love.graphics.circle/ellipse/arc/rectangle now take transformation scale into account when determining the number of segments to use. Resolves issue #1184.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2016-08-13 12:43:52 -03:00
parent e9ac008f43
commit 22056271ec
3 changed files with 70 additions and 29 deletions
+25 -24
View File
@@ -1763,13 +1763,14 @@ int w_rectangle(lua_State *L)
float rx = (float)luaL_optnumber(L, 6, 0.0);
float ry = (float)luaL_optnumber(L, 7, rx);
int points;
if (lua_isnoneornil(L, 8))
points = std::max(rx, ry) > 20.0 ? (int)(std::max(rx, ry) / 2) : 10;
instance()->rectangle(mode, x, y, w, h, rx, ry);
else
points = (int) luaL_checknumber(L, 8);
{
int points = (int) luaL_checknumber(L, 8);
instance()->rectangle(mode, x, y, w, h, rx, ry, points);
}
instance()->rectangle(mode, x, y, w, h, rx, ry, points);
return 0;
}
@@ -1783,13 +1784,15 @@ int w_circle(lua_State *L)
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
float radius = (float)luaL_checknumber(L, 4);
int points;
if (lua_isnoneornil(L, 5))
points = radius > 10 ? (int)(radius) : 10;
else
points = (int) luaL_checknumber(L, 5);
instance()->circle(mode, x, y, radius, points);
if (lua_isnoneornil(L, 5))
instance()->circle(mode, x, y, radius);
else
{
int points = (int) luaL_checknumber(L, 5);
instance()->circle(mode, x, y, radius, points);
}
return 0;
}
@@ -1805,13 +1808,14 @@ int w_ellipse(lua_State *L)
float a = (float)luaL_checknumber(L, 4);
float b = (float)luaL_optnumber(L, 5, a);
int points;
if (lua_isnoneornil(L, 6))
points = a + b > 30 ? (int)((a + b) / 2) : 15;
instance()->ellipse(mode, x, y, a, b);
else
points = (int) luaL_checknumber(L, 6);
{
int points = (int) luaL_checknumber(L, 6);
instance()->ellipse(mode, x, y, a, b, points);
}
instance()->ellipse(mode, x, y, a, b, points);
return 0;
}
@@ -1841,17 +1845,14 @@ int w_arc(lua_State *L)
float angle1 = (float) luaL_checknumber(L, startidx + 3);
float angle2 = (float) luaL_checknumber(L, startidx + 4);
int points = (int) radius;
float angle = fabs(angle1 - angle2);
if (lua_isnoneornil(L, startidx + 5))
instance()->arc(drawmode, arcmode, x, y, radius, angle1, angle2);
else
{
int points = (int) luaL_checknumber(L, startidx + 5);
instance()->arc(drawmode, arcmode, x, y, radius, angle1, angle2, points);
}
// The amount of points is based on the fraction of the circle created by the arc.
if (angle < 2.0f * (float) LOVE_M_PI)
points *= angle / (2.0f * (float) LOVE_M_PI);
points = std::max(points, 10);
points = (int) luaL_optnumber(L, startidx + 5, points);
instance()->arc(drawmode, arcmode, x, y, radius, angle1, angle2, points);
return 0;
}