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Merge branch '12.0-development' into metal
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@@ -131,8 +131,6 @@ public:
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private:
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void close(bool allowExceptions);
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struct ContextAttribs
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{
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int versionMajor;
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@@ -141,11 +139,13 @@ private:
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bool debug;
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};
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void setGLFramebufferAttributes(int msaa, bool sRGB, bool stencil, int depth);
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void close(bool allowExceptions);
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void setGLFramebufferAttributes(bool sRGB);
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void setGLContextAttributes(const ContextAttribs &attribs);
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bool checkGLVersion(const ContextAttribs &attribs, std::string &outversion);
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std::vector<ContextAttribs> getContextAttribsList() const;
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bool createWindowAndContext(int x, int y, int w, int h, Uint32 windowflags, graphics::Graphics::Renderer renderer, int msaa, bool stencil, int depth);
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bool createWindowAndContext(int x, int y, int w, int h, Uint32 windowflags, graphics::Graphics::Renderer renderer);
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// Update the saved window settings based on the window's actual state.
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void updateSettings(const WindowSettings &newsettings, bool updateGraphicsViewport);
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