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synced 2026-08-16 16:20:42 +02:00
Add functions for indirect draws and compute dispatches.
Resolves #1879. - Add an 'indirectdraw' boolean field to the graphics feature support table returned by love.graphics.getSupported. This is almost always supported when compute shaders are supported, except on a few older phones. - Add an 'indirectarguments' boolean field to the settings table in love.graphics.newBuffer. - Add love.graphics.dispatchIndirect(shader, argumentsbuffer [, argumentsindex = 1]). The compute dispatch's threadgroup width, height, and depth values are fetched from the buffer (as 3 uints) instead of coming from function parameters. - Add love.graphics.drawIndirect(mesh, argumentsbuffer, argumentsindex, x, y, ....). Vertex or index count, instance count, and other related parameters for drawing the mesh are fetched from the buffer (as 4 or 5 uints depending on whether the mesh has an index buffer) instead of coming from function parameters. It's usually a good idea to keep parameters other than the instance count in sync with what the mesh should be using. - Add love.graphics.drawFromShaderIndirect(drawmode, argumentsbuffer [, argumentsindex = 1] [, maintexture = nil]) and drawFromShaderIndirect(indexbuffer, argumentsbuffer [, argumentsindex] [, maintexture = nil]). Vertex or index count, instance count, and other related parameters are fetched from the buffer as 4 or 5 uints, as above. For the dispatch indirect arguments buffer, it has to have 3 uint32 elements: { uint threadgroupsX, uint threadgroupsY, uint threadgroupsZ }. For non-indexed draws, the arguments buffer has to have 4 uint32 elements: { uint vertexCount, uint instanceCount, uint baseVertex, uint baseInstance }. Note that baseInstance should always be set to 0 as many drivers don't support non-zero values. For draws which use an index buffer, the arguments buffer has to have 5 uint32 elements: { uint indexCount, uint instanceCount, uint firstIndex, uint baseVertex, uint baseInstance }. As above, the baseInstance value should always be 0. A buffer can be created to have an array of those structures, which can be used with the argumentsindex parameter of the Indirect dispatch/draw functions.
This commit is contained in:
@@ -52,6 +52,7 @@ Buffer::Buffer(Graphics *gfx, const Settings &settings, const std::vector<DataDe
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bool vertexbuffer = usageFlags & BUFFERUSAGEFLAG_VERTEX;
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bool texelbuffer = usageFlags & BUFFERUSAGEFLAG_TEXEL;
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bool storagebuffer = usageFlags & BUFFERUSAGEFLAG_SHADER_STORAGE;
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bool indirectbuffer = usageFlags & BUFFERUSAGEFLAG_INDIRECT_ARGUMENTS;
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if (texelbuffer && !caps.features[Graphics::FEATURE_TEXEL_BUFFER])
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throw love::Exception("Texel buffers are not supported on this system.");
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@@ -62,8 +63,11 @@ Buffer::Buffer(Graphics *gfx, const Settings &settings, const std::vector<DataDe
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if (storagebuffer && dataUsage == BUFFERDATAUSAGE_STREAM)
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throw love::Exception("Buffers created with 'stream' data usage cannot be used as a shader storage buffer.");
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if (dataUsage == BUFFERDATAUSAGE_READBACK && (indexbuffer || vertexbuffer || texelbuffer || storagebuffer))
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throw love::Exception("Buffers created with 'readback' data usage cannot be index, vertex, texel, or shaderstorage buffer types.");
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if (indirectbuffer && !caps.features[Graphics::FEATURE_INDIRECT_DRAW])
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throw love::Exception("Indirect argument buffers are not supported on this system.");
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if (dataUsage == BUFFERDATAUSAGE_READBACK && (indexbuffer || vertexbuffer || texelbuffer || storagebuffer || indirectbuffer))
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throw love::Exception("Buffers created with 'readback' data usage cannot be index, vertex, texel, shaderstorage, or indirectarguments buffer types.");
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size_t offset = 0;
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size_t stride = 0;
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@@ -184,6 +188,18 @@ Buffer::Buffer(Graphics *gfx, const Settings &settings, const std::vector<DataDe
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member.decl.name.c_str(), memberoffset, offset);
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}
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if (indirectbuffer)
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{
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if (info.isMatrix || info.components != 1
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|| (info.baseType != DATA_BASETYPE_UINT && info.baseType != DATA_BASETYPE_INT))
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{
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throw love::Exception("Indirect argument buffers must use single-component int or uint types.");
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}
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if (bufferformat.size() > 5)
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throw love::Exception("Indirect argument buffers only support up to 5 values per array element.");
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}
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member.offset = memberoffset;
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member.size = membersize;
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@@ -1542,7 +1542,49 @@ void Graphics::copyBufferToTexture(Buffer *source, Texture *dest, size_t sourceo
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dest->copyFromBuffer(source, sourceoffset, sourcewidth, size, slice, mipmap, rect);
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}
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void Graphics::dispatchThreadgroups(Shader* shader, int x, int y, int z)
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static const char *getIndirectArgsTypeName(Graphics::IndirectArgsType argstype)
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{
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switch (argstype)
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{
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case Graphics::INDIRECT_ARGS_DISPATCH: return "Compute shader threadgroup argument data";
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case Graphics::INDIRECT_ARGS_DRAW_VERTICES: return "Draw vertices argument data";
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case Graphics::INDIRECT_ARGS_DRAW_INDICES: return "Draw indices argument data";
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}
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return "(Unknown argument data)";
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}
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void Graphics::validateIndirectArgsBuffer(IndirectArgsType argstype, Buffer *indirectargs, int argsindex)
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{
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if (!capabilities.features[FEATURE_INDIRECT_DRAW])
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throw love::Exception("Indirect draws and compute dispatches are not supported on this system.");
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if ((indirectargs->getUsageFlags() & BUFFERUSAGEFLAG_INDIRECT_ARGUMENTS) == 0)
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throw love::Exception("The given Buffer must be created with the indirectarguments usage flag set, to be used for indirect arguments.");
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if (argsindex < 0)
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throw love::Exception("The given indirect argument index cannot be negative.");
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size_t argelements = 0;
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if (argstype == INDIRECT_ARGS_DISPATCH)
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argelements = 3;
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else if (argstype == INDIRECT_ARGS_DRAW_VERTICES)
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argelements = 4;
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else if (argstype == INDIRECT_ARGS_DRAW_INDICES)
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argelements = 5;
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size_t totalmembers = indirectargs->getArrayLength() * indirectargs->getDataMembers().size();
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if (totalmembers % argelements != 0)
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throw love::Exception("%s requires the given indirect argument Buffer to have a multiple of %ld int or uint values.", getIndirectArgsTypeName(argstype), argelements);
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size_t argsoffset = argsindex * indirectargs->getArrayStride();
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if (indirectargs->getSize() < argsoffset + sizeof(uint32) * argelements)
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throw love::Exception("The given index into the indirect argument Buffer does not fit within the Buffer's size.");
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}
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void Graphics::dispatchThreadgroups(Shader *shader, int x, int y, int z)
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{
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if (!shader->hasStage(SHADERSTAGE_COMPUTE))
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throw love::Exception("Only compute shaders can have threads dispatched.");
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@@ -1562,7 +1604,28 @@ void Graphics::dispatchThreadgroups(Shader* shader, int x, int y, int z)
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auto prevshader = Shader::current;
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shader->attach();
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bool success = dispatch(x, y, z);
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bool success = dispatch(shader, x, y, z);
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if (prevshader != nullptr)
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prevshader->attach();
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if (!success)
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throw love::Exception("Compute shader must have resources bound to all writable texture and buffer variables.");
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}
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void Graphics::dispatchIndirect(Shader *shader, Buffer *indirectargs, int argsindex)
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{
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if (!shader->hasStage(SHADERSTAGE_COMPUTE))
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throw love::Exception("Only compute shaders can have threads dispatched.");
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validateIndirectArgsBuffer(INDIRECT_ARGS_DISPATCH, indirectargs, argsindex);
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flushBatchedDraws();
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auto prevshader = Shader::current;
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shader->attach();
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bool success = dispatch(shader, indirectargs, argsindex * indirectargs->getArrayStride());
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if (prevshader != nullptr)
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prevshader->attach();
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@@ -1819,6 +1882,11 @@ void Graphics::drawInstanced(Mesh *mesh, const Matrix4 &m, int instancecount)
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mesh->drawInstanced(this, m, instancecount);
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}
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void Graphics::drawIndirect(Mesh *mesh, const Matrix4 &m, Buffer *indirectargs, int argsindex)
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{
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mesh->drawIndirect(this, m, indirectargs, argsindex);
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}
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void Graphics::drawFromShader(PrimitiveType primtype, int vertexcount, int instancecount, Texture *maintexture)
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{
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if (primtype == PRIMITIVE_TRIANGLE_FAN && vertexcount > LOVE_UINT16_MAX)
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@@ -1899,6 +1967,61 @@ void Graphics::drawFromShader(Buffer *indexbuffer, int indexcount, int instancec
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draw(cmd);
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}
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void Graphics::drawFromShaderIndirect(PrimitiveType primtype, Buffer *indirectargs, int argsindex, Texture *maintexture)
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{
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flushBatchedDraws();
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if (primtype == PRIMITIVE_TRIANGLE_FAN)
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throw love::Exception("The fan draw mode is not supported in indirect draws.");
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if (Shader::isDefaultActive() || !Shader::current)
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throw love::Exception("drawFromShaderIndirect can only be used with a custom shader.");
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validateIndirectArgsBuffer(INDIRECT_ARGS_DRAW_VERTICES, indirectargs, argsindex);
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Shader::current->validateDrawState(primtype, maintexture);
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VertexAttributes attributes;
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BufferBindings buffers;
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DrawCommand cmd(&attributes, &buffers);
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cmd.primitiveType = primtype;
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cmd.indirectBuffer = indirectargs;
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cmd.indirectBufferOffset = argsindex * indirectargs->getArrayStride();
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cmd.texture = maintexture;
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draw(cmd);
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}
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void Graphics::drawFromShaderIndirect(Buffer *indexbuffer, Buffer *indirectargs, int argsindex, Texture *maintexture)
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{
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flushBatchedDraws();
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if (!(indexbuffer->getUsageFlags() & BUFFERUSAGEFLAG_INDEX))
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throw love::Exception("The buffer passed to the indexed variant of drawFromShaderIndirect must be an index buffer.");
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if (Shader::isDefaultActive() || !Shader::current)
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throw love::Exception("drawFromShaderIndirect can only be used with a custom shader.");
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validateIndirectArgsBuffer(INDIRECT_ARGS_DRAW_INDICES, indirectargs, argsindex);
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Shader::current->validateDrawState(PRIMITIVE_TRIANGLES, maintexture);
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VertexAttributes attributes;
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BufferBindings buffers;
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DrawIndexedCommand cmd(&attributes, &buffers, indexbuffer);
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cmd.primitiveType = PRIMITIVE_TRIANGLES;
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cmd.indexType = getIndexDataType(indexbuffer->getDataMember(0).decl.format);
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cmd.indirectBuffer = indirectargs;
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cmd.indexBufferOffset = argsindex * indirectargs->getArrayStride();
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cmd.texture = maintexture;
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draw(cmd);
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}
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void Graphics::print(const std::vector<love::font::ColoredString> &str, const Matrix4 &m)
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{
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checkSetDefaultFont();
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@@ -2533,6 +2656,7 @@ STRINGMAP_CLASS_BEGIN(Graphics, Graphics::Feature, Graphics::FEATURE_MAX_ENUM, f
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{ "copytexturetobuffer", Graphics::FEATURE_COPY_TEXTURE_TO_BUFFER },
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{ "copyrendertargettobuffer", Graphics::FEATURE_COPY_RENDER_TARGET_TO_BUFFER },
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{ "mipmaprange", Graphics::FEATURE_MIPMAP_RANGE },
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{ "indirectdraw", Graphics::FEATURE_INDIRECT_DRAW },
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}
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STRINGMAP_CLASS_END(Graphics, Graphics::Feature, Graphics::FEATURE_MAX_ENUM, feature)
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@@ -165,6 +165,7 @@ public:
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FEATURE_COPY_TEXTURE_TO_BUFFER,
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FEATURE_COPY_RENDER_TARGET_TO_BUFFER,
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FEATURE_MIPMAP_RANGE,
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FEATURE_INDIRECT_DRAW,
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FEATURE_MAX_ENUM
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};
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@@ -199,6 +200,13 @@ public:
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TEMPORARY_RT_STENCIL = (1 << 1),
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};
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enum IndirectArgsType
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{
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INDIRECT_ARGS_DISPATCH,
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INDIRECT_ARGS_DRAW_VERTICES,
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INDIRECT_ARGS_DRAW_INDICES,
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};
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struct Capabilities
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{
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double limits[LIMIT_MAX_ENUM];
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@@ -236,6 +244,9 @@ public:
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int vertexCount = 0;
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int instanceCount = 1;
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Buffer *indirectBuffer = nullptr;
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size_t indirectBufferOffset = 0;
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Texture *texture = nullptr;
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// TODO: This should be moved out to a state transition API?
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@@ -261,6 +272,9 @@ public:
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Resource *indexBuffer;
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size_t indexBufferOffset = 0;
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Buffer *indirectBuffer = nullptr;
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size_t indirectBufferOffset = 0;
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Texture *texture = nullptr;
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// TODO: This should be moved out to a state transition API?
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@@ -689,16 +703,20 @@ public:
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void copyTextureToBuffer(Texture *source, Buffer *dest, int slice, int mipmap, const Rect &rect, size_t destoffset, int destwidth);
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void copyBufferToTexture(Buffer *source, Texture *dest, size_t sourceoffset, int sourcewidth, int slice, int mipmap, const Rect &rect);
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void dispatchThreadgroups(Shader* shader, int x, int y, int z);
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void dispatchThreadgroups(Shader *shader, int x, int y, int z);
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void dispatchIndirect(Shader *shader, Buffer *indirectargs, int argsindex);
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void draw(Drawable *drawable, const Matrix4 &m);
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void draw(Texture *texture, Quad *quad, const Matrix4 &m);
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void drawLayer(Texture *texture, int layer, const Matrix4 &m);
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void drawLayer(Texture *texture, int layer, Quad *quad, const Matrix4 &m);
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void drawInstanced(Mesh *mesh, const Matrix4 &m, int instancecount);
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void drawIndirect(Mesh *mesh, const Matrix4 &m, Buffer *indirectargs, int argsindex);
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void drawFromShader(PrimitiveType primtype, int vertexcount, int instancecount, Texture *maintexture);
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void drawFromShader(Buffer *indexbuffer, int indexcount, int instancecount, int startindex, Texture *maintexture);
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void drawFromShaderIndirect(PrimitiveType primtype, Buffer *indirectargs, int argsindex, Texture *maintexture);
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void drawFromShaderIndirect(Buffer *indexbuffer, Buffer *indirectargs, int argsindex, Texture *maintexture);
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/**
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* Draws text at the specified coordinates
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@@ -873,6 +891,8 @@ public:
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void cleanupCachedShaderStage(ShaderStageType type, const std::string &cachekey);
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void validateIndirectArgsBuffer(IndirectArgsType argstype, Buffer *indirectargs, int argsindex);
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template <typename T>
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T *getScratchBuffer(size_t count)
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{
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@@ -1001,7 +1021,8 @@ protected:
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virtual GraphicsReadback *newReadbackInternal(ReadbackMethod method, Buffer *buffer, size_t offset, size_t size, data::ByteData *dest, size_t destoffset) = 0;
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virtual GraphicsReadback *newReadbackInternal(ReadbackMethod method, Texture *texture, int slice, int mipmap, const Rect &rect, image::ImageData *dest, int destx, int desty) = 0;
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virtual bool dispatch(int x, int y, int z) = 0;
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virtual bool dispatch(Shader *shader, int x, int y, int z) = 0;
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virtual bool dispatch(Shader *shader, Buffer *indirectargs, size_t argsoffset) = 0;
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virtual void setRenderTargetsInternal(const RenderTargets &rts, int pixelw, int pixelh, bool hasSRGBtexture) = 0;
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@@ -525,17 +525,38 @@ bool Mesh::getDrawRange(int &start, int &count) const
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void Mesh::draw(Graphics *gfx, const love::Matrix4 &m)
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{
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drawInstanced(gfx, m, 1);
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drawInternal(gfx, m, 1, nullptr, 0);
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}
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void Mesh::drawInstanced(Graphics *gfx, const Matrix4 &m, int instancecount)
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{
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if (vertexCount <= 0 || instancecount <= 0)
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drawInternal(gfx, m, instancecount, nullptr, 0);
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}
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void Mesh::drawIndirect(Graphics *gfx, const Matrix4 &m, Buffer *indirectargs, int argsindex)
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{
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drawInternal(gfx, m, 0, indirectargs, argsindex);
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}
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void Mesh::drawInternal(Graphics *gfx, const Matrix4 &m, int instancecount, Buffer *indirectargs, int argsindex)
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{
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if (vertexCount <= 0 || (instancecount <= 0 && indirectargs == nullptr))
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return;
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if (instancecount > 1 && !gfx->getCapabilities().features[Graphics::FEATURE_INSTANCING])
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throw love::Exception("Instancing is not supported on this system.");
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if (indirectargs != nullptr)
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{
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if (primitiveType == PRIMITIVE_TRIANGLE_FAN)
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throw love::Exception("The fan draw mode is not supported in indirect draws.");
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if (useIndexBuffer && indexBuffer != nullptr)
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gfx->validateIndirectArgsBuffer(Graphics::INDIRECT_ARGS_DRAW_INDICES, indirectargs, argsindex);
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else
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gfx->validateIndirectArgsBuffer(Graphics::INDIRECT_ARGS_DRAW_VERTICES, indirectargs, argsindex);
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}
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// Some graphics backends don't natively support triangle fans. So we'd
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// have to emulate them with triangles plus an index buffer... which doesn't
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// work so well when there's already a custom index buffer.
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@@ -616,7 +637,7 @@ void Mesh::drawInstanced(Graphics *gfx, const Matrix4 &m, int instancecount)
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}
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}
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if (indexbuffer != nullptr && indexcount > 0)
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if (indexbuffer != nullptr && (indexcount > 0 || indirectargs != nullptr))
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{
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Range r(0, indexcount);
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if (range.isValid())
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@@ -633,10 +654,13 @@ void Mesh::drawInstanced(Graphics *gfx, const Matrix4 &m, int instancecount)
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cmd.indexBufferOffset = r.getOffset() * indexbuffer->getArrayStride();
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cmd.indexCount = (int) r.getSize();
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cmd.indirectBuffer = indirectargs;
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cmd.indirectBufferOffset = argsindex * (indirectargs != nullptr ? indirectargs->getArrayStride() : 0);
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if (cmd.indexCount > 0)
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gfx->draw(cmd);
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}
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else if (vertexCount > 0)
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else if (vertexCount > 0 || indirectargs != nullptr)
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{
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Range r(0, vertexCount);
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if (range.isValid())
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@@ -651,6 +675,9 @@ void Mesh::drawInstanced(Graphics *gfx, const Matrix4 &m, int instancecount)
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cmd.texture = texture;
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cmd.cullMode = gfx->getMeshCullMode();
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cmd.indirectBuffer = indirectargs;
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cmd.indirectBufferOffset = argsindex * (indirectargs != nullptr ? indirectargs->getArrayStride() : 0);
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if (cmd.vertexCount > 0)
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gfx->draw(cmd);
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}
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@@ -176,6 +176,7 @@ public:
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void draw(Graphics *gfx, const Matrix4 &m) override;
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void drawInstanced(Graphics *gfx, const Matrix4 &m, int instancecount);
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void drawIndirect(Graphics *gfx, const Matrix4 &m, Buffer *indirectargs, int argsindex);
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static std::vector<Buffer::DataDeclaration> getDefaultVertexFormat();
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@@ -186,6 +187,8 @@ private:
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void setupAttachedAttributes();
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int getAttachedAttributeIndex(const std::string &name) const;
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void drawInternal(Graphics *gfx, const Matrix4 &m, int instancecount, Buffer *indirectargs, int argsindex);
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std::vector<Buffer::DataMember> vertexFormat;
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std::vector<BufferAttribute> attachedAttributes;
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@@ -74,7 +74,8 @@ public:
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void setActive(bool active) override;
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bool dispatch(int x, int y, int z) override;
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bool dispatch(love::graphics::Shader *shader, int x, int y, int z) override;
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bool dispatch(love::graphics::Shader *shader, love::graphics::Buffer *indirectargs, size_t argsoffset) override;
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void draw(const DrawCommand &cmd) override;
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void draw(const DrawIndexedCommand &cmd) override;
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@@ -1204,10 +1204,19 @@ void Graphics::draw(const DrawCommand &cmd)
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setVertexBuffers(encoder, Shader::current, cmd.buffers, renderBindings);
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|
||||
[encoder drawPrimitives:getMTLPrimitiveType(cmd.primitiveType)
|
||||
vertexStart:cmd.vertexStart
|
||||
vertexCount:cmd.vertexCount
|
||||
instanceCount:cmd.instanceCount];
|
||||
if (cmd.indirectBuffer != nullptr)
|
||||
{
|
||||
[encoder drawPrimitives:getMTLPrimitiveType(cmd.primitiveType)
|
||||
indirectBuffer:getMTLBuffer(cmd.indirectBuffer)
|
||||
indirectBufferOffset:cmd.indirectBufferOffset];
|
||||
}
|
||||
else
|
||||
{
|
||||
[encoder drawPrimitives:getMTLPrimitiveType(cmd.primitiveType)
|
||||
vertexStart:cmd.vertexStart
|
||||
vertexCount:cmd.vertexCount
|
||||
instanceCount:cmd.instanceCount];
|
||||
}
|
||||
|
||||
++drawCalls;
|
||||
}}
|
||||
@@ -1229,12 +1238,24 @@ void Graphics::draw(const DrawIndexedCommand &cmd)
|
||||
|
||||
auto indexType = cmd.indexType == INDEX_UINT32 ? MTLIndexTypeUInt32 : MTLIndexTypeUInt16;
|
||||
|
||||
[encoder drawIndexedPrimitives:getMTLPrimitiveType(cmd.primitiveType)
|
||||
indexCount:cmd.indexCount
|
||||
indexType:indexType
|
||||
indexBuffer:getMTLBuffer(cmd.indexBuffer)
|
||||
indexBufferOffset:cmd.indexBufferOffset
|
||||
instanceCount:cmd.instanceCount];
|
||||
if (cmd.indirectBuffer != nullptr)
|
||||
{
|
||||
[encoder drawIndexedPrimitives:getMTLPrimitiveType(cmd.primitiveType)
|
||||
indexType:indexType
|
||||
indexBuffer:getMTLBuffer(cmd.indexBuffer)
|
||||
indexBufferOffset:cmd.indexBufferOffset
|
||||
indirectBuffer:getMTLBuffer(cmd.indirectBuffer)
|
||||
indirectBufferOffset:cmd.indexBufferOffset];
|
||||
}
|
||||
else
|
||||
{
|
||||
[encoder drawIndexedPrimitives:getMTLPrimitiveType(cmd.primitiveType)
|
||||
indexCount:cmd.indexCount
|
||||
indexType:indexType
|
||||
indexBuffer:getMTLBuffer(cmd.indexBuffer)
|
||||
indexBufferOffset:cmd.indexBufferOffset
|
||||
instanceCount:cmd.instanceCount];
|
||||
}
|
||||
|
||||
++drawCalls;
|
||||
}}
|
||||
@@ -1330,10 +1351,9 @@ void Graphics::drawQuads(int start, int count, const VertexAttributes &attribute
|
||||
}
|
||||
}}
|
||||
|
||||
bool Graphics::dispatch(int x, int y, int z)
|
||||
bool Graphics::dispatch(love::graphics::Shader *s, int x, int y, int z)
|
||||
{ @autoreleasepool {
|
||||
// Set by higher level code before calling dispatch(x, y, z).
|
||||
auto shader = (Shader *) Shader::current;
|
||||
auto shader = (Shader *) s;
|
||||
|
||||
int tX, tY, tZ;
|
||||
shader->getLocalThreadgroupSize(&tX, &tY, &tZ);
|
||||
@@ -1356,6 +1376,32 @@ bool Graphics::dispatch(int x, int y, int z)
|
||||
return true;
|
||||
}}
|
||||
|
||||
bool Graphics::dispatch(love::graphics::Shader *s, love::graphics::Buffer *indirectargs, size_t argsoffset)
|
||||
{
|
||||
auto shader = (Shader *) s;
|
||||
|
||||
int tX, tY, tZ;
|
||||
shader->getLocalThreadgroupSize(&tX, &tY, &tZ);
|
||||
|
||||
id<MTLComputePipelineState> pipeline = shader->getComputePipeline();
|
||||
if (pipeline == nil)
|
||||
return false;
|
||||
|
||||
id<MTLComputeCommandEncoder> computeEncoder = useComputeEncoder();
|
||||
|
||||
if (!applyShaderUniforms(computeEncoder, shader))
|
||||
return false;
|
||||
|
||||
// TODO: track this state?
|
||||
[computeEncoder setComputePipelineState:pipeline];
|
||||
|
||||
[computeEncoder dispatchThreadgroupsWithIndirectBuffer:getMTLBuffer(indirectargs)
|
||||
indirectBufferOffset:argsoffset
|
||||
threadsPerThreadgroup:MTLSizeMake(tX, tY, tZ)];
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Graphics::setRenderTargetsInternal(const RenderTargets &rts, int /*pixelw*/, int /*pixelh*/, bool /*hasSRGBtexture*/)
|
||||
{ @autoreleasepool {
|
||||
endPass(false);
|
||||
@@ -2173,7 +2219,13 @@ void Graphics::initCapabilities()
|
||||
capabilities.features[FEATURE_COPY_TEXTURE_TO_BUFFER] = true;
|
||||
capabilities.features[FEATURE_COPY_RENDER_TARGET_TO_BUFFER] = true;
|
||||
capabilities.features[FEATURE_MIPMAP_RANGE] = true;
|
||||
static_assert(FEATURE_MAX_ENUM == 18, "Graphics::initCapabilities must be updated when adding a new graphics feature!");
|
||||
|
||||
if (families.mac[1] || families.macCatalyst[1] || families.apple[3])
|
||||
capabilities.features[FEATURE_INDIRECT_DRAW] = true;
|
||||
else
|
||||
capabilities.features[FEATURE_INDIRECT_DRAW] = false;
|
||||
|
||||
static_assert(FEATURE_MAX_ENUM == 19, "Graphics::initCapabilities must be updated when adding a new graphics feature!");
|
||||
|
||||
// https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf
|
||||
capabilities.limits[LIMIT_POINT_SIZE] = 511;
|
||||
|
||||
@@ -78,8 +78,10 @@ Buffer::Buffer(love::graphics::Graphics *gfx, const Settings &settings, const st
|
||||
mapUsage = BUFFERUSAGE_VERTEX;
|
||||
else if (usageFlags & BUFFERUSAGEFLAG_INDEX)
|
||||
mapUsage = BUFFERUSAGE_INDEX;
|
||||
else if (usageFlags & BUFFERUSAGEFLAG_SHADER_STORAGE)
|
||||
else if (usageFlags & BUFFERUSAGEFLAG_SHADER_STORAGE)
|
||||
mapUsage = BUFFERUSAGE_SHADER_STORAGE;
|
||||
else if (usageFlags & BUFFERUSAGEFLAG_INDIRECT_ARGUMENTS)
|
||||
mapUsage = BUFFERUSAGE_INDIRECT_ARGUMENTS;
|
||||
|
||||
target = OpenGL::getGLBufferType(mapUsage);
|
||||
|
||||
|
||||
@@ -505,7 +505,6 @@ void Graphics::setActive(bool enable)
|
||||
|
||||
static bool computeDispatchBarriers(Shader *shader, GLbitfield &preDispatchBarriers, GLbitfield &postDispatchBarriers)
|
||||
{
|
||||
// TODO: handle indirect argument buffer types, when those are added.
|
||||
for (auto buffer : shader->getActiveWritableStorageBuffers())
|
||||
{
|
||||
if (buffer == nullptr)
|
||||
@@ -521,6 +520,10 @@ static bool computeDispatchBarriers(Shader *shader, GLbitfield &preDispatchBarri
|
||||
postDispatchBarriers |= GL_SHADER_STORAGE_BARRIER_BIT;
|
||||
}
|
||||
|
||||
// TODO: does this need a pre dispatch barrier too?
|
||||
if (usage & BUFFERUSAGEFLAG_INDIRECT_ARGUMENTS)
|
||||
postDispatchBarriers |= GL_COMMAND_BARRIER_BIT;
|
||||
|
||||
if (usage & BUFFERUSAGEFLAG_TEXEL)
|
||||
postDispatchBarriers |= GL_TEXTURE_FETCH_BARRIER_BIT;
|
||||
|
||||
@@ -554,10 +557,9 @@ static bool computeDispatchBarriers(Shader *shader, GLbitfield &preDispatchBarri
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Graphics::dispatch(int x, int y, int z)
|
||||
bool Graphics::dispatch(love::graphics::Shader *s, int x, int y, int z)
|
||||
{
|
||||
// Set by higher level code before calling dispatch(x, y, z).
|
||||
auto shader = (Shader *) Shader::current;
|
||||
auto shader = (Shader *) s;
|
||||
|
||||
GLbitfield preDispatchBarriers = 0;
|
||||
GLbitfield postDispatchBarriers = 0;
|
||||
@@ -584,6 +586,33 @@ bool Graphics::dispatch(int x, int y, int z)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Graphics::dispatch(love::graphics::Shader *s, love::graphics::Buffer *indirectargs, size_t argsoffset)
|
||||
{
|
||||
auto shader = (Shader *) s;
|
||||
|
||||
GLbitfield preDispatchBarriers = 0;
|
||||
GLbitfield postDispatchBarriers = 0;
|
||||
|
||||
if (!computeDispatchBarriers(shader, preDispatchBarriers, postDispatchBarriers))
|
||||
return false;
|
||||
|
||||
if (preDispatchBarriers != 0)
|
||||
glMemoryBarrier(preDispatchBarriers);
|
||||
|
||||
// Note: OpenGL has separate bind points for draw versus dispatch indirect
|
||||
// buffers. Our gl.bindBuffer wrapper uses the draw bind point, so we can't
|
||||
// use it here.
|
||||
glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, (GLuint)indirectargs->getHandle());
|
||||
glDispatchComputeIndirect(argsoffset);
|
||||
|
||||
// Not as (theoretically) efficient as issuing the barrier right before
|
||||
// they're used later, but much less complicated.
|
||||
if (postDispatchBarriers != 0)
|
||||
glMemoryBarrier(postDispatchBarriers);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Graphics::draw(const DrawCommand &cmd)
|
||||
{
|
||||
gl.prepareDraw(this);
|
||||
@@ -593,7 +622,12 @@ void Graphics::draw(const DrawCommand &cmd)
|
||||
|
||||
GLenum glprimitivetype = OpenGL::getGLPrimitiveType(cmd.primitiveType);
|
||||
|
||||
if (cmd.instanceCount > 1)
|
||||
if (cmd.indirectBuffer != nullptr)
|
||||
{
|
||||
gl.bindBuffer(BUFFERUSAGE_INDIRECT_ARGUMENTS, (GLuint) cmd.indirectBuffer->getHandle());
|
||||
glDrawArraysIndirect(glprimitivetype, BUFFER_OFFSET(cmd.indirectBufferOffset));
|
||||
}
|
||||
else if (cmd.instanceCount > 1)
|
||||
glDrawArraysInstanced(glprimitivetype, cmd.vertexStart, cmd.vertexCount, cmd.instanceCount);
|
||||
else
|
||||
glDrawArrays(glprimitivetype, cmd.vertexStart, cmd.vertexCount);
|
||||
@@ -614,7 +648,14 @@ void Graphics::draw(const DrawIndexedCommand &cmd)
|
||||
|
||||
gl.bindBuffer(BUFFERUSAGE_INDEX, cmd.indexBuffer->getHandle());
|
||||
|
||||
if (cmd.instanceCount > 1)
|
||||
if (cmd.indirectBuffer != nullptr)
|
||||
{
|
||||
// Note: OpenGL doesn't support indirect indexed draws with a non-zero
|
||||
// index buffer offset.
|
||||
gl.bindBuffer(BUFFERUSAGE_INDIRECT_ARGUMENTS, (GLuint) cmd.indirectBuffer->getHandle());
|
||||
glDrawElementsIndirect(glprimitivetype, gldatatype, BUFFER_OFFSET(cmd.indirectBufferOffset));
|
||||
}
|
||||
else if (cmd.instanceCount > 1)
|
||||
glDrawElementsInstanced(glprimitivetype, cmd.indexCount, gldatatype, gloffset, cmd.instanceCount);
|
||||
else
|
||||
glDrawElements(glprimitivetype, cmd.indexCount, gldatatype, gloffset);
|
||||
@@ -1662,7 +1703,8 @@ void Graphics::initCapabilities()
|
||||
capabilities.features[FEATURE_COPY_TEXTURE_TO_BUFFER] = gl.isCopyTextureToBufferSupported();
|
||||
capabilities.features[FEATURE_COPY_RENDER_TARGET_TO_BUFFER] = gl.isCopyRenderTargetToBufferSupported();
|
||||
capabilities.features[FEATURE_MIPMAP_RANGE] = GLAD_VERSION_1_2 || GLAD_ES_VERSION_3_0;
|
||||
static_assert(FEATURE_MAX_ENUM == 18, "Graphics::initCapabilities must be updated when adding a new graphics feature!");
|
||||
capabilities.features[FEATURE_INDIRECT_DRAW] = capabilities.features[FEATURE_GLSL4];
|
||||
static_assert(FEATURE_MAX_ENUM == 19, "Graphics::initCapabilities must be updated when adding a new graphics feature!");
|
||||
|
||||
capabilities.limits[LIMIT_POINT_SIZE] = gl.getMaxPointSize();
|
||||
capabilities.limits[LIMIT_TEXTURE_SIZE] = gl.getMax2DTextureSize();
|
||||
|
||||
@@ -70,7 +70,8 @@ public:
|
||||
|
||||
void setActive(bool active) override;
|
||||
|
||||
bool dispatch(int x, int y, int z) override;
|
||||
bool dispatch(love::graphics::Shader *shader, int x, int y, int z) override;
|
||||
bool dispatch(love::graphics::Shader *shader, love::graphics::Buffer *indirectargs, size_t argsoffset) override;
|
||||
|
||||
void draw(const DrawCommand &cmd) override;
|
||||
void draw(const DrawIndexedCommand &cmd) override;
|
||||
|
||||
@@ -667,6 +667,7 @@ GLenum OpenGL::getGLBufferType(BufferUsage usage)
|
||||
case BUFFERUSAGE_INDEX: return GL_ELEMENT_ARRAY_BUFFER;
|
||||
case BUFFERUSAGE_TEXEL: return GL_TEXTURE_BUFFER;
|
||||
case BUFFERUSAGE_SHADER_STORAGE: return GL_SHADER_STORAGE_BUFFER;
|
||||
case BUFFERUSAGE_INDIRECT_ARGUMENTS: return GL_DRAW_INDIRECT_BUFFER;
|
||||
case BUFFERUSAGE_MAX_ENUM: return GL_ZERO;
|
||||
}
|
||||
|
||||
@@ -1491,6 +1492,8 @@ bool OpenGL::isBufferUsageSupported(BufferUsage usage) const
|
||||
return GLAD_VERSION_3_1 || GLAD_ES_VERSION_3_2;
|
||||
case BUFFERUSAGE_SHADER_STORAGE:
|
||||
return (GLAD_VERSION_4_3 && isCoreProfile()) || GLAD_ES_VERSION_3_1;
|
||||
case BUFFERUSAGE_INDIRECT_ARGUMENTS:
|
||||
return (GLAD_VERSION_4_0 && isCoreProfile()) || GLAD_ES_VERSION_3_1;
|
||||
case BUFFERUSAGE_MAX_ENUM:
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -367,10 +367,11 @@ const char *getConstant(BuiltinVertexAttribute attrib)
|
||||
|
||||
STRINGMAP_BEGIN(BufferUsage, BUFFERUSAGE_MAX_ENUM, bufferUsageName)
|
||||
{
|
||||
{ "vertex", BUFFERUSAGE_VERTEX },
|
||||
{ "index", BUFFERUSAGE_INDEX },
|
||||
{ "texel", BUFFERUSAGE_TEXEL },
|
||||
{ "shaderstorage", BUFFERUSAGE_SHADER_STORAGE },
|
||||
{ "vertex", BUFFERUSAGE_VERTEX },
|
||||
{ "index", BUFFERUSAGE_INDEX },
|
||||
{ "texel", BUFFERUSAGE_TEXEL },
|
||||
{ "shaderstorage", BUFFERUSAGE_SHADER_STORAGE },
|
||||
{ "indirectarguments", BUFFERUSAGE_INDIRECT_ARGUMENTS },
|
||||
}
|
||||
STRINGMAP_END(BufferUsage, BUFFERUSAGE_MAX_ENUM, bufferUsageName)
|
||||
|
||||
|
||||
@@ -61,6 +61,7 @@ enum BufferUsage
|
||||
BUFFERUSAGE_TEXEL,
|
||||
BUFFERUSAGE_UNIFORM,
|
||||
BUFFERUSAGE_SHADER_STORAGE,
|
||||
BUFFERUSAGE_INDIRECT_ARGUMENTS,
|
||||
BUFFERUSAGE_MAX_ENUM
|
||||
};
|
||||
|
||||
@@ -71,6 +72,7 @@ enum BufferUsageFlags
|
||||
BUFFERUSAGEFLAG_INDEX = 1 << BUFFERUSAGE_INDEX,
|
||||
BUFFERUSAGEFLAG_TEXEL = 1 << BUFFERUSAGE_TEXEL,
|
||||
BUFFERUSAGEFLAG_SHADER_STORAGE = 1 << BUFFERUSAGE_SHADER_STORAGE,
|
||||
BUFFERUSAGEFLAG_INDIRECT_ARGUMENTS = 1 << BUFFERUSAGE_INDIRECT_ARGUMENTS,
|
||||
};
|
||||
|
||||
enum IndexDataType
|
||||
|
||||
@@ -37,6 +37,7 @@ static VkBufferUsageFlags getUsageBit(BufferUsage mode)
|
||||
case BUFFERUSAGE_UNIFORM: return VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
|
||||
case BUFFERUSAGE_TEXEL: return VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT;
|
||||
case BUFFERUSAGE_SHADER_STORAGE: return VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
|
||||
case BUFFERUSAGE_INDIRECT_ARGUMENTS: return VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
|
||||
default:
|
||||
throw love::Exception("unsupported BufferUsage mode");
|
||||
}
|
||||
@@ -56,10 +57,10 @@ static VkBufferUsageFlags getVulkanUsageFlags(BufferUsageFlags flags)
|
||||
|
||||
Buffer::Buffer(love::graphics::Graphics *gfx, const Settings &settings, const std::vector<DataDeclaration> &format, const void *data, size_t size, size_t arraylength)
|
||||
: love::graphics::Buffer(gfx, settings, format, size, arraylength)
|
||||
, usageFlags(settings.usageFlags)
|
||||
, vgfx(dynamic_cast<Graphics*>(gfx))
|
||||
, zeroInitialize(settings.zeroInitialize)
|
||||
, initialData(data)
|
||||
, vgfx(dynamic_cast<Graphics*>(gfx))
|
||||
, usageFlags(settings.usageFlags)
|
||||
{
|
||||
loadVolatile();
|
||||
}
|
||||
|
||||
@@ -567,7 +567,8 @@ void Graphics::initCapabilities()
|
||||
capabilities.features[FEATURE_COPY_TEXTURE_TO_BUFFER] = true;
|
||||
capabilities.features[FEATURE_COPY_RENDER_TARGET_TO_BUFFER] = true;
|
||||
capabilities.features[FEATURE_MIPMAP_RANGE] = true;
|
||||
static_assert(FEATURE_MAX_ENUM == 18, "Graphics::initCapabilities must be updated when adding a new graphics feature!");
|
||||
capabilities.features[FEATURE_INDIRECT_DRAW] = true;
|
||||
static_assert(FEATURE_MAX_ENUM == 19, "Graphics::initCapabilities must be updated when adding a new graphics feature!");
|
||||
|
||||
VkPhysicalDeviceProperties properties;
|
||||
vkGetPhysicalDeviceProperties(physicalDevice, &properties);
|
||||
@@ -689,12 +690,25 @@ void Graphics::draw(const DrawCommand &cmd)
|
||||
{
|
||||
prepareDraw(*cmd.attributes, *cmd.buffers, cmd.texture, cmd.primitiveType, cmd.cullMode);
|
||||
|
||||
vkCmdDraw(
|
||||
commandBuffers.at(currentFrame),
|
||||
static_cast<uint32_t>(cmd.vertexCount),
|
||||
static_cast<uint32_t>(cmd.instanceCount),
|
||||
static_cast<uint32_t>(cmd.vertexStart),
|
||||
0);
|
||||
if (cmd.indirectBuffer != nullptr)
|
||||
{
|
||||
vkCmdDrawIndirect(
|
||||
commandBuffers.at(currentFrame),
|
||||
(VkBuffer) cmd.indirectBuffer->getHandle(),
|
||||
cmd.indirectBufferOffset,
|
||||
1,
|
||||
0);
|
||||
}
|
||||
else
|
||||
{
|
||||
vkCmdDraw(
|
||||
commandBuffers.at(currentFrame),
|
||||
(uint32) cmd.vertexCount,
|
||||
(uint32) cmd.instanceCount,
|
||||
(uint32) cmd.vertexStart,
|
||||
0);
|
||||
}
|
||||
|
||||
drawCalls++;
|
||||
}
|
||||
|
||||
@@ -704,16 +718,30 @@ void Graphics::draw(const DrawIndexedCommand &cmd)
|
||||
|
||||
vkCmdBindIndexBuffer(
|
||||
commandBuffers.at(currentFrame),
|
||||
(VkBuffer)cmd.indexBuffer->getHandle(),
|
||||
static_cast<VkDeviceSize>(cmd.indexBufferOffset),
|
||||
(VkBuffer) cmd.indexBuffer->getHandle(),
|
||||
(VkDeviceSize) cmd.indexBufferOffset,
|
||||
Vulkan::getVulkanIndexBufferType(cmd.indexType));
|
||||
vkCmdDrawIndexed(
|
||||
commandBuffers.at(currentFrame),
|
||||
static_cast<uint32_t>(cmd.indexCount),
|
||||
static_cast<uint32_t>(cmd.instanceCount),
|
||||
0,
|
||||
0,
|
||||
0);
|
||||
|
||||
if (cmd.indirectBuffer != nullptr)
|
||||
{
|
||||
vkCmdDrawIndexedIndirect(
|
||||
commandBuffers.at(currentFrame),
|
||||
(VkBuffer) cmd.indirectBuffer->getHandle(),
|
||||
cmd.indirectBufferOffset,
|
||||
1,
|
||||
0);
|
||||
}
|
||||
else
|
||||
{
|
||||
vkCmdDrawIndexed(
|
||||
commandBuffers.at(currentFrame),
|
||||
(uint32) cmd.indexCount,
|
||||
(uint32) cmd.instanceCount,
|
||||
0,
|
||||
0,
|
||||
0);
|
||||
}
|
||||
|
||||
drawCalls++;
|
||||
}
|
||||
|
||||
@@ -1005,7 +1033,7 @@ graphics::StreamBuffer *Graphics::newStreamBuffer(BufferUsage type, size_t size)
|
||||
return new StreamBuffer(this, type, size);
|
||||
}
|
||||
|
||||
bool Graphics::dispatch(int x, int y, int z)
|
||||
bool Graphics::dispatch(love::graphics::Shader *shader, int x, int y, int z)
|
||||
{
|
||||
if (renderPassState.active)
|
||||
endRenderPass();
|
||||
@@ -1014,7 +1042,23 @@ bool Graphics::dispatch(int x, int y, int z)
|
||||
|
||||
computeShader->cmdPushDescriptorSets(commandBuffers.at(currentFrame), VK_PIPELINE_BIND_POINT_COMPUTE);
|
||||
|
||||
vkCmdDispatch(commandBuffers.at(currentFrame), static_cast<uint32_t>(x), static_cast<uint32_t>(y), static_cast<uint32_t>(z));
|
||||
// TODO: does this need any layout transitions?
|
||||
vkCmdDispatch(commandBuffers.at(currentFrame), (uint32) x, (uint32) y, (uint32) z);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Graphics::dispatch(love::graphics::Shader *shader, love::graphics::Buffer *indirectargs, size_t argsoffset)
|
||||
{
|
||||
if (renderPassState.active)
|
||||
endRenderPass();
|
||||
|
||||
vkCmdBindPipeline(commandBuffers.at(currentFrame), VK_PIPELINE_BIND_POINT_COMPUTE, computeShader->getComputePipeline());
|
||||
|
||||
computeShader->cmdPushDescriptorSets(commandBuffers.at(currentFrame), VK_PIPELINE_BIND_POINT_COMPUTE);
|
||||
|
||||
// TODO: does this need any layout transitions?
|
||||
vkCmdDispatchIndirect(commandBuffers.at(currentFrame), (VkBuffer) indirectargs->getHandle(), argsoffset);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -304,7 +304,8 @@ protected:
|
||||
graphics::ShaderStage *newShaderStageInternal(ShaderStageType stage, const std::string &cachekey, const std::string &source, bool gles) override;
|
||||
graphics::Shader *newShaderInternal(StrongRef<love::graphics::ShaderStage> stages[SHADERSTAGE_MAX_ENUM]) override;
|
||||
graphics::StreamBuffer *newStreamBuffer(BufferUsage type, size_t size) override;
|
||||
bool dispatch(int x, int y, int z) override;
|
||||
bool dispatch(love::graphics::Shader *shader, int x, int y, int z) override;
|
||||
bool dispatch(love::graphics::Shader *shader, love::graphics::Buffer *indirectargs, size_t argsoffset) override;
|
||||
void initCapabilities() override;
|
||||
void getAPIStats(int &shaderswitches) const override;
|
||||
void setRenderTargetsInternal(const RenderTargets &rts, int pixelw, int pixelh, bool hasSRGBtexture) override;
|
||||
|
||||
@@ -3099,6 +3099,20 @@ int w_drawInstanced(lua_State *L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_drawIndirect(lua_State *L)
|
||||
{
|
||||
Mesh *t = luax_checkmesh(L, 1);
|
||||
Buffer *argsbuffer = luax_checkbuffer(L, 2);
|
||||
int argsindex = (int) luaL_checkinteger(L, 3) - 1;
|
||||
|
||||
luax_checkstandardtransform(L, 4, [&](const Matrix4 &m)
|
||||
{
|
||||
luax_catchexcept(L, [&]() { instance()->drawIndirect(t, m, argsbuffer, argsindex); });
|
||||
});
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_drawFromShader(lua_State *L)
|
||||
{
|
||||
if (luax_istype(L, 1, Buffer::type))
|
||||
@@ -3135,6 +3149,40 @@ int w_drawFromShader(lua_State *L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_drawFromShaderIndirect(lua_State *L)
|
||||
{
|
||||
if (luax_istype(L, 1, Buffer::type))
|
||||
{
|
||||
// Indexed drawing.
|
||||
Buffer *t = luax_checkbuffer(L, 1);
|
||||
Buffer *argsbuffer = luax_checkbuffer(L, 2);
|
||||
int argsindex = (int) luaL_optinteger(L, 3, 1) - 1;
|
||||
|
||||
Texture *tex = nullptr;
|
||||
if (!lua_isnoneornil(L, 4))
|
||||
tex = luax_checktexture(L, 4);
|
||||
|
||||
luax_catchexcept(L, [&]() { instance()->drawFromShaderIndirect(t, argsbuffer, argsindex, tex); });
|
||||
}
|
||||
else
|
||||
{
|
||||
const char *primstr = luaL_checkstring(L, 1);
|
||||
PrimitiveType primtype = PRIMITIVE_TRIANGLES;
|
||||
if (!getConstant(primstr, primtype))
|
||||
return luax_enumerror(L, "primitive type", getConstants(primtype), primstr);
|
||||
|
||||
Buffer *argsbuffer = luax_checkbuffer(L, 2);
|
||||
int argsindex = (int) luaL_optinteger(L, 3, 1) - 1;
|
||||
|
||||
Texture *tex = nullptr;
|
||||
if (!lua_isnoneornil(L, 4))
|
||||
tex = luax_checktexture(L, 4);
|
||||
|
||||
luax_catchexcept(L, [&]() { instance()->drawFromShaderIndirect(primtype, argsbuffer, argsindex, tex); });
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_print(lua_State *L)
|
||||
{
|
||||
std::vector<love::font::ColoredString> str;
|
||||
@@ -3529,6 +3577,15 @@ int w_dispatchThreadgroups(lua_State* L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_dispatchIndirect(lua_State *L)
|
||||
{
|
||||
Shader *shader = luax_checkshader(L, 1);
|
||||
Buffer *argsbuffer = luax_checkbuffer(L, 2);
|
||||
int argsindex = (int) luaL_optinteger(L, 3, 1) - 1;
|
||||
luax_catchexcept(L, [&]() { instance()->dispatchIndirect(shader, argsbuffer, argsindex); });
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_copyBuffer(lua_State *L)
|
||||
{
|
||||
Buffer *source = luax_checkbuffer(L, 1);
|
||||
@@ -3844,12 +3901,15 @@ static const luaL_Reg functions[] =
|
||||
{ "draw", w_draw },
|
||||
{ "drawLayer", w_drawLayer },
|
||||
{ "drawInstanced", w_drawInstanced },
|
||||
{ "drawIndirect", w_drawIndirect },
|
||||
{ "drawFromShader", w_drawFromShader },
|
||||
{ "drawFromShaderIndirect", w_drawFromShaderIndirect },
|
||||
|
||||
{ "print", w_print },
|
||||
{ "printf", w_printf },
|
||||
|
||||
{ "dispatchThreadgroups", w_dispatchThreadgroups },
|
||||
{ "dispatchIndirect", w_dispatchIndirect },
|
||||
|
||||
{ "copyBuffer", w_copyBuffer },
|
||||
{ "copyBufferToTexture", w_copyBufferToTexture },
|
||||
|
||||
Reference in New Issue
Block a user