mirror of
https://github.com/love2d/love.git
synced 2026-08-17 11:00:31 +02:00
Added Mesh:getVertices (resolves issue #771)
This commit is contained in:
@@ -76,6 +76,17 @@ void Mesh::setVertices(const std::vector<Vertex> &verts)
|
||||
memcpy(vbo_mapper.get(), &verts[0], size);
|
||||
}
|
||||
|
||||
const Vertex *Mesh::getVertices() const
|
||||
{
|
||||
if (vbo)
|
||||
{
|
||||
VertexBuffer::Bind vbo_bind(*vbo);
|
||||
return (Vertex *) vbo->map();
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void Mesh::setVertex(size_t index, const Vertex &v)
|
||||
{
|
||||
if (index >= vertex_count)
|
||||
|
||||
@@ -71,6 +71,11 @@ public:
|
||||
**/
|
||||
void setVertices(const std::vector<Vertex> &verts);
|
||||
|
||||
/**
|
||||
* Gets all of the vertices in the Mesh as an array.
|
||||
**/
|
||||
const Vertex *getVertices() const;
|
||||
|
||||
/**
|
||||
* Sets an individual vertex in the Mesh.
|
||||
* @param index The index into the list of vertices to use.
|
||||
|
||||
@@ -133,6 +133,52 @@ int w_Mesh_setVertices(lua_State *L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_Mesh_getVertices(lua_State *L)
|
||||
{
|
||||
Mesh *t = luax_checkmesh(L, 1);
|
||||
|
||||
const Vertex *vertices = t->getVertices();
|
||||
|
||||
size_t count = t->getVertexCount();
|
||||
lua_createtable(L, count, 0);
|
||||
|
||||
for (size_t i = 0; i < count; i++)
|
||||
{
|
||||
// Create vertex table.
|
||||
lua_createtable(L, 8, 0);
|
||||
|
||||
lua_pushnumber(L, vertices[i].x);
|
||||
lua_rawseti(L, -2, 1);
|
||||
|
||||
lua_pushnumber(L, vertices[i].y);
|
||||
lua_rawseti(L, -2, 2);
|
||||
|
||||
lua_pushnumber(L, vertices[i].s);
|
||||
lua_rawseti(L, -2, 3);
|
||||
|
||||
lua_pushnumber(L, vertices[i].t);
|
||||
lua_rawseti(L, -2, 4);
|
||||
|
||||
lua_pushnumber(L, vertices[i].r);
|
||||
lua_rawseti(L, -2, 5);
|
||||
|
||||
lua_pushnumber(L, vertices[i].g);
|
||||
lua_rawseti(L, -2, 6);
|
||||
|
||||
lua_pushnumber(L, vertices[i].b);
|
||||
lua_rawseti(L, -2, 7);
|
||||
|
||||
lua_pushnumber(L, vertices[i].a);
|
||||
lua_rawseti(L, -2, 8);
|
||||
|
||||
// Insert vertex table into vertices table.
|
||||
lua_rawseti(L, -2, i + 1);
|
||||
}
|
||||
|
||||
// Return vertices table.
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_Mesh_getVertexCount(lua_State *L)
|
||||
{
|
||||
Mesh *t = luax_checkmesh(L, 1);
|
||||
@@ -258,6 +304,7 @@ static const luaL_Reg functions[] =
|
||||
{ "setVertex", w_Mesh_setVertex },
|
||||
{ "getVertex", w_Mesh_getVertex },
|
||||
{ "setVertices", w_Mesh_setVertices },
|
||||
{ "getVertices", w_Mesh_getVertices },
|
||||
{ "getVertexCount", w_Mesh_getVertexCount },
|
||||
{ "setVertexMap", w_Mesh_setVertexMap },
|
||||
{ "getVertexMap", w_Mesh_getVertexMap },
|
||||
|
||||
@@ -37,6 +37,7 @@ Mesh *luax_checkmesh(lua_State *L, int idx);
|
||||
int w_Mesh_setVertex(lua_State *L);
|
||||
int w_Mesh_getVertex(lua_State *L);
|
||||
int w_Mesh_setVertices(lua_State *L);
|
||||
int w_Mesh_getVertices(lua_State *L);
|
||||
int w_Mesh_getVertexCount(lua_State *L);
|
||||
int w_Mesh_setVertexMap(lua_State *L);
|
||||
int w_Mesh_getVertexMap(lua_State *L);
|
||||
|
||||
Reference in New Issue
Block a user