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Add functions for indirect draws and compute dispatches.
Resolves #1879. - Add an 'indirectdraw' boolean field to the graphics feature support table returned by love.graphics.getSupported. This is almost always supported when compute shaders are supported, except on a few older phones. - Add an 'indirectarguments' boolean field to the settings table in love.graphics.newBuffer. - Add love.graphics.dispatchIndirect(shader, argumentsbuffer [, argumentsindex = 1]). The compute dispatch's threadgroup width, height, and depth values are fetched from the buffer (as 3 uints) instead of coming from function parameters. - Add love.graphics.drawIndirect(mesh, argumentsbuffer, argumentsindex, x, y, ....). Vertex or index count, instance count, and other related parameters for drawing the mesh are fetched from the buffer (as 4 or 5 uints depending on whether the mesh has an index buffer) instead of coming from function parameters. It's usually a good idea to keep parameters other than the instance count in sync with what the mesh should be using. - Add love.graphics.drawFromShaderIndirect(drawmode, argumentsbuffer [, argumentsindex = 1] [, maintexture = nil]) and drawFromShaderIndirect(indexbuffer, argumentsbuffer [, argumentsindex] [, maintexture = nil]). Vertex or index count, instance count, and other related parameters are fetched from the buffer as 4 or 5 uints, as above. For the dispatch indirect arguments buffer, it has to have 3 uint32 elements: { uint threadgroupsX, uint threadgroupsY, uint threadgroupsZ }. For non-indexed draws, the arguments buffer has to have 4 uint32 elements: { uint vertexCount, uint instanceCount, uint baseVertex, uint baseInstance }. Note that baseInstance should always be set to 0 as many drivers don't support non-zero values. For draws which use an index buffer, the arguments buffer has to have 5 uint32 elements: { uint indexCount, uint instanceCount, uint firstIndex, uint baseVertex, uint baseInstance }. As above, the baseInstance value should always be 0. A buffer can be created to have an array of those structures, which can be used with the argumentsindex parameter of the Indirect dispatch/draw functions.
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@@ -52,6 +52,7 @@ Buffer::Buffer(Graphics *gfx, const Settings &settings, const std::vector<DataDe
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bool vertexbuffer = usageFlags & BUFFERUSAGEFLAG_VERTEX;
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bool texelbuffer = usageFlags & BUFFERUSAGEFLAG_TEXEL;
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bool storagebuffer = usageFlags & BUFFERUSAGEFLAG_SHADER_STORAGE;
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bool indirectbuffer = usageFlags & BUFFERUSAGEFLAG_INDIRECT_ARGUMENTS;
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if (texelbuffer && !caps.features[Graphics::FEATURE_TEXEL_BUFFER])
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throw love::Exception("Texel buffers are not supported on this system.");
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@@ -62,8 +63,11 @@ Buffer::Buffer(Graphics *gfx, const Settings &settings, const std::vector<DataDe
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if (storagebuffer && dataUsage == BUFFERDATAUSAGE_STREAM)
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throw love::Exception("Buffers created with 'stream' data usage cannot be used as a shader storage buffer.");
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if (dataUsage == BUFFERDATAUSAGE_READBACK && (indexbuffer || vertexbuffer || texelbuffer || storagebuffer))
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throw love::Exception("Buffers created with 'readback' data usage cannot be index, vertex, texel, or shaderstorage buffer types.");
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if (indirectbuffer && !caps.features[Graphics::FEATURE_INDIRECT_DRAW])
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throw love::Exception("Indirect argument buffers are not supported on this system.");
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if (dataUsage == BUFFERDATAUSAGE_READBACK && (indexbuffer || vertexbuffer || texelbuffer || storagebuffer || indirectbuffer))
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throw love::Exception("Buffers created with 'readback' data usage cannot be index, vertex, texel, shaderstorage, or indirectarguments buffer types.");
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size_t offset = 0;
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size_t stride = 0;
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@@ -184,6 +188,18 @@ Buffer::Buffer(Graphics *gfx, const Settings &settings, const std::vector<DataDe
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member.decl.name.c_str(), memberoffset, offset);
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}
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if (indirectbuffer)
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{
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if (info.isMatrix || info.components != 1
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|| (info.baseType != DATA_BASETYPE_UINT && info.baseType != DATA_BASETYPE_INT))
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{
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throw love::Exception("Indirect argument buffers must use single-component int or uint types.");
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}
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if (bufferformat.size() > 5)
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throw love::Exception("Indirect argument buffers only support up to 5 values per array element.");
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}
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member.offset = memberoffset;
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member.size = membersize;
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