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@@ -118,7 +118,7 @@ namespace box2d
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void Body::applyImpulse(float jx, float jy)
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{
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body->ApplyImpulse(b2Vec2(jx, jy), world->scaleDown(body->GetWorldCenter()));
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body->ApplyImpulse(b2Vec2(jx, jy), body->GetWorldCenter());
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}
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void Body::applyImpulse(float jx, float jy, float rx, float ry)
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@@ -138,7 +138,7 @@ namespace box2d
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void Body::applyForce(float fx, float fy)
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{
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body->ApplyForce(b2Vec2(fx, fy), world->scaleDown(body->GetWorldCenter()));
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body->ApplyForce(b2Vec2(fx, fy), body->GetWorldCenter());
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}
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void Body::setX(float x)
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@@ -140,9 +140,22 @@ namespace box2d
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Body * t = luax_checkbody(L, 1);
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float jx = (float)luaL_checknumber(L, 2);
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float jy = (float)luaL_checknumber(L, 3);
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float rx = (float)luaL_optnumber(L, 4, 0);
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float ry = (float)luaL_optnumber(L, 5, 0);
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t->applyImpulse(jx, jy, rx, ry);
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if(lua_gettop(L) == 3)
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{
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t->applyImpulse(jx, jy);
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}
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else if(lua_gettop(L) == 5)
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{
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float rx = (float)luaL_checknumber(L, 4);
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float ry = (float)luaL_checknumber(L, 5);
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t->applyImpulse(jx, jy, rx, ry);
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}
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else
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{
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return luaL_error(L, "Wrong number of parameters.");
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}
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return 0;
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}
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@@ -159,9 +172,23 @@ namespace box2d
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Body * t = luax_checkbody(L, 1);
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float fx = (float)luaL_checknumber(L, 2);
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float fy = (float)luaL_checknumber(L, 3);
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float rx = (float)luaL_optnumber(L, 4, 0);
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float ry = (float)luaL_optnumber(L, 5, 0);
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t->applyForce(fx, fy, rx, ry);
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if(lua_gettop(L) == 3)
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{
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t->applyForce(fx, fy);
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}
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else if(lua_gettop(L) == 5)
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{
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float rx = (float)luaL_checknumber(L, 4);
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float ry = (float)luaL_checknumber(L, 5);
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t->applyForce(fx, fy, rx, ry);
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}
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else
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{
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return luaL_error(L, "Wrong number of parameters.");
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}
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return 0;
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}
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