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Reworked internal anisotropic filtering code to be more concise and intuitive
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@@ -71,8 +71,9 @@ void deleteTexture(GLuint texture);
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/**
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* Sets the image filter mode for the currently bound texture.
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* Returns the actual amount of anisotropic filtering set.
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*/
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void setTextureFilter(const graphics::Image::Filter &f);
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float setTextureFilter(const graphics::Image::Filter &f);
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/**
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* Returns the image filter mode for the currently bound texture.
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