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love.graphics.circle/ellipse/arc/rectangle now take transformation scale into account when determining the number of segments to use. Resolves issue #1184.
--HG-- branch : minor
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@@ -1763,13 +1763,14 @@ int w_rectangle(lua_State *L)
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float rx = (float)luaL_optnumber(L, 6, 0.0);
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float ry = (float)luaL_optnumber(L, 7, rx);
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int points;
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if (lua_isnoneornil(L, 8))
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points = std::max(rx, ry) > 20.0 ? (int)(std::max(rx, ry) / 2) : 10;
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instance()->rectangle(mode, x, y, w, h, rx, ry);
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else
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points = (int) luaL_checknumber(L, 8);
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{
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int points = (int) luaL_checknumber(L, 8);
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instance()->rectangle(mode, x, y, w, h, rx, ry, points);
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}
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instance()->rectangle(mode, x, y, w, h, rx, ry, points);
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return 0;
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}
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@@ -1783,13 +1784,15 @@ int w_circle(lua_State *L)
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float x = (float)luaL_checknumber(L, 2);
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float y = (float)luaL_checknumber(L, 3);
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float radius = (float)luaL_checknumber(L, 4);
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int points;
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if (lua_isnoneornil(L, 5))
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points = radius > 10 ? (int)(radius) : 10;
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else
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points = (int) luaL_checknumber(L, 5);
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instance()->circle(mode, x, y, radius, points);
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if (lua_isnoneornil(L, 5))
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instance()->circle(mode, x, y, radius);
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else
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{
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int points = (int) luaL_checknumber(L, 5);
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instance()->circle(mode, x, y, radius, points);
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}
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return 0;
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}
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@@ -1805,13 +1808,14 @@ int w_ellipse(lua_State *L)
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float a = (float)luaL_checknumber(L, 4);
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float b = (float)luaL_optnumber(L, 5, a);
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int points;
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if (lua_isnoneornil(L, 6))
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points = a + b > 30 ? (int)((a + b) / 2) : 15;
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instance()->ellipse(mode, x, y, a, b);
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else
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points = (int) luaL_checknumber(L, 6);
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{
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int points = (int) luaL_checknumber(L, 6);
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instance()->ellipse(mode, x, y, a, b, points);
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}
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instance()->ellipse(mode, x, y, a, b, points);
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return 0;
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}
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@@ -1841,17 +1845,14 @@ int w_arc(lua_State *L)
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float angle1 = (float) luaL_checknumber(L, startidx + 3);
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float angle2 = (float) luaL_checknumber(L, startidx + 4);
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int points = (int) radius;
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float angle = fabs(angle1 - angle2);
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if (lua_isnoneornil(L, startidx + 5))
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instance()->arc(drawmode, arcmode, x, y, radius, angle1, angle2);
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else
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{
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int points = (int) luaL_checknumber(L, startidx + 5);
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instance()->arc(drawmode, arcmode, x, y, radius, angle1, angle2, points);
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}
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// The amount of points is based on the fraction of the circle created by the arc.
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if (angle < 2.0f * (float) LOVE_M_PI)
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points *= angle / (2.0f * (float) LOVE_M_PI);
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points = std::max(points, 10);
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points = (int) luaL_optnumber(L, startidx + 5, points);
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instance()->arc(drawmode, arcmode, x, y, radius, angle1, angle2, points);
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return 0;
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}
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