem::Filesystem()
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Filesystem::~Filesystem()
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{
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#ifdef LOVE_ANDROID
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love::android::deinitializeVirtualArchive();
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#endif
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if (PHYSFS_isInit())
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PHYSFS_deinit();
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}
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@@ -224,6 +228,31 @@ bool Filesystem::setSource(const char *source)
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if (!love::android::createStorageDirectories())
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SDL_Log("Error creating storage directories!");
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new_search_path = "";
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PHYSFS_Io *gameLoveIO;
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bool hasFusedGame = love::android::checkFusedGame((void **) &gameLoveIO);
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if (hasFusedGame)
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{
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if (gameLoveIO)
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{
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// Actually we should just be able to mount gameLoveIO, but that's experimental.
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gameLoveIO->destroy(gameLoveIO);
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goto oldschool;
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}
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else
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{
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if (!love::android::initializeVirtualArchive())
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{
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SDL_Log("Unable to mount AAsset: %s", PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
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return false;
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}
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}
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}
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else
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{
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oldschool:
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new_search_path = love::android::getSelectedGameFile();
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// try mounting first, if that fails, load to memory and mount
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@@ -250,6 +279,7 @@ bool Filesystem::setSource(const char *source)
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return false;
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}
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}
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}
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#else
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// Add the directory.
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if (!PHYSFS_mount(new_search_path.c_str(), nullptr, 1))
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