love.graphics.circle/ellipse/arc/rectangle now take transformation scale into account when determining the number of segments to use. Resolves issue #1184.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2016-08-13 12:43:52 -03:00
parent e9ac008f43
commit 22056271ec
3 changed files with 70 additions and 29 deletions
+35 -1
View File
@@ -1347,7 +1347,7 @@ void Graphics::rectangle(DrawMode mode, float x, float y, float w, float h, floa
if (h >= 0.02f)
ry = std::min(ry, h / 2.0f - 0.01f);
points = std::max(points, 1);
points = std::max(points / 4, 1);
const float half_pi = static_cast<float>(LOVE_M_PI / 2);
float angle_shift = half_pi / ((float) points + 1.0f);
@@ -1394,11 +1394,28 @@ void Graphics::rectangle(DrawMode mode, float x, float y, float w, float h, floa
delete[] coords;
}
int Graphics::calculateEllipsePoints(float rx, float ry) const
{
float pixelScale = 1.0f / std::max((float) pixelSizeStack.back(), 0.00001f);
int points = (int) sqrtf(((rx + ry) / 2.0f) * 20.0f * pixelScale);
return std::max(points, 8);
}
void Graphics::rectangle(DrawMode mode, float x, float y, float w, float h, float rx, float ry)
{
rectangle(mode, x, y, w, h, rx, ry, calculateEllipsePoints(rx, ry));
}
void Graphics::circle(DrawMode mode, float x, float y, float radius, int points)
{
ellipse(mode, x, y, radius, radius, points);
}
void Graphics::circle(DrawMode mode, float x, float y, float radius)
{
ellipse(mode, x, y, radius, radius);
}
void Graphics::ellipse(DrawMode mode, float x, float y, float a, float b, int points)
{
float two_pi = static_cast<float>(LOVE_M_PI * 2);
@@ -1421,6 +1438,11 @@ void Graphics::ellipse(DrawMode mode, float x, float y, float a, float b, int po
delete[] coords;
}
void Graphics::ellipse(DrawMode mode, float x, float y, float a, float b)
{
ellipse(mode, x, y, a, b, calculateEllipsePoints(a, b));
}
void Graphics::arc(DrawMode drawmode, ArcMode arcmode, float x, float y, float radius, float angle1, float angle2, int points)
{
// Nothing to display with no points or equal angles. (Or is there with line mode?)
@@ -1499,6 +1521,18 @@ void Graphics::arc(DrawMode drawmode, ArcMode arcmode, float x, float y, float r
delete[] coords;
}
void Graphics::arc(DrawMode drawmode, ArcMode arcmode, float x, float y, float radius, float angle1, float angle2)
{
float points = (float) calculateEllipsePoints(radius, radius);
// The amount of points is based on the fraction of the circle created by the arc.
float angle = fabsf(angle1 - angle2);
if (angle < 2.0f * (float) LOVE_M_PI)
points *= angle / (2.0f * (float) LOVE_M_PI);
arc(drawmode, arcmode, x, y, radius, angle1, angle2, (int) (points + 0.5f));
}
/// @param mode the draw mode
/// @param coords the coordinate array
/// @param count the number of coordinates/size of the array
+10 -4
View File
@@ -397,7 +397,8 @@ public:
* @param ry The radius of the corners on the y axis
* @param points The number of points to use per corner
**/
void rectangle(DrawMode mode, float x, float y, float w, float h, float rx, float ry, int points = 10);
void rectangle(DrawMode mode, float x, float y, float w, float h, float rx, float ry, int points);
void rectangle(DrawMode mode, float x, float y, float w, float h, float rx, float ry);
/**
* Draws a circle using the specified arguments.
@@ -407,7 +408,8 @@ public:
* @param radius Radius of the circle.
* @param points Number of points to use to draw the circle.
**/
void circle(DrawMode mode, float x, float y, float radius, int points = 10);
void circle(DrawMode mode, float x, float y, float radius, int points);
void circle(DrawMode mode, float x, float y, float radius);
/**
* Draws an ellipse using the specified arguments.
@@ -418,7 +420,8 @@ public:
* @param b Radius in y-direction
* @param points Number of points to use to draw the circle.
**/
void ellipse(DrawMode mode, float x, float y, float a, float b, int points = 10);
void ellipse(DrawMode mode, float x, float y, float a, float b, int points);
void ellipse(DrawMode mode, float x, float y, float a, float b);
/**
* Draws an arc using the specified arguments.
@@ -431,7 +434,8 @@ public:
* @param angle2 The angle at which the arc terminates.
* @param points Number of points to use to draw the arc.
**/
void arc(DrawMode drawmode, ArcMode arcmode, float x, float y, float radius, float angle1, float angle2, int points = 10);
void arc(DrawMode drawmode, ArcMode arcmode, float x, float y, float radius, float angle1, float angle2, int points);
void arc(DrawMode drawmode, ArcMode arcmode, float x, float y, float radius, float angle1, float angle2);
/**
* Draws a polygon with an arbitrary number of vertices.
@@ -522,6 +526,8 @@ private:
void checkSetDefaultFont();
int calculateEllipsePoints(float rx, float ry) const;
StrongRef<love::window::Window> currentWindow;
StrongRef<Font> defaultFont;
+25 -24
View File
@@ -1763,13 +1763,14 @@ int w_rectangle(lua_State *L)
float rx = (float)luaL_optnumber(L, 6, 0.0);
float ry = (float)luaL_optnumber(L, 7, rx);
int points;
if (lua_isnoneornil(L, 8))
points = std::max(rx, ry) > 20.0 ? (int)(std::max(rx, ry) / 2) : 10;
instance()->rectangle(mode, x, y, w, h, rx, ry);
else
points = (int) luaL_checknumber(L, 8);
{
int points = (int) luaL_checknumber(L, 8);
instance()->rectangle(mode, x, y, w, h, rx, ry, points);
}
instance()->rectangle(mode, x, y, w, h, rx, ry, points);
return 0;
}
@@ -1783,13 +1784,15 @@ int w_circle(lua_State *L)
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
float radius = (float)luaL_checknumber(L, 4);
int points;
if (lua_isnoneornil(L, 5))
points = radius > 10 ? (int)(radius) : 10;
else
points = (int) luaL_checknumber(L, 5);
instance()->circle(mode, x, y, radius, points);
if (lua_isnoneornil(L, 5))
instance()->circle(mode, x, y, radius);
else
{
int points = (int) luaL_checknumber(L, 5);
instance()->circle(mode, x, y, radius, points);
}
return 0;
}
@@ -1805,13 +1808,14 @@ int w_ellipse(lua_State *L)
float a = (float)luaL_checknumber(L, 4);
float b = (float)luaL_optnumber(L, 5, a);
int points;
if (lua_isnoneornil(L, 6))
points = a + b > 30 ? (int)((a + b) / 2) : 15;
instance()->ellipse(mode, x, y, a, b);
else
points = (int) luaL_checknumber(L, 6);
{
int points = (int) luaL_checknumber(L, 6);
instance()->ellipse(mode, x, y, a, b, points);
}
instance()->ellipse(mode, x, y, a, b, points);
return 0;
}
@@ -1841,17 +1845,14 @@ int w_arc(lua_State *L)
float angle1 = (float) luaL_checknumber(L, startidx + 3);
float angle2 = (float) luaL_checknumber(L, startidx + 4);
int points = (int) radius;
float angle = fabs(angle1 - angle2);
if (lua_isnoneornil(L, startidx + 5))
instance()->arc(drawmode, arcmode, x, y, radius, angle1, angle2);
else
{
int points = (int) luaL_checknumber(L, startidx + 5);
instance()->arc(drawmode, arcmode, x, y, radius, angle1, angle2, points);
}
// The amount of points is based on the fraction of the circle created by the arc.
if (angle < 2.0f * (float) LOVE_M_PI)
points *= angle / (2.0f * (float) LOVE_M_PI);
points = std::max(points, 10);
points = (int) luaL_optnumber(L, startidx + 5, points);
instance()->arc(drawmode, arcmode, x, y, radius, angle1, angle2, points);
return 0;
}