Changed World:update(dt) to default to Box2D's recommended 3 internal position iterations instead of 6. Added a new variant World:update(dt, velocityiterations, positioniterations) which lets you specify the number of velocity and position iterations Box2D performs when updating the world. The defaults are 8 and 3 respectively, higher numbers increase precision and reduce performance.

Resolves issue #1135.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2016-02-14 20:06:16 -04:00
parent 1be2e34c92
commit 20b77bd28c
3 changed files with 18 additions and 2 deletions
+6 -1
View File
@@ -251,7 +251,12 @@ World::~World()
void World::update(float dt)
{
world->Step(dt, 8, 6);
update(dt, 8, 3); // Box2D 2.3's recommended defaults.
}
void World::update(float dt, int velocityIterations, int positionIterations)
{
world->Step(dt, velocityIterations, positionIterations);
// Destroy all objects marked during the time step.
for (Body *b : destructBodies)
+1
View File
@@ -131,6 +131,7 @@ public:
* @param dt The timestep.
**/
void update(float dt);
void update(float dt, int velocityIterations, int positionIterations);
// From b2ContactListener
void BeginContact(b2Contact *contact);
+11 -1
View File
@@ -39,9 +39,19 @@ int w_World_update(lua_State *L)
{
World *t = luax_checkworld(L, 1);
float dt = (float)luaL_checknumber(L, 2);
// Make sure the world callbacks are using the calling Lua thread.
t->setCallbacksL(L);
luax_catchexcept(L, [&](){ t->update(dt); });
if (lua_isnoneornil(L, 3))
luax_catchexcept(L, [&](){ t->update(dt); });
else
{
int velocityiterations = (int) luaL_checknumber(L, 3);
int positioniterations = (int) luaL_checknumber(L, 4);
luax_catchexcept(L, [&](){ t->update(dt, velocityiterations, positioniterations); });
}
return 0;
}