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https://github.com/love2d/love.git
synced 2026-08-15 15:51:12 +02:00
love.graphics.circle/ellipse/arc/rectangle now take transformation scale into account when determining the number of segments to use. Resolves issue #1184.
--HG-- branch : minor
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@@ -1347,7 +1347,7 @@ void Graphics::rectangle(DrawMode mode, float x, float y, float w, float h, floa
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if (h >= 0.02f)
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ry = std::min(ry, h / 2.0f - 0.01f);
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points = std::max(points, 1);
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points = std::max(points / 4, 1);
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const float half_pi = static_cast<float>(LOVE_M_PI / 2);
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float angle_shift = half_pi / ((float) points + 1.0f);
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@@ -1394,11 +1394,28 @@ void Graphics::rectangle(DrawMode mode, float x, float y, float w, float h, floa
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delete[] coords;
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}
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int Graphics::calculateEllipsePoints(float rx, float ry) const
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{
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float pixelScale = 1.0f / std::max((float) pixelSizeStack.back(), 0.00001f);
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int points = (int) sqrtf(((rx + ry) / 2.0f) * 20.0f * pixelScale);
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return std::max(points, 8);
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}
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void Graphics::rectangle(DrawMode mode, float x, float y, float w, float h, float rx, float ry)
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{
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rectangle(mode, x, y, w, h, rx, ry, calculateEllipsePoints(rx, ry));
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}
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void Graphics::circle(DrawMode mode, float x, float y, float radius, int points)
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{
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ellipse(mode, x, y, radius, radius, points);
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}
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void Graphics::circle(DrawMode mode, float x, float y, float radius)
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{
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ellipse(mode, x, y, radius, radius);
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}
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void Graphics::ellipse(DrawMode mode, float x, float y, float a, float b, int points)
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{
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float two_pi = static_cast<float>(LOVE_M_PI * 2);
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@@ -1421,6 +1438,11 @@ void Graphics::ellipse(DrawMode mode, float x, float y, float a, float b, int po
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delete[] coords;
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}
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void Graphics::ellipse(DrawMode mode, float x, float y, float a, float b)
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{
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ellipse(mode, x, y, a, b, calculateEllipsePoints(a, b));
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}
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void Graphics::arc(DrawMode drawmode, ArcMode arcmode, float x, float y, float radius, float angle1, float angle2, int points)
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{
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// Nothing to display with no points or equal angles. (Or is there with line mode?)
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@@ -1499,6 +1521,18 @@ void Graphics::arc(DrawMode drawmode, ArcMode arcmode, float x, float y, float r
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delete[] coords;
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}
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void Graphics::arc(DrawMode drawmode, ArcMode arcmode, float x, float y, float radius, float angle1, float angle2)
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{
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float points = (float) calculateEllipsePoints(radius, radius);
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// The amount of points is based on the fraction of the circle created by the arc.
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float angle = fabsf(angle1 - angle2);
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if (angle < 2.0f * (float) LOVE_M_PI)
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points *= angle / (2.0f * (float) LOVE_M_PI);
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arc(drawmode, arcmode, x, y, radius, angle1, angle2, (int) (points + 0.5f));
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}
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/// @param mode the draw mode
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/// @param coords the coordinate array
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/// @param count the number of coordinates/size of the array
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@@ -397,7 +397,8 @@ public:
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* @param ry The radius of the corners on the y axis
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* @param points The number of points to use per corner
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**/
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void rectangle(DrawMode mode, float x, float y, float w, float h, float rx, float ry, int points = 10);
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void rectangle(DrawMode mode, float x, float y, float w, float h, float rx, float ry, int points);
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void rectangle(DrawMode mode, float x, float y, float w, float h, float rx, float ry);
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/**
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* Draws a circle using the specified arguments.
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@@ -407,7 +408,8 @@ public:
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* @param radius Radius of the circle.
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* @param points Number of points to use to draw the circle.
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**/
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void circle(DrawMode mode, float x, float y, float radius, int points = 10);
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void circle(DrawMode mode, float x, float y, float radius, int points);
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void circle(DrawMode mode, float x, float y, float radius);
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/**
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* Draws an ellipse using the specified arguments.
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@@ -418,7 +420,8 @@ public:
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* @param b Radius in y-direction
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* @param points Number of points to use to draw the circle.
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**/
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void ellipse(DrawMode mode, float x, float y, float a, float b, int points = 10);
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void ellipse(DrawMode mode, float x, float y, float a, float b, int points);
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void ellipse(DrawMode mode, float x, float y, float a, float b);
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/**
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* Draws an arc using the specified arguments.
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@@ -431,7 +434,8 @@ public:
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* @param angle2 The angle at which the arc terminates.
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* @param points Number of points to use to draw the arc.
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**/
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void arc(DrawMode drawmode, ArcMode arcmode, float x, float y, float radius, float angle1, float angle2, int points = 10);
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void arc(DrawMode drawmode, ArcMode arcmode, float x, float y, float radius, float angle1, float angle2, int points);
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void arc(DrawMode drawmode, ArcMode arcmode, float x, float y, float radius, float angle1, float angle2);
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/**
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* Draws a polygon with an arbitrary number of vertices.
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@@ -522,6 +526,8 @@ private:
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void checkSetDefaultFont();
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int calculateEllipsePoints(float rx, float ry) const;
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StrongRef<love::window::Window> currentWindow;
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StrongRef<Font> defaultFont;
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@@ -1763,13 +1763,14 @@ int w_rectangle(lua_State *L)
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float rx = (float)luaL_optnumber(L, 6, 0.0);
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float ry = (float)luaL_optnumber(L, 7, rx);
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int points;
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if (lua_isnoneornil(L, 8))
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points = std::max(rx, ry) > 20.0 ? (int)(std::max(rx, ry) / 2) : 10;
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instance()->rectangle(mode, x, y, w, h, rx, ry);
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else
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points = (int) luaL_checknumber(L, 8);
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{
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int points = (int) luaL_checknumber(L, 8);
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instance()->rectangle(mode, x, y, w, h, rx, ry, points);
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}
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instance()->rectangle(mode, x, y, w, h, rx, ry, points);
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return 0;
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}
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@@ -1783,13 +1784,15 @@ int w_circle(lua_State *L)
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float x = (float)luaL_checknumber(L, 2);
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float y = (float)luaL_checknumber(L, 3);
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float radius = (float)luaL_checknumber(L, 4);
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int points;
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if (lua_isnoneornil(L, 5))
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points = radius > 10 ? (int)(radius) : 10;
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else
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points = (int) luaL_checknumber(L, 5);
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instance()->circle(mode, x, y, radius, points);
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if (lua_isnoneornil(L, 5))
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instance()->circle(mode, x, y, radius);
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else
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{
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int points = (int) luaL_checknumber(L, 5);
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instance()->circle(mode, x, y, radius, points);
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}
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return 0;
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}
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@@ -1805,13 +1808,14 @@ int w_ellipse(lua_State *L)
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float a = (float)luaL_checknumber(L, 4);
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float b = (float)luaL_optnumber(L, 5, a);
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int points;
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if (lua_isnoneornil(L, 6))
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points = a + b > 30 ? (int)((a + b) / 2) : 15;
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instance()->ellipse(mode, x, y, a, b);
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else
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points = (int) luaL_checknumber(L, 6);
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{
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int points = (int) luaL_checknumber(L, 6);
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instance()->ellipse(mode, x, y, a, b, points);
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}
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instance()->ellipse(mode, x, y, a, b, points);
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return 0;
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}
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@@ -1841,17 +1845,14 @@ int w_arc(lua_State *L)
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float angle1 = (float) luaL_checknumber(L, startidx + 3);
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float angle2 = (float) luaL_checknumber(L, startidx + 4);
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int points = (int) radius;
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float angle = fabs(angle1 - angle2);
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if (lua_isnoneornil(L, startidx + 5))
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instance()->arc(drawmode, arcmode, x, y, radius, angle1, angle2);
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else
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{
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int points = (int) luaL_checknumber(L, startidx + 5);
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instance()->arc(drawmode, arcmode, x, y, radius, angle1, angle2, points);
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}
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// The amount of points is based on the fraction of the circle created by the arc.
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if (angle < 2.0f * (float) LOVE_M_PI)
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points *= angle / (2.0f * (float) LOVE_M_PI);
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points = std::max(points, 10);
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points = (int) luaL_optnumber(L, startidx + 5, points);
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instance()->arc(drawmode, arcmode, x, y, radius, angle1, angle2, points);
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return 0;
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}
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