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Fix compile errors when SDL2 is used
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@@ -666,10 +666,18 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
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SDL_SetWindowSize(window, width, height);
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SDL_SetWindowSize(window, width, height);
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if (this->settings.resizable != f.resizable)
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if (this->settings.resizable != f.resizable)
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#if SDL_VERSION_ATLEAST(3, 0, 0)
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SDL_SetWindowResizable(window, f.resizable);
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SDL_SetWindowResizable(window, f.resizable);
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#else
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SDL_SetWindowResizable(window, f.resizable ? SDL_TRUE : SDL_FALSE);
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#endif
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if (this->settings.borderless != f.borderless)
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if (this->settings.borderless != f.borderless)
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SDL_SetWindowBordered(window, f.borderless);
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#if SDL_VERSION_ATLEAST(3, 0, 0)
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SDL_SetWindowBordered(window, !f.borderless);
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#else
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SDL_SetWindowBordered(window, f.borderless ? SDL_FALSE : SDL_TRUE);
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#endif
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}
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}
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else
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else
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{
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{
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