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Changed World:update(dt) to default to Box2D's recommended 3 internal position iterations instead of 6. Added a new variant World:update(dt, velocityiterations, positioniterations) which lets you specify the number of velocity and position iterations Box2D performs when updating the world. The defaults are 8 and 3 respectively, higher numbers increase precision and reduce performance.
Resolves issue #1135. --HG-- branch : minor
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@@ -131,6 +131,7 @@ public:
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* @param dt The timestep.
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**/
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void update(float dt);
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void update(float dt, int velocityIterations, int positionIterations);
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// From b2ContactListener
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void BeginContact(b2Contact *contact);
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