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Removed gl.bindTexture, so it won't get accidentally used.
--HG-- branch : minor
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@@ -348,12 +348,6 @@ public:
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**/
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void setTextureUnit(int textureunit);
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/**
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* Helper for binding an OpenGL texture.
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* Makes sure we aren't redundantly binding textures.
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**/
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void bindTexture(GLuint texture);
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/**
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* Helper for binding a texture to a specific texture unit.
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*
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