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Add padding around every glyph in a Font texture, fixing the fringing seen with scaled text (actually fixes issue #321)
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@@ -57,7 +57,7 @@ namespace opengl
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void Font::createTexture()
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{
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texture_x = texture_y = rowHeight = 0;
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texture_x = texture_y = rowHeight = TEXTURE_PADDING;
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GLuint t;
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glGenTextures(1, &t);
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textures.push_back(t);
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@@ -70,6 +70,7 @@ namespace opengl
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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GLint format = (type == FONT_TRUETYPE ? GL_LUMINANCE_ALPHA : GL_RGBA);
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// Initialize the texture
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glTexImage2D(GL_TEXTURE_2D,
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0,
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GL_RGBA,
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@@ -79,6 +80,17 @@ namespace opengl
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format,
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GL_UNSIGNED_BYTE,
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NULL);
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// Fill the texture with transparent black
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std::vector<GLubyte> emptyData(TEXTURE_WIDTH * TEXTURE_HEIGHT * (type == FONT_TRUETYPE ? 2 : 4), 0);
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glTexSubImage2D(GL_TEXTURE_2D,
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0,
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0,
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0,
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(GLsizei)TEXTURE_WIDTH,
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(GLsizei)TEXTURE_HEIGHT,
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format,
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GL_UNSIGNED_BYTE,
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&emptyData[0]);
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}
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Font::Glyph * Font::addGlyph(int glyph)
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@@ -94,13 +106,13 @@ namespace opengl
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g->spacing = gd->getAdvance();
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int w = gd->getWidth();
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int h = gd->getHeight();
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if (texture_x + w > TEXTURE_WIDTH)
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if (texture_x + w + TEXTURE_PADDING > TEXTURE_WIDTH)
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{ // out of space - new row!
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texture_x = 0;
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texture_x = TEXTURE_PADDING;
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texture_y += rowHeight;
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rowHeight = 0;
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rowHeight = TEXTURE_PADDING;
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}
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if (texture_y + h > TEXTURE_HEIGHT)
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if (texture_y + h + TEXTURE_PADDING > TEXTURE_HEIGHT)
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{ // totally out of space - new texture!
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createTexture();
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}
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@@ -135,8 +147,8 @@ namespace opengl
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delete q;
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delete gd;
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texture_x += w;
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rowHeight = std::max(rowHeight, h);
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texture_x += (w + TEXTURE_PADDING);
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rowHeight = std::max(rowHeight, h + TEXTURE_PADDING);
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glyphs[glyph] = g;
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return g;
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@@ -68,6 +68,7 @@ namespace opengl
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static const int TEXTURE_WIDTH = 512;
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static const int TEXTURE_HEIGHT = 512;
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static const int TEXTURE_PADDING = 1;
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int texture_x, texture_y;
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int rowHeight;
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